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General Tabletop Discussion
*Pathfinder & Starfinder
Cold One feat, Night Caller, & charmed allies
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1484660" data-attributes="member: 16936"><p>I'd probably have handled it the same way, too. If nothing else, it's easier and keeps things moving along.</p><p></p><p>But here's a little advocacy on the devil's behalf:</p><p></p><p></p><p>The latter part of that quote suggests that the reason why mindless undead ignore you unless you attack them is because they think you're undead, too. Cold One seems to just take advantage of the undead's indifference to other undead creatures (or their sense of professional courtesy <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ), it's not some kind of invisibility. And I see no reason why anyone who controls an undead creature cannot command it to attack another undead creature.</p><p></p><p>Given the second example from the first post, I'd probably let the Cold One necromancer pass the skeleton-guarded door without any difficulty, unless the guy who commands the skeletons told them "attack <em>anything</em> (living or dead) that attempts to enter this room." If the boss screwed up and just told them to prevent "anyone" from entering, well, undead aren't anyone in particular, and the necro is free to shuffle on past just like any other zombie would.</p><p></p><p></p><p>The downside to that interpretation is that it's not as easy as just saying "nah, until you attack 'em, these guys can't see you." For the game's purposes, it's probably best to just treat it like Invisibility to Undead and leave it at that.</p><p></p><p>--</p><p>unless you're starved for more complexity, anyway</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1484660, member: 16936"] I'd probably have handled it the same way, too. If nothing else, it's easier and keeps things moving along. But here's a little advocacy on the devil's behalf: The latter part of that quote suggests that the reason why mindless undead ignore you unless you attack them is because they think you're undead, too. Cold One seems to just take advantage of the undead's indifference to other undead creatures (or their sense of professional courtesy ;) ), it's not some kind of invisibility. And I see no reason why anyone who controls an undead creature cannot command it to attack another undead creature. Given the second example from the first post, I'd probably let the Cold One necromancer pass the skeleton-guarded door without any difficulty, unless the guy who commands the skeletons told them "attack [i]anything[/i] (living or dead) that attempts to enter this room." If the boss screwed up and just told them to prevent "anyone" from entering, well, undead aren't anyone in particular, and the necro is free to shuffle on past just like any other zombie would. The downside to that interpretation is that it's not as easy as just saying "nah, until you attack 'em, these guys can't see you." For the game's purposes, it's probably best to just treat it like Invisibility to Undead and leave it at that. -- unless you're starved for more complexity, anyway ryan [/QUOTE]
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Cold One feat, Night Caller, & charmed allies
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