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<blockquote data-quote="Rechan" data-source="post: 5740281" data-attributes="member: 54846"><p>I've tried it. Granted, it didn't end well because I was running combats for a guy new to the system who wanted to be the Story DM. But he had... control issues. </p><p></p><p>There's also the issue that, if you're in charge of story, he's in charge of combats, but combats take up half the session... what are <em>you</em> going to do during the combats? As the guy handling teh system stuff for the Story DM, I sat on my hands half the session. </p><p></p><p>That sounds problematic. He's not going to be a good DM if he doesn't learn that stuff. If you chose to do it but don't teach him along the way, then you're just going to do it for him and he won't learn anything. Can you show him how you are building the stories, and how you are doing the RP, and how to do stuff creatively? Slowly encouraging him to take more imput?</p><p></p><p>Also. If you're doing the story completely, why even bother with the encounters? The modules are... poor. The story is poor and the combats aren't great - this could be improved by better monster selection and trimming encounters but... It would be better just to tear the modules apart, picking the best fragments from them (the Well of Demons in TL, several of the encounter areas in PoS) and put them in homebrew adventures.</p><p></p><p>I hate to be so discouraging but it's less than a Good Idea to use poor materials and not train him to be a better DM, just to be an encounter runner.</p><p></p><p>One positive thing I will say - if you guys are hellbent on running all the modules, then look at P1 - King of the Trollhaunt. The story is quite servicable, the combats are better. The module could be made even better if the story is woven into earlier adventures. Yes, it's Paragon level - however if you guys are only half way through with KotS and 3rd level, then you'll hit Paragon before finishing all of the H modules.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5740281, member: 54846"] I've tried it. Granted, it didn't end well because I was running combats for a guy new to the system who wanted to be the Story DM. But he had... control issues. There's also the issue that, if you're in charge of story, he's in charge of combats, but combats take up half the session... what are [I]you[/I] going to do during the combats? As the guy handling teh system stuff for the Story DM, I sat on my hands half the session. That sounds problematic. He's not going to be a good DM if he doesn't learn that stuff. If you chose to do it but don't teach him along the way, then you're just going to do it for him and he won't learn anything. Can you show him how you are building the stories, and how you are doing the RP, and how to do stuff creatively? Slowly encouraging him to take more imput? Also. If you're doing the story completely, why even bother with the encounters? The modules are... poor. The story is poor and the combats aren't great - this could be improved by better monster selection and trimming encounters but... It would be better just to tear the modules apart, picking the best fragments from them (the Well of Demons in TL, several of the encounter areas in PoS) and put them in homebrew adventures. I hate to be so discouraging but it's less than a Good Idea to use poor materials and not train him to be a better DM, just to be an encounter runner. One positive thing I will say - if you guys are hellbent on running all the modules, then look at P1 - King of the Trollhaunt. The story is quite servicable, the combats are better. The module could be made even better if the story is woven into earlier adventures. Yes, it's Paragon level - however if you guys are only half way through with KotS and 3rd level, then you'll hit Paragon before finishing all of the H modules. [/QUOTE]
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