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CoC: the HP alternative
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<blockquote data-quote="Vocenoctum" data-source="post: 146278" data-attributes="member: 2477"><p>So, what I was thinking for my CoC game.</p><p></p><p>All players start with a d8 (maxed to 8 for PCs only)</p><p></p><p>When you go up a level, you get a choice;</p><p>1d4 hp+con adjust</p><p>-or-</p><p>1d8 sanity</p><p>-or-</p><p>1 point of Power</p><p></p><p>Power will be usable for any of the powers (spells or psychic) that require you to expend atttribute points. Instead of the appropriate att, it drain's your power first. Power will either heal completely each day (more in tune with original CoC) or follow standard attribute healing rules (easier for D20 compliance)</p><p></p><p>I was also thinking of letting them still gain their con mod each level, even if they don't take the 1d4.</p><p></p><p>Whatcha think?</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 146278, member: 2477"] So, what I was thinking for my CoC game. All players start with a d8 (maxed to 8 for PCs only) When you go up a level, you get a choice; 1d4 hp+con adjust -or- 1d8 sanity -or- 1 point of Power Power will be usable for any of the powers (spells or psychic) that require you to expend atttribute points. Instead of the appropriate att, it drain's your power first. Power will either heal completely each day (more in tune with original CoC) or follow standard attribute healing rules (easier for D20 compliance) I was also thinking of letting them still gain their con mod each level, even if they don't take the 1d4. Whatcha think? [/QUOTE]
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CoC: the HP alternative
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