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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5044669" data-attributes="member: 11368"><p>I know CR3 seems really low, but the people in the movie would in D&D terms have been 2nd-level Experts or Commoners at best, so...</p><p></p><p><strong></strong></p><p><strong>Cloverfield Parasite</strong></p><p></p><p><strong>Medium Vermin</strong></p><p><strong></strong></p><p><strong>Hit Dice:</strong> 4d8+12 (30 hp)</p><p><strong></strong></p><p><strong>Initiative:</strong> +0</p><p><strong></strong></p><p><strong>Speed: </strong>30 ft. (6 squares)</p><p><strong></strong></p><p><strong>Armor Class:</strong> 13 (+3 natural), touch 10, flat-footed 13</p><p><strong></strong></p><p><strong>Base Attack/Grapple:</strong> +3/+5</p><p></p><p><strong>Attack:</strong> Bite +5 melee (1d6+3 and star chills)</p><p></p><p><strong>Full Attack: </strong> Bite +5 melee (1d6+3 and star chills)</p><p></p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p></p><p><strong>Special Attacks:</strong> Group attack, star chills</p><p></p><p><strong>Special Qualities:</strong> Darkvision 60 ft., vermin traits</p><p></p><p><strong>Saves:</strong> Fort +7, Ref +1, Will +1</p><p><strong></strong></p><p><strong>Abilities:</strong> Str 15, Dex 10, Con 17, Int -, Wis 10, Cha 7</p><p><strong></strong></p><p><strong>Skills:</strong> --</p><p></p><p><strong>Feats: </strong> --</p><p><strong></strong></p><p><strong>Environment:</strong> Temperate land and aquatic</p><p><strong></strong></p><p><strong>Organization: </strong>Pack (2-5) or swarm (6-60)</p><p></p><p><strong>Challenge Rating:</strong> 3</p><p></p><p><strong>Treasure: </strong>None</p><p></p><p><strong>Alignment: </strong>Always neutral</p><p><strong></strong></p><p><strong>Advancement: </strong>5-8 HD (Medium); 9-12 HD (Large)</p><p></p><p>These creatures resemble 6-foot-long, 3-foot-tall versions of lice or fleas, only with more horrific mouthparts. Their bite carries a deadly plague.</p><p></p><p>Individual Cloverfield parasites are relatively fragile - but they are never found alone; and an infestation, unless it is the result of an unwisely opened portal or <em>gate</em>, is the herald of a full-scale Cloverfield monster attack.</p><p></p><p><strong>COMBAT</strong></p><p>Cloverfield parasites attack in groups, biting nastily. As many as possible will always focus on one target at a time, maximizing the effect of group attack.</p><p></p><p></p><p><strong>Disease (Ex):</strong> Star chills, Fort DC 15, 1d3 Con damage. The save DC is Constitution-based.</p><p></p><p>Unlike normal diseases, star chills has an incubation period of 1 hour. In addition, every time a Fortitude save against star chills fails by 5 or more (fails to beat DC 10), the period in which it deals damage decreases (to every hour, to every 10 minutes, to every minute, and then to every round - star chills will never deal damage more than once per round.)</p><p></p><p></p><p><strong>Group Attack (Ex):</strong> For every two Cloverfield parasites attacking the same creature in the same round, all of them gain a +1 competence bonus on their attack roll against that creature for that round (maximum of +4).</p><p></p><p></p><p></p><p>---</p><p></p><p>Does this look good?</p><p></p><p>Does anyone else want to make any changes on the Cloverfield monster itself, or does it look reasonably close to a final form?</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5044669, member: 11368"] I know CR3 seems really low, but the people in the movie would in D&D terms have been 2nd-level Experts or Commoners at best, so... [B] Cloverfield Parasite[/B] [B]Medium Vermin[/B] [B] Hit Dice:[/B] 4d8+12 (30 hp) [B] Initiative:[/B] +0 [B] Speed: [/B]30 ft. (6 squares) [B] Armor Class:[/B] 13 (+3 natural), touch 10, flat-footed 13 [B] Base Attack/Grapple:[/B] +3/+5 [B]Attack:[/B] Bite +5 melee (1d6+3 and star chills) [B]Full Attack: [/B] Bite +5 melee (1d6+3 and star chills) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Group attack, star chills [B]Special Qualities:[/B] Darkvision 60 ft., vermin traits [B]Saves:[/B] Fort +7, Ref +1, Will +1 [B] Abilities:[/B] Str 15, Dex 10, Con 17, Int -, Wis 10, Cha 7 [B] Skills:[/B] -- [B]Feats: [/B] -- [B] Environment:[/B] Temperate land and aquatic [B] Organization: [/B]Pack (2-5) or swarm (6-60) [B]Challenge Rating:[/B] 3 [B]Treasure: [/B]None [B]Alignment: [/B]Always neutral [B] Advancement: [/B]5-8 HD (Medium); 9-12 HD (Large) These creatures resemble 6-foot-long, 3-foot-tall versions of lice or fleas, only with more horrific mouthparts. Their bite carries a deadly plague. Individual Cloverfield parasites are relatively fragile - but they are never found alone; and an infestation, unless it is the result of an unwisely opened portal or [I]gate[/I], is the herald of a full-scale Cloverfield monster attack. [B]COMBAT[/B] Cloverfield parasites attack in groups, biting nastily. As many as possible will always focus on one target at a time, maximizing the effect of group attack. [B]Disease (Ex):[/B] Star chills, Fort DC 15, 1d3 Con damage. The save DC is Constitution-based. Unlike normal diseases, star chills has an incubation period of 1 hour. In addition, every time a Fortitude save against star chills fails by 5 or more (fails to beat DC 10), the period in which it deals damage decreases (to every hour, to every 10 minutes, to every minute, and then to every round - star chills will never deal damage more than once per round.) [B]Group Attack (Ex):[/B] For every two Cloverfield parasites attacking the same creature in the same round, all of them gain a +1 competence bonus on their attack roll against that creature for that round (maximum of +4). --- Does this look good? Does anyone else want to make any changes on the Cloverfield monster itself, or does it look reasonably close to a final form? [/QUOTE]
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Cloverfield - The Immortal's Handbook 4E to 3.5 Conversion
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