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Collaboration With Your Players?
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<blockquote data-quote="iserith" data-source="post: 8150512" data-attributes="member: 97077"><p>Generally speaking, players are free to establish anything in my games that doesn't contradict something that has already been established as it pertains to their characters. Want to say that it was not only orcs that killed your parents, but <em>these orcs right here?</em> Great, let's roll with it and see where this goes. If, however, you already established that some <em>other </em>orcs killed your parents and these <em>aren't </em>those orcs, then you can't do that because it would be a contradiction of previously-established fiction.</p><p></p><p>This extends somewhat to the environment where it makes sense to, particularly when it builds on something the DM has already described, the classic example being the chandelier in the tavern that is assumed to be there by all but wasn't specifically mentioned by the DM.</p><p></p><p>The general rule of thumb is I want the players to add to the world when they are inspired to do so, but they should do so in good faith and with an eye toward achieving the goals of play - fun for everyone and the creation of an exciting, memorable story by playing.</p></blockquote><p></p>
[QUOTE="iserith, post: 8150512, member: 97077"] Generally speaking, players are free to establish anything in my games that doesn't contradict something that has already been established as it pertains to their characters. Want to say that it was not only orcs that killed your parents, but [I]these orcs right here?[/I] Great, let's roll with it and see where this goes. If, however, you already established that some [I]other [/I]orcs killed your parents and these [I]aren't [/I]those orcs, then you can't do that because it would be a contradiction of previously-established fiction. This extends somewhat to the environment where it makes sense to, particularly when it builds on something the DM has already described, the classic example being the chandelier in the tavern that is assumed to be there by all but wasn't specifically mentioned by the DM. The general rule of thumb is I want the players to add to the world when they are inspired to do so, but they should do so in good faith and with an eye toward achieving the goals of play - fun for everyone and the creation of an exciting, memorable story by playing. [/QUOTE]
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