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Cold City Hot War Report Two is out! And free!
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<blockquote data-quote="Jon Hodgson" data-source="post: 9223602" data-attributes="member: 6958660"><p style="text-align: center"><img src="https://i.ibb.co/MgG4jH3/Report-2-out-now-wide-500.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><a href="https://www.drivethrurpg.com/product/464374/Cold-City-Hot-War-Report-Two?affiliate_id=267183" target="_blank">The second Cold City/Hot War report</a> is out now!</p><p></p><p>These regular free PDF reports will bring you behind-the-scenes info, extra historical inspiration, and ideas on things to read to learn more about the Cold War period in the run up to the release of Cold City/Hot War Second Edition.</p><p></p><p><a href="https://www.drivethrurpg.com/product/464374/Cold-City-Hot-War-Report-Two?affiliate_id=267183" target="_blank">In Report Two</a> author Malcolm Craig talks answers the question "Will there be any changes?" in the new edition. And the answer is yes. And in History Report Two, Malcolm has further reading recommendations on the topic of all history being provisional...</p><p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.ibb.co/sHZ6vKZ/Report-Two-500.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><a href="https://handiwork.games/cold-city-hot-war-reports" target="_blank">Download Report Two at Handiwork Games' website</a></p><p><a href="https://www.drivethrurpg.com/product/464374/Cold-City-Hot-War-Report-Two?affiliate_id=267183" target="_blank">Download at DrivethruRPG.com</a></p><p></p><p></p><p><strong>About Cold City: Hot War</strong></p><p></p><p>Originally published in their first editions in 2007 and 2008, we’re honoured and delighted to announce our plan to publish new editions of both Cold City and Hot War in 2024.</p><p></p><p>These won’t just be new editions of these cult UK indie games: designer Malcolm Craig, now a senior lecturer in history at Liverpool John Moores University, will be working with Handiwork Games as an integral part of his research work into the history of nuclear war in roleplaying games.</p><p></p><p>These new editions will form part of an impact study – a look at how historical research in combination with roleplaying games can affect the understanding of history and affect the wider culture. Not only will the games be brought up to date in these new editions, but they will contain additional fascinating contextual information about the history of the post-war 20th Century. This is intended to enrich the settings of both games, providing a whole new level of verisimilitude and sheer playable information. It will also be an experiment in ground-breaking presentation and the contextualisation of roleplaying games within our wider culture.</p><p></p><p>As part of the process we’ll be publishing regular updates as free PDFs, videos and web updates, introducing some of the new concepts, and talking about how they bring history and gaming together. These will provide a fascinating insight into both the design process and the history of the periods covered in both games.</p><p></p><p>This promises to be a unique endeavour, and we’re really looking forward to bringing you more!</p><p></p><p></p><h2>About Cold City</h2><p>In the divided city of Berlin, things hide in the darkness. Things that must be destroyed.</p><p></p><p>Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas.</p><p></p><p>In Cold City, characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them.</p><p></p><p></p><h2>About Hot War</h2><p>London. Winter. 1963.</p><p></p><p>It is a year since the Cold War went hot.</p><p></p><p>And this was not just a nuclear war. Far more sinister, darker weapons were deployed.</p><p></p><p>Survival and re-building are all that matter now. But human nature and tragic circumstances mean that everyone has their own ambitions.</p><p></p><p>Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else.</p></blockquote><p></p>
[QUOTE="Jon Hodgson, post: 9223602, member: 6958660"] [CENTER][IMG]https://i.ibb.co/MgG4jH3/Report-2-out-now-wide-500.jpg[/IMG][/CENTER] [URL='https://www.drivethrurpg.com/product/464374/Cold-City-Hot-War-Report-Two?affiliate_id=267183']The second Cold City/Hot War report[/URL] is out now! These regular free PDF reports will bring you behind-the-scenes info, extra historical inspiration, and ideas on things to read to learn more about the Cold War period in the run up to the release of Cold City/Hot War Second Edition. [URL='https://www.drivethrurpg.com/product/464374/Cold-City-Hot-War-Report-Two?affiliate_id=267183']In Report Two[/URL] author Malcolm Craig talks answers the question "Will there be any changes?" in the new edition. And the answer is yes. And in History Report Two, Malcolm has further reading recommendations on the topic of all history being provisional... [CENTER] [IMG]https://i.ibb.co/sHZ6vKZ/Report-Two-500.jpg[/IMG][/CENTER] [URL='https://handiwork.games/cold-city-hot-war-reports']Download Report Two at Handiwork Games' website[/URL] [URL='https://www.drivethrurpg.com/product/464374/Cold-City-Hot-War-Report-Two?affiliate_id=267183']Download at DrivethruRPG.com[/URL] [B]About Cold City: Hot War[/B] Originally published in their first editions in 2007 and 2008, we’re honoured and delighted to announce our plan to publish new editions of both Cold City and Hot War in 2024. These won’t just be new editions of these cult UK indie games: designer Malcolm Craig, now a senior lecturer in history at Liverpool John Moores University, will be working with Handiwork Games as an integral part of his research work into the history of nuclear war in roleplaying games. These new editions will form part of an impact study – a look at how historical research in combination with roleplaying games can affect the understanding of history and affect the wider culture. Not only will the games be brought up to date in these new editions, but they will contain additional fascinating contextual information about the history of the post-war 20th Century. This is intended to enrich the settings of both games, providing a whole new level of verisimilitude and sheer playable information. It will also be an experiment in ground-breaking presentation and the contextualisation of roleplaying games within our wider culture. As part of the process we’ll be publishing regular updates as free PDFs, videos and web updates, introducing some of the new concepts, and talking about how they bring history and gaming together. These will provide a fascinating insight into both the design process and the history of the periods covered in both games. This promises to be a unique endeavour, and we’re really looking forward to bringing you more! [HEADING=1]About Cold City[/HEADING] In the divided city of Berlin, things hide in the darkness. Things that must be destroyed. Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas. In Cold City, characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them. [HEADING=1]About Hot War[/HEADING] London. Winter. 1963. It is a year since the Cold War went hot. And this was not just a nuclear war. Far more sinister, darker weapons were deployed. Survival and re-building are all that matter now. But human nature and tragic circumstances mean that everyone has their own ambitions. Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else. [/QUOTE]
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