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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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<blockquote data-quote="paradox42" data-source="post: 4755390" data-attributes="member: 29746"><p>The IH Bestiary does assume a value of 1 HD per 2 feet of height or length, so actually UK was just giving extraneous information in his post above. The fact is, 250 ft. converts to 125 HD for <strong>all</strong> monster types, as a baseline. Doesn't mean we can't vary it now and then, but it should give us a decent starting point. I calculated that .65 x 125 = 81.25, which is still well below a CR of 101, particularly if we include Golden-Rule estimating in advance (the ECL should end up being about 150 for a CR of about 100).</p><p></p><p>125 HD would give us 128 skill points, and 42 feats, being 1 HD short of a 43rd.</p><p></p><p>As a starting point for determining these, I'll note that the 4E version has been given Great Leap, which though it isn't explained in the monster text is a standard Rogue ability (level 1 Exploit on page 119 of the 4E PHB) with no corresponding feat in 3.5 that I can recall. I include it here, though, because it <strong>does</strong> strongly suggest that we need a lot of skill points in Jump. Maxing it out is out of the question of course (128 points would only give us one skill), but it should probably have at least 20 ranks in Jump and a racial bonus or something. Giving the beast a high Jump mod squares well with the movie, for reasons I partly explained in my earlier post.</p><p></p><p>I will also suggest that it needs Awesome Blow, not just because the majority of enormous monsters have it, but because there was actually a scene or two in the movie where I found myself silently commenting on the on-screen action: "Aha, it has Awesome Blow." It was instantly obvious to anybody who knows what the feat does. Which is probably appropriate, since I have little to no doubt that they made the feat in an effort to make big monsters more like movie monsters. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Other ones? Obviously it will have Power Attack, but for other options we're in uncharted territory really. We've still got over 35 feats to figure out, and that's a lot no matter how you slice it. Should we spend some on a divine ability or two perhaps? We might be able to determine that better when we see what it has so far, particularly its most important combat stats: hit points and saves.</p><p></p><p>CON 49 gives us +2375 hit points at 125 HD, so we get a total of 125d10+2375 (3062 hit points) for that. Using the usual standard of Good Fortitude and Reflex (which I see no particular reason to change here) gives us Fort +64+19 = +83, Ref +64+5 = +69, Will +41+4 = +45.</p><p></p><p>The target AC needs to be considerably higher than the 4E version, since our version is for much higher-level characters (being CR 101 we hope). We have -16 from size and +5 from DEX; the rest should obviously be made up from natural armor. But how high to go?</p></blockquote><p></p>
[QUOTE="paradox42, post: 4755390, member: 29746"] The IH Bestiary does assume a value of 1 HD per 2 feet of height or length, so actually UK was just giving extraneous information in his post above. The fact is, 250 ft. converts to 125 HD for [B]all[/B] monster types, as a baseline. Doesn't mean we can't vary it now and then, but it should give us a decent starting point. I calculated that .65 x 125 = 81.25, which is still well below a CR of 101, particularly if we include Golden-Rule estimating in advance (the ECL should end up being about 150 for a CR of about 100). 125 HD would give us 128 skill points, and 42 feats, being 1 HD short of a 43rd. As a starting point for determining these, I'll note that the 4E version has been given Great Leap, which though it isn't explained in the monster text is a standard Rogue ability (level 1 Exploit on page 119 of the 4E PHB) with no corresponding feat in 3.5 that I can recall. I include it here, though, because it [B]does[/B] strongly suggest that we need a lot of skill points in Jump. Maxing it out is out of the question of course (128 points would only give us one skill), but it should probably have at least 20 ranks in Jump and a racial bonus or something. Giving the beast a high Jump mod squares well with the movie, for reasons I partly explained in my earlier post. I will also suggest that it needs Awesome Blow, not just because the majority of enormous monsters have it, but because there was actually a scene or two in the movie where I found myself silently commenting on the on-screen action: "Aha, it has Awesome Blow." It was instantly obvious to anybody who knows what the feat does. Which is probably appropriate, since I have little to no doubt that they made the feat in an effort to make big monsters more like movie monsters. :) Other ones? Obviously it will have Power Attack, but for other options we're in uncharted territory really. We've still got over 35 feats to figure out, and that's a lot no matter how you slice it. Should we spend some on a divine ability or two perhaps? We might be able to determine that better when we see what it has so far, particularly its most important combat stats: hit points and saves. CON 49 gives us +2375 hit points at 125 HD, so we get a total of 125d10+2375 (3062 hit points) for that. Using the usual standard of Good Fortitude and Reflex (which I see no particular reason to change here) gives us Fort +64+19 = +83, Ref +64+5 = +69, Will +41+4 = +45. The target AC needs to be considerably higher than the 4E version, since our version is for much higher-level characters (being CR 101 we hope). We have -16 from size and +5 from DEX; the rest should obviously be made up from natural armor. But how high to go? [/QUOTE]
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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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