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cold spell in a cold land... why?
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<blockquote data-quote="Tav_Behemoth" data-source="post: 1818235" data-attributes="member: 18017"><p>And then there's the category of "creatures that live in a cold land and deal with it by generating intense heat from within their bodies." </p><p></p><p>Okay, right now that category has only one monster: the remorhaz, one of the oldest monsters that's original to D&D (having first appeared in 1976, in an article in Dragon #5 by Erol Otus). But that'll change when Masters and Minions Horde Book 3: Rage of the Remorhaz arrives at GenCon SoCal in December! In the meantime, you can check out the previews in <a href="http://www.silven.com/publishing/productlines.asp?case=showproduct&id=16" target="_blank">d20 Filtered #2</a> or <a href="http://www.behemoth3.com/studio/eyeballkicks.php" target="_blank">Eyeball Kicks</a>.</p><p></p><p></p><p></p><p></p><p>I had a ton of fun with this kind of thing in the Remorhaz Championship round of the Masters and Minions tournament at GenCon Indy: the Ice Queen, a colossal CR 16 critter that lays the eggs that become remorhaz, had buried herself under a layer of ice, beneath an ancient palace that had been carried away by a glacier. When she started blazing with heat, the ice layer turned into superheated steam, damaging the heroes and concealing her from missile fire; as the melee commenced, her heat started dissolving the glacier, causing the treasure room of the ancient palace to crack open and spill coins and magic items all over the place, which melted the moment they contacted the Ice Queen's hide -- as did the heroes' +5 weapons, of course!</p><p></p><p>Best of all, though, was when she swallowed the druid's Tyrannosaurus companion whole. Moments like that make DMing worthwhile!</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 1818235, member: 18017"] And then there's the category of "creatures that live in a cold land and deal with it by generating intense heat from within their bodies." Okay, right now that category has only one monster: the remorhaz, one of the oldest monsters that's original to D&D (having first appeared in 1976, in an article in Dragon #5 by Erol Otus). But that'll change when Masters and Minions Horde Book 3: Rage of the Remorhaz arrives at GenCon SoCal in December! In the meantime, you can check out the previews in [URL=http://www.silven.com/publishing/productlines.asp?case=showproduct&id=16]d20 Filtered #2[/URL] or [URL=http://www.behemoth3.com/studio/eyeballkicks.php]Eyeball Kicks[/URL]. I had a ton of fun with this kind of thing in the Remorhaz Championship round of the Masters and Minions tournament at GenCon Indy: the Ice Queen, a colossal CR 16 critter that lays the eggs that become remorhaz, had buried herself under a layer of ice, beneath an ancient palace that had been carried away by a glacier. When she started blazing with heat, the ice layer turned into superheated steam, damaging the heroes and concealing her from missile fire; as the melee commenced, her heat started dissolving the glacier, causing the treasure room of the ancient palace to crack open and spill coins and magic items all over the place, which melted the moment they contacted the Ice Queen's hide -- as did the heroes' +5 weapons, of course! Best of all, though, was when she swallowed the druid's Tyrannosaurus companion whole. Moments like that make DMing worthwhile! [/QUOTE]
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cold spell in a cold land... why?
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