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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 4933619" data-attributes="member: 11368"><p>Just as suggestions:</p><p></p><p><strong>Disease (Ex):</strong> Star chills, Fort DC 91, [effects uncertain]. The save DC is Constitution-based.</p><p></p><p><strong>Feeding Tubes (Ex):</strong> Cloverfield may immediately make a grapple check against any creature three or more sizes smaller than itself which it tramples or which is in Clover's space, without making a touch attack or provoking an attack of opportunity. If the grapple check succeeds, in the next round, Clover can make another grapple check to swallow the victim, or can expel the victim violently (causing the victim to fall 1d6+4x10 feet and take 1d6 damage per 10 feet fallen). Expelling a victim is automatic and requires no check. Clover can make up to four grapple checks per round via its feeding tubes. Any successful grapple check made via its feeding tubes forces the opponent to make a Fortitude save (DC 91) or contract star chills.</p><p>A swallowed creature takes 4d6+21 bludgeoning and 21 acid damage and suffers 1d3 Str drain per round, and must save (Fort DC 91) each round or contract star chills. A swallowed creature can escape only by cutting its way out, dealing 250 points of damage to the interior of Cloverfield's stomach (AC 50).</p><p></p><p>(OK, that writing looks clunky, but what do you think?)</p><p></p><p></p><p><strong>Trample (Ex):</strong> 4d6+31 damage, Reflex half DC 93. The save DC is Strength-based. In addition, creatures of Huge or smaller size are also affected by feeding tubes when trampled, without requiring a touch attack. </p><p>[The damage is low here, but the SRD says it should be equivalent to slam damage...]</p><p></p><p><strong>Tail Flail (Ex):</strong> As a standard action, Clover can whip its tail in frenzied motions, smashing everything nearby. All creatures and unattended objects within 60 feet of Clover take 5d10+21 damage (Reflex DC 93 half). The save DC is Strength-based.</p><p></p><p><strong>Shed Parasites (Ex):</strong> When Clover takes damage, it releases one parasite for every X points of damage it takes (round down). Parasites appear in squares adjacent to Clover; if all these squares are full, the parasite appears in the nearest open square.</p><p></p><p>[X should probably be close to the hit point total of a parasite, or less.]</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 4933619, member: 11368"] Just as suggestions: [B]Disease (Ex):[/B] Star chills, Fort DC 91, [effects uncertain]. The save DC is Constitution-based. [B]Feeding Tubes (Ex):[/B] Cloverfield may immediately make a grapple check against any creature three or more sizes smaller than itself which it tramples or which is in Clover's space, without making a touch attack or provoking an attack of opportunity. If the grapple check succeeds, in the next round, Clover can make another grapple check to swallow the victim, or can expel the victim violently (causing the victim to fall 1d6+4x10 feet and take 1d6 damage per 10 feet fallen). Expelling a victim is automatic and requires no check. Clover can make up to four grapple checks per round via its feeding tubes. Any successful grapple check made via its feeding tubes forces the opponent to make a Fortitude save (DC 91) or contract star chills. A swallowed creature takes 4d6+21 bludgeoning and 21 acid damage and suffers 1d3 Str drain per round, and must save (Fort DC 91) each round or contract star chills. A swallowed creature can escape only by cutting its way out, dealing 250 points of damage to the interior of Cloverfield's stomach (AC 50). (OK, that writing looks clunky, but what do you think?) [B]Trample (Ex):[/B] 4d6+31 damage, Reflex half DC 93. The save DC is Strength-based. In addition, creatures of Huge or smaller size are also affected by feeding tubes when trampled, without requiring a touch attack. [The damage is low here, but the SRD says it should be equivalent to slam damage...] [B]Tail Flail (Ex):[/B] As a standard action, Clover can whip its tail in frenzied motions, smashing everything nearby. All creatures and unattended objects within 60 feet of Clover take 5d10+21 damage (Reflex DC 93 half). The save DC is Strength-based. [B]Shed Parasites (Ex):[/B] When Clover takes damage, it releases one parasite for every X points of damage it takes (round down). Parasites appear in squares adjacent to Clover; if all these squares are full, the parasite appears in the nearest open square. [X should probably be close to the hit point total of a parasite, or less.] [/QUOTE]
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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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