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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="der_kluge" data-source="post: 3656559" data-attributes="member: 945"><p>Hmm, so some random ideas here.</p><p></p><p>Maybe a mine shaped like a dragon? Like, this thing is so huge, that, a few backbones were mined here and there (adamantium? Mithral? something else?) but the size and scope of the thing is so huge that the miners have gone in a few haphazard directions, but not enough to find the entire creature - or to realize what's even there?</p><p></p><p>That could be interesting. Speaks towards a very high level dungeon. What level are we thinking here?</p><p></p><p></p><p>Some other random ideas:</p><p></p><p>I was thinking a "fire and ice" dungeon could be interesting. Like, an ice cavern which leads to an active volcano. You've got ice caverns, and then a "temperate" area and then pools of lava. Lots of interesting features, and lots of monster choices.</p><p></p><p>On the tree thing. I'm already a step ahead. I've already completely done a 500' tall tree. In a swamp. I intend to publish it at some point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I suppose we could still use a Delver somewhere. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> A run-of-the-mill Delver is CR 9. I'm thinking if we wrap this whole thing around an "ancient dracolich" of some sort - which admittedly doesn't make the module quite as "generic" as I might like, does seem to suggest lots of templating is going on. Like, all the inhabitants have the Fiendish template, or something like that.</p><p></p><p></p><p>One thing to keep in mind, if this dungeon is the remains of some collosalx2 ancient dracolich which is slumbering, that doesn't make it necessary portable to everyone's game. Though, I would imagine that other explanations could be given fairly easily in place of that. Just something to think about.</p><p></p><p>I'll sketch out some ideas and see what I can come up with.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3656559, member: 945"] Hmm, so some random ideas here. Maybe a mine shaped like a dragon? Like, this thing is so huge, that, a few backbones were mined here and there (adamantium? Mithral? something else?) but the size and scope of the thing is so huge that the miners have gone in a few haphazard directions, but not enough to find the entire creature - or to realize what's even there? That could be interesting. Speaks towards a very high level dungeon. What level are we thinking here? Some other random ideas: I was thinking a "fire and ice" dungeon could be interesting. Like, an ice cavern which leads to an active volcano. You've got ice caverns, and then a "temperate" area and then pools of lava. Lots of interesting features, and lots of monster choices. On the tree thing. I'm already a step ahead. I've already completely done a 500' tall tree. In a swamp. I intend to publish it at some point. :) I suppose we could still use a Delver somewhere. :) A run-of-the-mill Delver is CR 9. I'm thinking if we wrap this whole thing around an "ancient dracolich" of some sort - which admittedly doesn't make the module quite as "generic" as I might like, does seem to suggest lots of templating is going on. Like, all the inhabitants have the Fiendish template, or something like that. One thing to keep in mind, if this dungeon is the remains of some collosalx2 ancient dracolich which is slumbering, that doesn't make it necessary portable to everyone's game. Though, I would imagine that other explanations could be given fairly easily in place of that. Just something to think about. I'll sketch out some ideas and see what I can come up with. [/QUOTE]
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