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CLOSED Pathfinder: Rise of the Runelords, Burnt Offerings
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<blockquote data-quote="hewligan" data-source="post: 4192077" data-attributes="member: 19688"><p><strong>The Sea</strong></p><p></p><p>Jovik gets busy doing what a gentleman of nimble fingers does best (well, perhaps second best, but the things they do best are best reserved for the bedroom!) - he loots the corpse!</p><p></p><p>The dead druid, for he is now clearly very dead, with blood clotting in his ears, is a veritable treasure chest. There are six wooden bamboo-esque potion cases secured in his belt. Two of them, using the ageless (and risky) finger dip test, are unmistakable healing potions (Potion of Cure Light Wounds, times two), with the other four being strange and new to you. They appear to be twin sets, with two deep, sticky red, and two watery brown brew, like weak tea.</p><p></p><p>The wand, secured by Kael, has no distinguishing features at all. It is a thin wooden wand, of pretty much the cheapest appearance you have ever seen, but also strangely solid in your hands, and you cannot flex it even when you try. There is no clear method of activation, and no runes or other distinguishing features. In fact, the only thing differentiating it from a long twig is the warm to the touch amber stone that appears to hover a millimeter or two from the tip of the wand. A spell (or reasonable DC20 spellcraft check) will be required to find out its capabilities and methods of triggering.</p><p></p><p>The little goblin has quite fine leather armour, but far too short for anyone to use. In addition he has a small cloak that appears quite fine, with overlaying panels that look almost like scale mail, but are soft woven fabric. They may be worth stealing for sale if you ever hit a hobbit village (or large city), but appear to be of no use to you lot.</p><p></p><p>He also carries a spear, sling, some sling shot, a water bottle, some pretty rough food (think raw dog meat), and a few nick nacks (teeth of leather necklaces, etc.)</p><p></p><p>----</p><p></p><p>Jokad moves towards the noise of the sea, following the only clear route (for the thistle walls are still too thick to move through). The way is clear, and the route short (perhaps sixty feet at most), all through winding thistle tunnels. Up ahead you see the thistle wall open out into clear air, and immediately to the right is what appears to be a small cubby hole big enough to hold 2 goblins on watch duty. Fortunately it is currently empty.</p><p></p><p>Twenty foot ahead the thistle wall ends, a cliff drops off towards the distant smashing waves, and a tiny, rather precarious looking, rope bridge spans the gulf between the cliff and a roundish, flat-topped island sixty some feet to the north. Thick patches of nettles and briars grow here and there atop the island, but its most impressive feature is a wooden one-storey stockage. The rope bridge is made of hairy rope and thick wooden planks; the whole thing creaks and sways in the wind above the churning surf eighty feet below.</p><p></p><p>OOC: All - lets tidy up any last actions you may have and then move things on.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4192077, member: 19688"] [b]The Sea[/b] Jovik gets busy doing what a gentleman of nimble fingers does best (well, perhaps second best, but the things they do best are best reserved for the bedroom!) - he loots the corpse! The dead druid, for he is now clearly very dead, with blood clotting in his ears, is a veritable treasure chest. There are six wooden bamboo-esque potion cases secured in his belt. Two of them, using the ageless (and risky) finger dip test, are unmistakable healing potions (Potion of Cure Light Wounds, times two), with the other four being strange and new to you. They appear to be twin sets, with two deep, sticky red, and two watery brown brew, like weak tea. The wand, secured by Kael, has no distinguishing features at all. It is a thin wooden wand, of pretty much the cheapest appearance you have ever seen, but also strangely solid in your hands, and you cannot flex it even when you try. There is no clear method of activation, and no runes or other distinguishing features. In fact, the only thing differentiating it from a long twig is the warm to the touch amber stone that appears to hover a millimeter or two from the tip of the wand. A spell (or reasonable DC20 spellcraft check) will be required to find out its capabilities and methods of triggering. The little goblin has quite fine leather armour, but far too short for anyone to use. In addition he has a small cloak that appears quite fine, with overlaying panels that look almost like scale mail, but are soft woven fabric. They may be worth stealing for sale if you ever hit a hobbit village (or large city), but appear to be of no use to you lot. He also carries a spear, sling, some sling shot, a water bottle, some pretty rough food (think raw dog meat), and a few nick nacks (teeth of leather necklaces, etc.) ---- Jokad moves towards the noise of the sea, following the only clear route (for the thistle walls are still too thick to move through). The way is clear, and the route short (perhaps sixty feet at most), all through winding thistle tunnels. Up ahead you see the thistle wall open out into clear air, and immediately to the right is what appears to be a small cubby hole big enough to hold 2 goblins on watch duty. Fortunately it is currently empty. Twenty foot ahead the thistle wall ends, a cliff drops off towards the distant smashing waves, and a tiny, rather precarious looking, rope bridge spans the gulf between the cliff and a roundish, flat-topped island sixty some feet to the north. Thick patches of nettles and briars grow here and there atop the island, but its most impressive feature is a wooden one-storey stockage. The rope bridge is made of hairy rope and thick wooden planks; the whole thing creaks and sways in the wind above the churning surf eighty feet below. OOC: All - lets tidy up any last actions you may have and then move things on. [/QUOTE]
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