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Collaboration With Your Players?
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<blockquote data-quote="Randomthoughts" data-source="post: 8150605" data-attributes="member: 6681248"><p>I voted Sometimes b/c of the last part ("depends on the specific game/situation). For my current 5e homebrew, which is inspired from a mix of Nentir Vale, Middle Earth and Greyhawk, player input on world building is pretty high. Their selection of races impact what major races will be high lighted in the campaign (at least, that's the plan). Their backstories, PC goals and (of course) actual decisions in the game set the direction of where the campaign will go. </p><p></p><p>But in a past (4e) Dark Sun campaign, players had a lot less input into the setting, given its fairly prescriptive aspects (e.g., no gnomes).</p><p></p><p>I also assumed this pertained only to D&D (as some games, as you know, have player collaboration baked into world building).</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8150605, member: 6681248"] I voted Sometimes b/c of the last part ("depends on the specific game/situation). For my current 5e homebrew, which is inspired from a mix of Nentir Vale, Middle Earth and Greyhawk, player input on world building is pretty high. Their selection of races impact what major races will be high lighted in the campaign (at least, that's the plan). Their backstories, PC goals and (of course) actual decisions in the game set the direction of where the campaign will go. But in a past (4e) Dark Sun campaign, players had a lot less input into the setting, given its fairly prescriptive aspects (e.g., no gnomes). I also assumed this pertained only to D&D (as some games, as you know, have player collaboration baked into world building). [/QUOTE]
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