Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Clutches of Evil Rogues Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D20Dazza" data-source="post: 2525647" data-attributes="member: 4260"><p><strong>Bahruul the Seeker Bous Barbarian 3</strong></p><p></p><p><strong>Bahruul the Seeker</strong> </p><p><strong>Bous Barbarian 3</strong> </p><p><em>Medium Humanoid</em> </p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Deity:</strong> Nature</p><p><strong>Sex:</strong> Male</p><p><strong>Height:</strong> 6’11"</p><p><strong>Weight:</strong> 300lbs </p><p><strong>Skin: </strong> White, pale fur and pink skin with dark markings</p><p><strong>Experience:</strong> 4,810 </p><p></p><p><strong>Hair: </strong> White</p><p><strong>Eyes:</strong> White Dark Blue/Purple Iris</p><p><strong>Age:</strong> 23 </p><p></p><p><strong>Str:</strong> 18 (+4) [16 points] </p><p><strong>Dex:</strong> 10 (0) [4 points] </p><p><strong>Con:</strong> 17 (+3) [8 points]</p><p><strong>Int:</strong> 10 (0) [2 points] </p><p><strong>Wis:</strong> 10 (0) [2 points] </p><p><strong>Cha:</strong> 8 (-1) [0 points] </p><p> </p><p><strong>Class Abilities</strong> </p><p>Fast Movement (+10' speed); Illiterate; Rage 1/day (+4 Str; +4 Con; +2 Will; -2 AC; 3 rounds plus newly improved con bonus); Uncanny Dodge (Retain Dex bonus of caught flat footed, or attacked by invisible foe); Trap Sense +1</p><p></p><p><strong>Race Abilities</strong></p><p>+1 attack and damage vs minotaurs</p><p>+1 sunder and disarm (+2 with 2 handed weapon)</p><p> </p><p><strong>Hit Dice:</strong> 12 </p><p><strong>HP:</strong> 15+12+12=39 <strong>current HPs</strong> 15</p><p><strong>AC:</strong> 14 (+0 Dex, +4 Chain Shirt) Touch – 10, Flat-footed – 14</p><p><strong>ACP:</strong> -2</p><p><strong>Init:</strong> 0 (+0 Dex) </p><p><strong>Speed:</strong> 40ft </p><p> </p><p><strong>Saves:</strong> </p><p>Fortitude +6 [+3 base, +3 Con] <span style="font-size: 9px">+2 save versus massive damage</span></p><p>Reflex +1 [+1 base, +0 Dex] <span style="font-size: 9px">+1 saves versus traps</span></p><p>Will +1 [+1 base, +0 Wis] <span style="font-size: 9px">+2 save versus enchantments spells and telepathic psionic powers</span></p><p> </p><p><strong>BAB/Grapple:</strong> +3/+7</p><p><strong>Melee Atk:</strong> +7 Great Sword (2d6+6;19-20/x2)</p><p><strong>Melee Atk:</strong> +7 Warhammer (1d8+4;x3)</p><p><strong>Melee Atk:</strong> +7 Battle Axe (1d8+4;x3)</p><p><strong>Sunder:</strong> </p><p><em>2 handed</em> +17 - <span style="font-size: 9px">+4 2 handed; +2 Boes; +4 improved sunder feat; +7 attack</span></p><p><em>single weapon</em> + 12 - <span style="font-size: 9px">+1 Boes; +4 improved sunder feat; +7 attack</span></p><p><strong>Ranged Atk:</strong> +3 - </p><p> </p><p><strong>Class Skills:</strong> </p><p>Climb 4 [2 ranks, +4 Str, -2 ACP]</p><p>Craft 0 [+0 Int]</p><p>Handle Animal 1 [2 ranks, -1 Chr]</p><p>Intimidate 3 [4 ranks, -1 Chr]</p><p>Jump 6 [4 ranks, +4 Str, -2 ACP]</p><p>Listen 4 [4 rank, +0 Wis]</p><p>Ride 0 [+0 Dex]</p><p>Survival 6 [6 ranks, +0 Wis]</p><p>Swim 2 [2 ranks, +4 Str, -4 ACP]</p><p></p><p><strong>Feats:</strong> </p><p>Power Attack - <span style="font-size: 9px">Trade attack bonus for damage (up to level)</span></p><p>Improved Sunder - <span style="font-size: 9px">+4 bonus on Sunder attempts, no attack of opportunity</span></p><p></p><p><strong>Languages:</strong> Common, Giant</p><p> </p><p><strong><u>Equipment</u></strong> </p><p> </p><p><strong><em>Wearing or carrying at hand</em></strong> </p><p><strong>Great Sword</strong> – 50gp (8 lbs) </p><p><strong>Battle Axe</strong> - 10gp (6 lbs)</p><p><strong>Warhammer</strong> - 12gp (5 lbs)</p><p><strong>Chain Shirt</strong> – 100gp (25 lbs) </p><p></p><p><strong><em>In or on containers</em></strong> </p><p></p><p>Total weight carried – 44 lbs, light load. </p><p> </p><p><strong>Money</strong> </p><p> gp sp cp</p><p></p><p>~~~~~ </p><p> [sblock] </p><p>"SEEK OATHBREAKEEEEER-KER-KER-Er-er-r-r,” bellowed the great voice, bouncing off the rocky, weathered walls of the canyon. "SEEK TRUSTDESTROYEEEEEEER-YER-YER-Er-er-r-r,” it continued, crying out in a hoarse, guttural bark. "SEEK HOPEE, OPe, Ope, ope, ope". The echoes died down, almost to a whisper, almost a plaintive cry for help. The hairy beast fell to its knees, the only physical sign that the heavily muscled creature that had caused the discordant words to echo through the great crevasse, might have been in need of any assistance.</p><p></p><p>A hulking brute, standing at least seven feet tall, with two horns that curled almost ram-like either side of its head, but otherwise giving every appearance of being a very large, overly muscled human, stood silhouetted in the afternoon sun. A huge, wickedly bladed double axe was strapped across the beasts back, the razor sharp edges catching the fading afternoon light. The short, wiry white bristles that covered what could be seen of the creature's shoulders and back bristled in anticipation, every muscle, every fibre of the being seemed to quiver in anticipation.</p><p></p><p>The creatures wide, hairy nostrils flared, a small silver ring, which was looped through the left nostril, swung slowly back and forth in time with each breath, the cavernous nostrils sniffed at the stale, hot air that seemed to rise languidly from the canyon floor. Suddenly, the creature flayed its head from side-to-side, again sniffing at the wind, before it let out an anguished, undulating cry. "AAAAHHHRRROOOOOOOOOoooooooooooo", again the bellow echoed down the wide, natural stone corridor "AAAAHHHRRROOOOOOOOOoooooooooooo", rebounding from craggy wall to craggy wall. Then - </p><p></p><p>Silence</p><p></p><p>- The creature had lost the scent, again.</p><p></p><p>-\mo0om/-</p><p></p><p>A bone coloured robe covered in scrawled runes and pictographs hung over a gnarly branch of an old willow, which sprawled majestically on the banks of the placid waters of the mountain lake. The light of the early morning sun danced across the still lake's waters, dappling the dark, midnight blue surface with small motes of dancing light. Suddenly, with a great crashing roar, a bovine-like head exploded from the water and shook from side-to-side, beads of water shaken from ebony black horns, that swept back from deep violet coloured eyes, splattered through the crisp morning air.</p><p></p><p>"Haha that is what life is all about "Petik" the Bous yelled in exhilaration, it's mighty voice breaking the stillness of the fresh mountain morning. "It feels good to be alive eh Byntrou" the mighty beast's arms broke the water as it stroked heavily towards the shore, a frothy wake trailing in the water behind. The beast kept its head bobbing above the water as it swam, a beaming smile playing across its broad face as it eyed its 'herdmate'. The second Bous sat cross-legged upon the shore, a jumble of bones, hairs, skins, furs, berries, dungs, crystals and stones piled before him, all laid out in an intricate, mystical pattern. </p><p></p><p>"I have no luck!" the robed and cowled Bous grunted in frustration, exasperation dancing through every word "The path is unclear, the way forward is muddied, whomever we oppose is mighty indeed in the sorcerous arts. I can not discern who the Oathbreaker is or how the oath will, or has been, broken" he threw back the heavy hood that shadowed his face revealing a small diamond backed snake sleeping wrapped around a short horn that jutted spear like from the beasts temples. "I think perhaps we will need help 'Petik'. I fear you will not like this solution but we may need to journey to the League Cities to find help from Gah'irr-kei'uhk. I am afraid that this 'problem' runs deeper than just affecting the Boes."</p><p></p><p>-\mo0om/-</p><p></p><p>Note: I'm thinking of a prophecy linked to this guy, maybe he is a candidate for being a 'chosen one', one prosephised in Boes legend to do something. that's why I went with the horns that curved differently to the norm for his race and, of course, the colour of his 'coat'.</p><p></p><p>‘Petik’ is Boes for friend. Herdmate is Boes for family, in this case through friendship rather than blood. Gah'irr-kei'uhk translates as 'not of our blood'. 'Eerrruk del kiehar kek berin' is a traditional Bous greeting meaning something along the lines of Welcome to my herd</p><p></p><p><strong>A Destiny fulfilled?</strong></p><p></p><p>The Aster seemed to appear out of nowhere. Of course, given how small the creatures were, it was hardly surprising the Boes hadn't taken notice of her. It was only Delcoi's mental nudge that gave Byntrou cause to turn. When he looked down, the Aster's bright blue eyes locked onto his gaze. Though they didn't touch one another, Byntrou nonetheless felt himself held in place, as if unseen hands gripped his soul. </p><p></p><p>"There is no shame in admitting your limitations, Byntrou," the Aster said quietly. "Your herdmate's devotion is stronger than you suspect."</p><p></p><p>Byntrou's breath grew cold in his chest. "How do you know my name?"</p><p></p><p>The diminutive female creased her eyebrows. "You just told me," she answered, clearly perplexed. Then, a slight desperation in her voice, she backed away a step, whispering, "didn't you?"</p><p></p><p>Delcoi slid her way out of Byntrou's robes where he'd concealed her and moved to wrap around his horn, and the insight she shared with him, as usual, was quicker in coming than his own. Here was another like him. Another struggling with a power not fully understood. But unlike Byntrou, the small one appeared to be alone. </p><p></p><p>"What are you up to, Byntrou?" Bahruul called out. Apparently, he'd just noticed his companion had stopped. Bahruul gave Byntrou a comrade's slap on the back, then laughed when he saw the Aster, "Don't tell me: we require the aid of a tiny cat girl."</p><p></p><p>The Aster blushed, and turned her gaze from them, moving to leave. It didn't take Delcoi's urging for Byntrou to make a decision this time. He puffed out his chest and turned to Bahruul. He still only came up to the warrior's chest, but that didn't mean he couldn't affect a forceful presence when he needed to.</p><p></p><p>"Supernatural power is beyond what the mundane eye sees, Bahruul. Small is her frame, but mighty are the psychic forces she commands. Sorcery alone clearly hasn't shown us the Oathbreaker. We've come to find alternate means, and we have found one in this Aster, this ... " he turned to her now, seeing the spark in her eyes that his praise had engendered. She already knew he was searching for her name, and answered:</p><p></p><p>"Destiny," she declared proudly.</p><p></p><p>Baruul chuckled. "Well, with a name like that, we'd be fools to refuse her, eh herdmate?"</p><p></p><p><strong>To Bait a Dragon</strong></p><p></p><p>"There," Destiny pointed into the crowd. The man towered over most of the others humans, the silver highlights in his dark hair catching the light. Serene and graceful as he was, it would have been difficult not to take notice of him even without the psychic's aid. </p><p></p><p>Bahruul smacked Byntrou on the back. "At least the unknowable forces picked a tall one this time, eh, Byn?" He smiled, then turned affably downward to add, "No offense, of course, lady."</p><p></p><p>Destiny smiled. "Of course."</p><p></p><p>"Now, how to approach our intended divine guide?" Bahruul said. </p><p></p><p>As if on cue, the man turned and caught them all staring. Byntrou really wished people would stop locking eyes with him, especially people with such knowing gazes. This one had exotic, silver eyes.</p><p></p><p>Byntrou tried to shrug it off, announcing as if it were his plan all along, "We don't. He comes to us."</p><p></p><p>Sure enough, the lithe man slipped through the crowd on the walkway, across to the pair of Boes and their small Aster guide. Byntrou realized on the man's approach that, unlike most humans, this one was not only as tall as him, but slightly taller.</p><p></p><p>"You seek Bahamut's aid?" It was only slightly a question.</p><p></p><p>Bahruul took the lead now. It was his quest, after all. </p><p></p><p>"I seek the Oathbreaker, as is prophesied" he said, pulling up to his full height and staring down at the man, commanding. "I have gathered arcane and psychic powers to guide me. They advise me that your link to the divine is crucial in unlocking the secrets of my birthright."</p><p></p><p>The priest merely frowned, the dragon hanging from his neck glinting in the silence.</p><p></p><p>"Bahamut's power is not to be demanded, my good Bous. And a child of the dragon is hardly cowed by so blunt a show of force."</p><p></p><p>Not a human, then. A Drakontos. That explained the coloring. The height. The Drakontos looked over the others. Tiny Destiny. Nervous though he tried to hide it Byntrou. And, Bahruul's stance notwithstanding, the man's expression softened.</p><p></p><p>"It can, however, be gained through mutual respect and understanding. Come, I've a space at The Pixie's Hammock. If you agree to give up your game of 'who has the bigger stick,' I'll hear your tale and decide if Bahamut would wish me to take up your cause."</p><p></p><p>He walked away without checking to see if the others followed. When they shuffled into step behind him a few moments later, he smiled slightly, saying, "My name, since you've forgotten to ask, is Keryth. You can introduce youselves when you buy the first round of drinks." </p><p></p><p><strong>Other PC 'hooks'</strong></p><p></p><p>Bahruul's nebulous quest seems to provide a decent way to connect the other characters. He and Byntrou are looking for more aid in identifying the Oathbreaker. Byntrou's still trying to play the part of super-mage, so it makes sense he might steer them toward other types of magic: divine magics in the form of Keryth and psychic powers in the form of Destiny. Either of them might have been the initial contact, pointing the way toward the other.</p><p></p><p>Gav's background seems to fill in right up to the robbery, but it wouldn't be a major retcon to have him acting as the Boes' "local guide" (whether he knows the local town well or not isn't required. After all, he wouldn't be the first party member to misrepresent his credentials). If he's as quick to take the measure of a town as his background might suggest, Gav, too, could have been the contact point that put the Boes in touch with Keryth and/or Destiny.</p><p></p><p>Race: Bous Plural: Boes</p><p></p><p>Racial Traits:</p><p>Abilities: +2 Constitution, -2 Dexterity</p><p>Size: Medium</p><p>Speed: 30</p><p>Languages: Automatic: Common, Giant. Bonus: Auran, Aquan, Terran, Ignan, Gnome, Goblin, Sylvan.</p><p>Mistaken Identity: Boes are often confused with Minotaur by those who do not know the difference. Because of this, many good Bous have been slain by non-Bous in a confused effort to purge the land. This has generated a deep dislike for Minotaur by all Boes. As a result, Boes get a +1 bonus to attack and damage rolls against Minotaur.</p><p>Large-handed: Because the Boes possess a size advantage over the typical humanoid, their grip on their weapon makes it easier for them to sunder or disarm. All Boes receive a +1 bonus on attack roll made during the opposed rolls step of an attempt to sunder or disarm an opponent. This bonus also applies if the Boes is subject to a disarm or sunder attempt by an opponent. This bonus does not count in the preceding attack of opportunity if there is one. If the Boes is fighting with a two-handed weapon, the bonus increases to +2.</p><p>Solid Body: When making a bull rush, trip, or overrun attack, the Bous receives a +2 bonus to their strength or dexterity check.</p><p>Dense Body: Boes bodies are dense in spite of their larger than normal size. A Bous receives a +2 bonus to their Fortitude save to survive massive damage.</p><p>Firm Will: Boes are used to having a say in their actions, if not getting their way outright. Because of this, a Bous receives a +2 bonus on any save against an enchantment spell or a telepathic psionic power.</p><p>Favored Class: Barbarian</p><p></p><p>Physical description:</p><p>Boes stand between 6’0 and 7’0 tall and weigh between 240 and 350 pounds. Females are slightly larger and heavier than their male counterparts. A Bous reaches adulthood at 20 years, middle age at 40, old age at 60, venerable age at 80, and the oldest Bous to ever live was 120 years old. </p><p>Bous have small non-functional horns that begin growing slightly above and forward from their ears. The horns curve backward around the ears, down to the level of their jawbone, and back up to a point just below their eye socket and about one inch away from their skin. Boes horns grow very slowly; by the beginning of adulthood the horns have grown halfway down their skull behind their ears and only at middle age does the horn begin to curl up from the level of the jaw towards the eye. Only a Bous that has managed to make it to a venerable age has horns of a full length. Bous typically live as long as humans.</p><p>Bous skin is always dark, often taking on a slight reddish hue over the typical dark brown. During the summer months, the more time a Bous spends outside and in direct sunlight the more the skin takes on a reddish hue – although it never turns more red than brown except through magical means. This effect has no impact upon the abilities of the Bous. Bous eyes are white with either dark green, dark brown, or black irises. Often the colors of the eye are so dark that they make the iris indistinguishable from the pupil. Boes typically have larger than normal hands and long, thick fingers ideal for increasing a tight grip on larger objects.</p><p>Bous tend to wear long flowing robes over any other type of clothing, although there is no cultural or social restriction for clothing type. Most clothing worn by Boes is colored in earth tones, but again there is no cultural restriction for coloration. All unmarried Bous wear a ring through one of their nostrils. The ring is silver and through the left nostril for the smaller male Boes; and the ring is gold and through the right nostril for the larger and more dominant female Boes. This ring is typically removed once a Bous has found a mate. Bous are loyal to their mates for life.</p><p></p><p>Relations:</p><p>Because of their great size and unfortunate luck for being mistaken as Minotaur, many Bous live the lives of hermits. It is still uncommon to find a Bous town in more remote areas, but not impossible. Bous typically get along well with other races once they demonstrate that they understand the difference between the Boes and Minotaur kind. Since Boes can be of any alignment, Boes may be found mixing with any race that respects the qualities that a Boes brings to life. Boes may occasionally join together and form large hunting bands in the case where a Minotaur hunter has slain several other Boes. These raiding parties are often feared by the general public, but they are typically of no threat except to the one who is responsible for slaying a Bous because they perceived it as a Minotaur.</p><p></p><p>Alignment:</p><p>Boes have no alignment restrictions. A Bous generally becomes the alignment that prevailed in the society in which they were raised. Boes can be very regimented and raised to respect strict laws; but on the other hand Boes can enjoy the freedom in life that their larger stature tends to bring. Boes can respect the cause of good and helping those around them; but some Boes can be quite capable of understanding greed and domination over others as well. Boes can often learn to appreciate all of the above held in balance. </p><p></p><p>Boes Lands:</p><p>Many Bous do not desire to congregate together in a formal setting. The typical Bous lives a solitary life until mated. In spite of this solitary lifestyle, every Bous belongs to a formal family hierarchy of Boes. Male Boes who mate for life are removed from their own hierarchy and adopted into the hierarchy of their mate. These family hierarchies always meet together in a central location at various times per year. Each family of Boes has their own unique schedule for meeting, but no family of Boes goes without meeting at least four times a year. It is at these meetings that the Boes teach socialization to their children and form parties to take revenge upon Minotaur hunters who may be preying upon family members.</p><p>Boes do not claim land for themselves, they exist in the land without care about whose kingdom the land belongs to. Boes usually have a good relationship with the kingdom in which they live, however, because the Boes treat the land as their own and typically care for the land a great deal. Thus, Boes are often welcome in the land once it is discovered that they are not Minotaur. However, even Boes who are welcomed in the land seldom find the urge to become true citizens of a kingdom. Instead, the Boes have their loyalty to family. It is certainly possible for a Boes hierarchy to span across kingdom borders if the Boes family lives near the edge of the border. Most Boes families live within a three days journey of the central family land where they meet.</p><p></p><p>Religion:</p><p>The Boes are most commonly worshippers of nature. They can find many respectable things in religion, so long as the religion is not destructive to their homelands or their people. The Boes have difficulty with extreme fanatics, however, because they are often the victim of mistaken identity and live knowing what types of genocide fanatical thought can lead to.</p><p></p><p>Language:</p><p>Boes are capable of speaking any language, however their opportunities are quite limited as far as which languages they can learn. Most Boes tribes speak a dialect of Giant, which interestingly enough often allows them to converse with any Minotaur they should happen to find and hunt. Boes occasionally have a chance to learn any of the elemental languages of nature: Terran, Aquan, Auran, and most rarely Ignan. Of course, any race which has made itself known to the family hierarchy of Boes of an area has the opportunity to teach them their language as well. Most common in this category are Gnome, Goblin, and Sylvan.</p><p></p><p>Names:</p><p>Boes names are typically guttural sounding. They are given only a single name at birth. Thus, a Boes does not carry a family or surname. At the time in which a Bous sets of on his or her own, usually determined by their parents, the place in which the young Bous chooses to live is adopted by the Bous in the place of a surname. When two Boes mate, the male Bous willingly changes his surname to match the surname of his mate.</p><p>Example male names: Groack of the oak grove, Trang of the purple cave, Brist of the tall rock</p><p>Example female names: Craash of the narrow river, Ergoth of the apple orchard, Herthosh the cliff dweller</p><p></p><p>Designer's notes: Again, the -2 DEX is something people are unaccostomed to taking, but this race definately has some things to offer for a player who wants to use more tactics with a fighter type than just hack the bad guy to pieces.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2525647, member: 4260"] [b]Bahruul the Seeker Bous Barbarian 3[/b] [b]Bahruul the Seeker[/b] [b]Bous Barbarian 3[/b] [i]Medium Humanoid[/i] [b]Alignment:[/b] Chaotic Good [b]Deity:[/b] Nature [b]Sex:[/b] Male [b]Height:[/b] 6’11" [b]Weight:[/b] 300lbs [b]Skin: [/b] White, pale fur and pink skin with dark markings [b]Experience:[/b] 4,810 [b]Hair: [/b] White [b]Eyes:[/b] White Dark Blue/Purple Iris [b]Age:[/b] 23 [b]Str:[/b] 18 (+4) [16 points] [b]Dex:[/b] 10 (0) [4 points] [b]Con:[/b] 17 (+3) [8 points] [b]Int:[/b] 10 (0) [2 points] [b]Wis:[/b] 10 (0) [2 points] [b]Cha:[/b] 8 (-1) [0 points] [b]Class Abilities[/b] Fast Movement (+10' speed); Illiterate; Rage 1/day (+4 Str; +4 Con; +2 Will; -2 AC; 3 rounds plus newly improved con bonus); Uncanny Dodge (Retain Dex bonus of caught flat footed, or attacked by invisible foe); Trap Sense +1 [b]Race Abilities[/b] +1 attack and damage vs minotaurs +1 sunder and disarm (+2 with 2 handed weapon) [b]Hit Dice:[/b] 12 [b]HP:[/b] 15+12+12=39 [b]current HPs[/b] 15 [b]AC:[/b] 14 (+0 Dex, +4 Chain Shirt) Touch – 10, Flat-footed – 14 [b]ACP:[/b] -2 [b]Init:[/b] 0 (+0 Dex) [b]Speed:[/b] 40ft [b]Saves:[/b] Fortitude +6 [+3 base, +3 Con] [SIZE=1]+2 save versus massive damage[/SIZE] Reflex +1 [+1 base, +0 Dex] [SIZE=1]+1 saves versus traps[/SIZE] Will +1 [+1 base, +0 Wis] [SIZE=1]+2 save versus enchantments spells and telepathic psionic powers[/SIZE] [b]BAB/Grapple:[/b] +3/+7 [b]Melee Atk:[/b] +7 Great Sword (2d6+6;19-20/x2) [b]Melee Atk:[/b] +7 Warhammer (1d8+4;x3) [b]Melee Atk:[/b] +7 Battle Axe (1d8+4;x3) [b]Sunder:[/b] [i]2 handed[/i] +17 - [SIZE=1]+4 2 handed; +2 Boes; +4 improved sunder feat; +7 attack[/SIZE] [i]single weapon[/i] + 12 - [SIZE=1]+1 Boes; +4 improved sunder feat; +7 attack[/SIZE] [b]Ranged Atk:[/b] +3 - [b]Class Skills:[/b] Climb 4 [2 ranks, +4 Str, -2 ACP] Craft 0 [+0 Int] Handle Animal 1 [2 ranks, -1 Chr] Intimidate 3 [4 ranks, -1 Chr] Jump 6 [4 ranks, +4 Str, -2 ACP] Listen 4 [4 rank, +0 Wis] Ride 0 [+0 Dex] Survival 6 [6 ranks, +0 Wis] Swim 2 [2 ranks, +4 Str, -4 ACP] [b]Feats:[/b] Power Attack - [SIZE=1]Trade attack bonus for damage (up to level)[/SIZE] Improved Sunder - [SIZE=1]+4 bonus on Sunder attempts, no attack of opportunity[/SIZE] [b]Languages:[/b] Common, Giant [b][u]Equipment[/u][/b] [b][i]Wearing or carrying at hand[/i][/b] [b]Great Sword[/b] – 50gp (8 lbs) [b]Battle Axe[/b] - 10gp (6 lbs) [b]Warhammer[/b] - 12gp (5 lbs) [b]Chain Shirt[/b] – 100gp (25 lbs) [b][i]In or on containers[/i][/b] Total weight carried – 44 lbs, light load. [b]Money[/b] gp sp cp ~~~~~ [sblock] "SEEK OATHBREAKEEEEER-KER-KER-Er-er-r-r,” bellowed the great voice, bouncing off the rocky, weathered walls of the canyon. "SEEK TRUSTDESTROYEEEEEEER-YER-YER-Er-er-r-r,” it continued, crying out in a hoarse, guttural bark. "SEEK HOPEE, OPe, Ope, ope, ope". The echoes died down, almost to a whisper, almost a plaintive cry for help. The hairy beast fell to its knees, the only physical sign that the heavily muscled creature that had caused the discordant words to echo through the great crevasse, might have been in need of any assistance. A hulking brute, standing at least seven feet tall, with two horns that curled almost ram-like either side of its head, but otherwise giving every appearance of being a very large, overly muscled human, stood silhouetted in the afternoon sun. A huge, wickedly bladed double axe was strapped across the beasts back, the razor sharp edges catching the fading afternoon light. The short, wiry white bristles that covered what could be seen of the creature's shoulders and back bristled in anticipation, every muscle, every fibre of the being seemed to quiver in anticipation. The creatures wide, hairy nostrils flared, a small silver ring, which was looped through the left nostril, swung slowly back and forth in time with each breath, the cavernous nostrils sniffed at the stale, hot air that seemed to rise languidly from the canyon floor. Suddenly, the creature flayed its head from side-to-side, again sniffing at the wind, before it let out an anguished, undulating cry. "AAAAHHHRRROOOOOOOOOoooooooooooo", again the bellow echoed down the wide, natural stone corridor "AAAAHHHRRROOOOOOOOOoooooooooooo", rebounding from craggy wall to craggy wall. Then - Silence - The creature had lost the scent, again. -\mo0om/- A bone coloured robe covered in scrawled runes and pictographs hung over a gnarly branch of an old willow, which sprawled majestically on the banks of the placid waters of the mountain lake. The light of the early morning sun danced across the still lake's waters, dappling the dark, midnight blue surface with small motes of dancing light. Suddenly, with a great crashing roar, a bovine-like head exploded from the water and shook from side-to-side, beads of water shaken from ebony black horns, that swept back from deep violet coloured eyes, splattered through the crisp morning air. "Haha that is what life is all about "Petik" the Bous yelled in exhilaration, it's mighty voice breaking the stillness of the fresh mountain morning. "It feels good to be alive eh Byntrou" the mighty beast's arms broke the water as it stroked heavily towards the shore, a frothy wake trailing in the water behind. The beast kept its head bobbing above the water as it swam, a beaming smile playing across its broad face as it eyed its 'herdmate'. The second Bous sat cross-legged upon the shore, a jumble of bones, hairs, skins, furs, berries, dungs, crystals and stones piled before him, all laid out in an intricate, mystical pattern. "I have no luck!" the robed and cowled Bous grunted in frustration, exasperation dancing through every word "The path is unclear, the way forward is muddied, whomever we oppose is mighty indeed in the sorcerous arts. I can not discern who the Oathbreaker is or how the oath will, or has been, broken" he threw back the heavy hood that shadowed his face revealing a small diamond backed snake sleeping wrapped around a short horn that jutted spear like from the beasts temples. "I think perhaps we will need help 'Petik'. I fear you will not like this solution but we may need to journey to the League Cities to find help from Gah'irr-kei'uhk. I am afraid that this 'problem' runs deeper than just affecting the Boes." -\mo0om/- Note: I'm thinking of a prophecy linked to this guy, maybe he is a candidate for being a 'chosen one', one prosephised in Boes legend to do something. that's why I went with the horns that curved differently to the norm for his race and, of course, the colour of his 'coat'. ‘Petik’ is Boes for friend. Herdmate is Boes for family, in this case through friendship rather than blood. Gah'irr-kei'uhk translates as 'not of our blood'. 'Eerrruk del kiehar kek berin' is a traditional Bous greeting meaning something along the lines of Welcome to my herd [B]A Destiny fulfilled?[/B] The Aster seemed to appear out of nowhere. Of course, given how small the creatures were, it was hardly surprising the Boes hadn't taken notice of her. It was only Delcoi's mental nudge that gave Byntrou cause to turn. When he looked down, the Aster's bright blue eyes locked onto his gaze. Though they didn't touch one another, Byntrou nonetheless felt himself held in place, as if unseen hands gripped his soul. "There is no shame in admitting your limitations, Byntrou," the Aster said quietly. "Your herdmate's devotion is stronger than you suspect." Byntrou's breath grew cold in his chest. "How do you know my name?" The diminutive female creased her eyebrows. "You just told me," she answered, clearly perplexed. Then, a slight desperation in her voice, she backed away a step, whispering, "didn't you?" Delcoi slid her way out of Byntrou's robes where he'd concealed her and moved to wrap around his horn, and the insight she shared with him, as usual, was quicker in coming than his own. Here was another like him. Another struggling with a power not fully understood. But unlike Byntrou, the small one appeared to be alone. "What are you up to, Byntrou?" Bahruul called out. Apparently, he'd just noticed his companion had stopped. Bahruul gave Byntrou a comrade's slap on the back, then laughed when he saw the Aster, "Don't tell me: we require the aid of a tiny cat girl." The Aster blushed, and turned her gaze from them, moving to leave. It didn't take Delcoi's urging for Byntrou to make a decision this time. He puffed out his chest and turned to Bahruul. He still only came up to the warrior's chest, but that didn't mean he couldn't affect a forceful presence when he needed to. "Supernatural power is beyond what the mundane eye sees, Bahruul. Small is her frame, but mighty are the psychic forces she commands. Sorcery alone clearly hasn't shown us the Oathbreaker. We've come to find alternate means, and we have found one in this Aster, this ... " he turned to her now, seeing the spark in her eyes that his praise had engendered. She already knew he was searching for her name, and answered: "Destiny," she declared proudly. Baruul chuckled. "Well, with a name like that, we'd be fools to refuse her, eh herdmate?" [B]To Bait a Dragon[/B] "There," Destiny pointed into the crowd. The man towered over most of the others humans, the silver highlights in his dark hair catching the light. Serene and graceful as he was, it would have been difficult not to take notice of him even without the psychic's aid. Bahruul smacked Byntrou on the back. "At least the unknowable forces picked a tall one this time, eh, Byn?" He smiled, then turned affably downward to add, "No offense, of course, lady." Destiny smiled. "Of course." "Now, how to approach our intended divine guide?" Bahruul said. As if on cue, the man turned and caught them all staring. Byntrou really wished people would stop locking eyes with him, especially people with such knowing gazes. This one had exotic, silver eyes. Byntrou tried to shrug it off, announcing as if it were his plan all along, "We don't. He comes to us." Sure enough, the lithe man slipped through the crowd on the walkway, across to the pair of Boes and their small Aster guide. Byntrou realized on the man's approach that, unlike most humans, this one was not only as tall as him, but slightly taller. "You seek Bahamut's aid?" It was only slightly a question. Bahruul took the lead now. It was his quest, after all. "I seek the Oathbreaker, as is prophesied" he said, pulling up to his full height and staring down at the man, commanding. "I have gathered arcane and psychic powers to guide me. They advise me that your link to the divine is crucial in unlocking the secrets of my birthright." The priest merely frowned, the dragon hanging from his neck glinting in the silence. "Bahamut's power is not to be demanded, my good Bous. And a child of the dragon is hardly cowed by so blunt a show of force." Not a human, then. A Drakontos. That explained the coloring. The height. The Drakontos looked over the others. Tiny Destiny. Nervous though he tried to hide it Byntrou. And, Bahruul's stance notwithstanding, the man's expression softened. "It can, however, be gained through mutual respect and understanding. Come, I've a space at The Pixie's Hammock. If you agree to give up your game of 'who has the bigger stick,' I'll hear your tale and decide if Bahamut would wish me to take up your cause." He walked away without checking to see if the others followed. When they shuffled into step behind him a few moments later, he smiled slightly, saying, "My name, since you've forgotten to ask, is Keryth. You can introduce youselves when you buy the first round of drinks." [B]Other PC 'hooks'[/B] Bahruul's nebulous quest seems to provide a decent way to connect the other characters. He and Byntrou are looking for more aid in identifying the Oathbreaker. Byntrou's still trying to play the part of super-mage, so it makes sense he might steer them toward other types of magic: divine magics in the form of Keryth and psychic powers in the form of Destiny. Either of them might have been the initial contact, pointing the way toward the other. Gav's background seems to fill in right up to the robbery, but it wouldn't be a major retcon to have him acting as the Boes' "local guide" (whether he knows the local town well or not isn't required. After all, he wouldn't be the first party member to misrepresent his credentials). If he's as quick to take the measure of a town as his background might suggest, Gav, too, could have been the contact point that put the Boes in touch with Keryth and/or Destiny. Race: Bous Plural: Boes Racial Traits: Abilities: +2 Constitution, -2 Dexterity Size: Medium Speed: 30 Languages: Automatic: Common, Giant. Bonus: Auran, Aquan, Terran, Ignan, Gnome, Goblin, Sylvan. Mistaken Identity: Boes are often confused with Minotaur by those who do not know the difference. Because of this, many good Bous have been slain by non-Bous in a confused effort to purge the land. This has generated a deep dislike for Minotaur by all Boes. As a result, Boes get a +1 bonus to attack and damage rolls against Minotaur. Large-handed: Because the Boes possess a size advantage over the typical humanoid, their grip on their weapon makes it easier for them to sunder or disarm. All Boes receive a +1 bonus on attack roll made during the opposed rolls step of an attempt to sunder or disarm an opponent. This bonus also applies if the Boes is subject to a disarm or sunder attempt by an opponent. This bonus does not count in the preceding attack of opportunity if there is one. If the Boes is fighting with a two-handed weapon, the bonus increases to +2. Solid Body: When making a bull rush, trip, or overrun attack, the Bous receives a +2 bonus to their strength or dexterity check. Dense Body: Boes bodies are dense in spite of their larger than normal size. A Bous receives a +2 bonus to their Fortitude save to survive massive damage. Firm Will: Boes are used to having a say in their actions, if not getting their way outright. Because of this, a Bous receives a +2 bonus on any save against an enchantment spell or a telepathic psionic power. Favored Class: Barbarian Physical description: Boes stand between 6’0 and 7’0 tall and weigh between 240 and 350 pounds. Females are slightly larger and heavier than their male counterparts. A Bous reaches adulthood at 20 years, middle age at 40, old age at 60, venerable age at 80, and the oldest Bous to ever live was 120 years old. Bous have small non-functional horns that begin growing slightly above and forward from their ears. The horns curve backward around the ears, down to the level of their jawbone, and back up to a point just below their eye socket and about one inch away from their skin. Boes horns grow very slowly; by the beginning of adulthood the horns have grown halfway down their skull behind their ears and only at middle age does the horn begin to curl up from the level of the jaw towards the eye. Only a Bous that has managed to make it to a venerable age has horns of a full length. Bous typically live as long as humans. Bous skin is always dark, often taking on a slight reddish hue over the typical dark brown. During the summer months, the more time a Bous spends outside and in direct sunlight the more the skin takes on a reddish hue – although it never turns more red than brown except through magical means. This effect has no impact upon the abilities of the Bous. Bous eyes are white with either dark green, dark brown, or black irises. Often the colors of the eye are so dark that they make the iris indistinguishable from the pupil. Boes typically have larger than normal hands and long, thick fingers ideal for increasing a tight grip on larger objects. Bous tend to wear long flowing robes over any other type of clothing, although there is no cultural or social restriction for clothing type. Most clothing worn by Boes is colored in earth tones, but again there is no cultural restriction for coloration. All unmarried Bous wear a ring through one of their nostrils. The ring is silver and through the left nostril for the smaller male Boes; and the ring is gold and through the right nostril for the larger and more dominant female Boes. This ring is typically removed once a Bous has found a mate. Bous are loyal to their mates for life. Relations: Because of their great size and unfortunate luck for being mistaken as Minotaur, many Bous live the lives of hermits. It is still uncommon to find a Bous town in more remote areas, but not impossible. Bous typically get along well with other races once they demonstrate that they understand the difference between the Boes and Minotaur kind. Since Boes can be of any alignment, Boes may be found mixing with any race that respects the qualities that a Boes brings to life. Boes may occasionally join together and form large hunting bands in the case where a Minotaur hunter has slain several other Boes. These raiding parties are often feared by the general public, but they are typically of no threat except to the one who is responsible for slaying a Bous because they perceived it as a Minotaur. Alignment: Boes have no alignment restrictions. A Bous generally becomes the alignment that prevailed in the society in which they were raised. Boes can be very regimented and raised to respect strict laws; but on the other hand Boes can enjoy the freedom in life that their larger stature tends to bring. Boes can respect the cause of good and helping those around them; but some Boes can be quite capable of understanding greed and domination over others as well. Boes can often learn to appreciate all of the above held in balance. Boes Lands: Many Bous do not desire to congregate together in a formal setting. The typical Bous lives a solitary life until mated. In spite of this solitary lifestyle, every Bous belongs to a formal family hierarchy of Boes. Male Boes who mate for life are removed from their own hierarchy and adopted into the hierarchy of their mate. These family hierarchies always meet together in a central location at various times per year. Each family of Boes has their own unique schedule for meeting, but no family of Boes goes without meeting at least four times a year. It is at these meetings that the Boes teach socialization to their children and form parties to take revenge upon Minotaur hunters who may be preying upon family members. Boes do not claim land for themselves, they exist in the land without care about whose kingdom the land belongs to. Boes usually have a good relationship with the kingdom in which they live, however, because the Boes treat the land as their own and typically care for the land a great deal. Thus, Boes are often welcome in the land once it is discovered that they are not Minotaur. However, even Boes who are welcomed in the land seldom find the urge to become true citizens of a kingdom. Instead, the Boes have their loyalty to family. It is certainly possible for a Boes hierarchy to span across kingdom borders if the Boes family lives near the edge of the border. Most Boes families live within a three days journey of the central family land where they meet. Religion: The Boes are most commonly worshippers of nature. They can find many respectable things in religion, so long as the religion is not destructive to their homelands or their people. The Boes have difficulty with extreme fanatics, however, because they are often the victim of mistaken identity and live knowing what types of genocide fanatical thought can lead to. Language: Boes are capable of speaking any language, however their opportunities are quite limited as far as which languages they can learn. Most Boes tribes speak a dialect of Giant, which interestingly enough often allows them to converse with any Minotaur they should happen to find and hunt. Boes occasionally have a chance to learn any of the elemental languages of nature: Terran, Aquan, Auran, and most rarely Ignan. Of course, any race which has made itself known to the family hierarchy of Boes of an area has the opportunity to teach them their language as well. Most common in this category are Gnome, Goblin, and Sylvan. Names: Boes names are typically guttural sounding. They are given only a single name at birth. Thus, a Boes does not carry a family or surname. At the time in which a Bous sets of on his or her own, usually determined by their parents, the place in which the young Bous chooses to live is adopted by the Bous in the place of a surname. When two Boes mate, the male Bous willingly changes his surname to match the surname of his mate. Example male names: Groack of the oak grove, Trang of the purple cave, Brist of the tall rock Example female names: Craash of the narrow river, Ergoth of the apple orchard, Herthosh the cliff dweller Designer's notes: Again, the -2 DEX is something people are unaccostomed to taking, but this race definately has some things to offer for a player who wants to use more tactics with a fighter type than just hack the bad guy to pieces. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Clutches of Evil Rogues Gallery
Top