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<blockquote data-quote="eduar" data-source="post: 6105688" data-attributes="member: 92658"><p>AUTOMATIC METAMAGIC [EPIC]</p><p><strong>Prerequisite:</strong> Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Spellcraft 21 ranks.</p><p><strong>Benefit:</strong> The character chooses one metamagic feat he or she knows. The character may cast all cantrips or orisions, 1st-, 2nd-, and 3rd-level spells as affected by the metamagic feat selected without using higher-level spell slots.</p><p><strong>Notes:</strong> Feats that depend on making the spell’s level higher, such as Heighten Spell, do not work with this ability.</p><p><strong>Special:</strong> A character can gain this feat multiple times. Each time a character takes this feat, the spells of his or her next three lowest spell levels can now be affected by the same metamagic feat with no adjustment to their spell slots or choose a new metamagic feat. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form.</p><p></p><p>BOOST SPELL [METAMAGIC][EPIC]</p><p><strong>Prerequisites:</strong> Empower Spell, Spellcraft 27 ranks, ability to cast spells of the normal maximum spell level in at least one spellcasting class.</p><p><strong>Benefit:</strong> All variable effects of a boosted spell are increase by one die step (d20 maximum). A boosted spell deals d8 instead of d6 damage die. A boosted spell uses up a spell slot two levels higher than the spell’s actual level. </p><p></p><p>DRAGON WILD SHAPE [WILD][EPIC]</p><p><strong>Prerequisites:</strong> Wis 30, Knowledge (nature) 27 ranks, <em>wild shape </em>8/day. </p><p><strong>Benefit:</strong> The character may use <em>wild shape </em>to change into a dragon. The size limitation is the same as the character’s limitation on animal size. This ability functions like the Form of the Dragon III spell.</p><p></p><p>EPIC APTITUDE [EPIC]</p><p><strong>Benefit:</strong> The character gains +1 skill point per hit die. </p><p><strong>Special:</strong> A character can gain this feat multiple times. Its effects stack. </p><p></p><p>EPIC RESISTANCE [EPIC]</p><p><strong>Benefit:</strong> Gain a +1 bonus on all saves. </p><p><strong>Special:</strong> A character can gain this feat multiple times. Its effects stack. </p><p></p><p>IMPROVED SPELL CAPACITY [EPIC]</p><p><strong>Prerequisite:</strong> Ability to cast spells of the normal maximum spell level in at least one spellcasting class. </p><p><strong>Benefit:</strong> The character may cast all 1st level spells at will.</p><p><strong>Special:</strong> A character can gain this feat multiple times. Each time a character takes this feat, cast the spells of his or her next lowest spell level at will.</p><p></p><p>I have more stuffs but is to much to post, I considerer this are the most relevant up to now, the classes with which I am having more problems are sorcerer and wizard (quite ironic). I'm using the suggestions presented in the core rulebook to advanced beyond level 20. I still need to find a way to deal with the disparity in saves and base attack. For Epic spellcasting I'm thinking in covert the system to use spell levels beyond 9th.</p></blockquote><p></p>
[QUOTE="eduar, post: 6105688, member: 92658"] AUTOMATIC METAMAGIC [EPIC] [B]Prerequisite:[/B] Ability to cast spells of the normal maximum spell level in at least one spellcasting class, Spellcraft 21 ranks. [B]Benefit:[/B] The character chooses one metamagic feat he or she knows. The character may cast all cantrips or orisions, 1st-, 2nd-, and 3rd-level spells as affected by the metamagic feat selected without using higher-level spell slots. [B]Notes:[/B] Feats that depend on making the spell’s level higher, such as Heighten Spell, do not work with this ability. [B]Special:[/B] A character can gain this feat multiple times. Each time a character takes this feat, the spells of his or her next three lowest spell levels can now be affected by the same metamagic feat with no adjustment to their spell slots or choose a new metamagic feat. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form. BOOST SPELL [METAMAGIC][EPIC] [B]Prerequisites:[/B] Empower Spell, Spellcraft 27 ranks, ability to cast spells of the normal maximum spell level in at least one spellcasting class. [B]Benefit:[/B] All variable effects of a boosted spell are increase by one die step (d20 maximum). A boosted spell deals d8 instead of d6 damage die. A boosted spell uses up a spell slot two levels higher than the spell’s actual level. DRAGON WILD SHAPE [WILD][EPIC] [B]Prerequisites:[/B] Wis 30, Knowledge (nature) 27 ranks, [I]wild shape [/I]8/day. [B]Benefit:[/B] The character may use [I]wild shape [/I]to change into a dragon. The size limitation is the same as the character’s limitation on animal size. This ability functions like the Form of the Dragon III spell. EPIC APTITUDE [EPIC] [B]Benefit:[/B] The character gains +1 skill point per hit die. [B]Special:[/B] A character can gain this feat multiple times. Its effects stack. EPIC RESISTANCE [EPIC] [B]Benefit:[/B] Gain a +1 bonus on all saves. [B]Special:[/B] A character can gain this feat multiple times. Its effects stack. IMPROVED SPELL CAPACITY [EPIC] [B]Prerequisite:[/B] Ability to cast spells of the normal maximum spell level in at least one spellcasting class. [B]Benefit:[/B] The character may cast all 1st level spells at will. [B]Special:[/B] A character can gain this feat multiple times. Each time a character takes this feat, cast the spells of his or her next lowest spell level at will. I have more stuffs but is to much to post, I considerer this are the most relevant up to now, the classes with which I am having more problems are sorcerer and wizard (quite ironic). I'm using the suggestions presented in the core rulebook to advanced beyond level 20. I still need to find a way to deal with the disparity in saves and base attack. For Epic spellcasting I'm thinking in covert the system to use spell levels beyond 9th. [/QUOTE]
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