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General Tabletop Discussion
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Codex Martialis- Your Opinions
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<blockquote data-quote="Galloglaich" data-source="post: 5078539" data-attributes="member: 77019"><p>Hi,</p><p> </p><p>I'm the designer of the Codex. I think El Madhi gave me a nice plug here, he seems to really "get it". El Madhi is right this system was designed for low - fantasy, games but is modular can be adapted to higher level play. I'd say it's ideal for something like E6. But I've found from feedback I've gotten on the forums that people have successfully adapted it to high level 3E games and to other systems including Pathfinder, Game of Thrones, True20, Ars Magica, Green Ronins "True Sorcery" system and others.</p><p> </p><p>When the original rulebook first came out, it was deisgned for tinkerers who wanted to adapt new ideas into their own house rules. The new (2.3) version includes specific guidelines for adapting the existing 'standard' OGL feats, conversions of monsters to Codex stats, several sample characters and etc. I think it's easier to integrate with a standard OGL game.</p><p> </p><p>Anyway, I'll be glad to answer any questions anyone has about the system here.</p><p> </p><p>Shadow if you'd like a look at it I'll also be glad to send you a comp copy of the new version I made of the rulebook. Just send me a PM. I can't guarantee it will fit with your game or with High level play, but you are welcome to try it out and see how it fits. </p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 5078539, member: 77019"] Hi, I'm the designer of the Codex. I think El Madhi gave me a nice plug here, he seems to really "get it". El Madhi is right this system was designed for low - fantasy, games but is modular can be adapted to higher level play. I'd say it's ideal for something like E6. But I've found from feedback I've gotten on the forums that people have successfully adapted it to high level 3E games and to other systems including Pathfinder, Game of Thrones, True20, Ars Magica, Green Ronins "True Sorcery" system and others. When the original rulebook first came out, it was deisgned for tinkerers who wanted to adapt new ideas into their own house rules. The new (2.3) version includes specific guidelines for adapting the existing 'standard' OGL feats, conversions of monsters to Codex stats, several sample characters and etc. I think it's easier to integrate with a standard OGL game. Anyway, I'll be glad to answer any questions anyone has about the system here. Shadow if you'd like a look at it I'll also be glad to send you a comp copy of the new version I made of the rulebook. Just send me a PM. I can't guarantee it will fit with your game or with High level play, but you are welcome to try it out and see how it fits. G. [/QUOTE]
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