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Codex Martialis
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<blockquote data-quote="Galloglaich" data-source="post: 4667822" data-attributes="member: 77019"><p>Thanks for your review Ace. With our web forum we now have the ability to expand upon the basic ideas in the Codex and that is what I have tried to do there so far, introducing Martial Arts from other parts of the world, creating Monsters converted to Codex stats, NPCs, Magic, new weapons, all kinds of stuff. From ideas developed there new add-ons can be created for the core system, this has already started to happen. </p><p></p><p>You'll notice for example we did add a section in the back of the Codex with some rules based on Filipino Martial Arts. This was thanks to help from a fan who came on our website and helped explain several interesting concepts from the FMA which we made into Martial Feats.</p><p></p><p>We also have some archetypal NPCs on the site which amount to style packages: A 15th Century German knight, a 16th Century Samurai, a 17th Century Gaelic reaver with a Charisma based fighting style using feints etc., a very dangerous Elf maiden with only a 9 strength who is specialized in fighting with staff, a dwarf specialized in fighting with axe and shield, and a rogue specialized at fighting with daggers. These are essentially archetypes of different Skill packages, I'll probably further develop these (and a few others) more explicitly as such on our website.</p><p></p><p>If you have time please come visit our website at<a href="http://www.codexmartialis.com/" target="_blank">http://www.codexmartialis.com</a></p><p>Maybe you can help us come up with some alternative Japanese names for the Martial Feats <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4667822, member: 77019"] Thanks for your review Ace. With our web forum we now have the ability to expand upon the basic ideas in the Codex and that is what I have tried to do there so far, introducing Martial Arts from other parts of the world, creating Monsters converted to Codex stats, NPCs, Magic, new weapons, all kinds of stuff. From ideas developed there new add-ons can be created for the core system, this has already started to happen. You'll notice for example we did add a section in the back of the Codex with some rules based on Filipino Martial Arts. This was thanks to help from a fan who came on our website and helped explain several interesting concepts from the FMA which we made into Martial Feats. We also have some archetypal NPCs on the site which amount to style packages: A 15th Century German knight, a 16th Century Samurai, a 17th Century Gaelic reaver with a Charisma based fighting style using feints etc., a very dangerous Elf maiden with only a 9 strength who is specialized in fighting with staff, a dwarf specialized in fighting with axe and shield, and a rogue specialized at fighting with daggers. These are essentially archetypes of different Skill packages, I'll probably further develop these (and a few others) more explicitly as such on our website. If you have time please come visit our website at[URL="http://www.codexmartialis.com/"]http://www.codexmartialis.com[/URL] Maybe you can help us come up with some alternative Japanese names for the Martial Feats ;) G. [/QUOTE]
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