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<blockquote data-quote="Ilium" data-source="post: 2857453" data-attributes="member: 40124"><p>Ok, obviously I didn't get my post up this week-end as planned. Curse that holiday fun! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm working on it now. Even though I don't even have the swarm stats in yet, I'm going to post it here and keep working on it a few minutes at a time throughout the day.</p><p></p><p><span style="font-size: 12px"><span style="color: SandyBrown">Room 4</span></span></p><p></p><p></p><p></p><p>The sloped floor of the tunnel is extremely slippery. A DC 10 Balance check is required to move down the slope without falling prone. Attempting to move up the slope requires a DC 25 Balance check, and each square entered costs two squares of movement. An adventurer can instead use a DC 15 climb check but will then move at climb speed rather than normal movement speed, lose Dex bonus to AC, and otherwise be under the restrictions of making a Climb check. </p><p></p><p>If a rope is affixed at the top of the slope and used to assist a descending character, a DC 5 balance check is all that is needed to keep from falling. If a rope is used by a character to go up the slope, the Balance or Climb DC is reduced by 10. Anyone who falls prone on the slope must make a DC 20 Reflex save or slide down to the bottom. This causes no damage.</p></blockquote><p></p>
[QUOTE="Ilium, post: 2857453, member: 40124"] Ok, obviously I didn't get my post up this week-end as planned. Curse that holiday fun! :) I'm working on it now. Even though I don't even have the swarm stats in yet, I'm going to post it here and keep working on it a few minutes at a time throughout the day. [SIZE=3][COLOR=SandyBrown]Room 4[/COLOR][/SIZE] The sloped floor of the tunnel is extremely slippery. A DC 10 Balance check is required to move down the slope without falling prone. Attempting to move up the slope requires a DC 25 Balance check, and each square entered costs two squares of movement. An adventurer can instead use a DC 15 climb check but will then move at climb speed rather than normal movement speed, lose Dex bonus to AC, and otherwise be under the restrictions of making a Climb check. If a rope is affixed at the top of the slope and used to assist a descending character, a DC 5 balance check is all that is needed to keep from falling. If a rope is used by a character to go up the slope, the Balance or Climb DC is reduced by 10. Anyone who falls prone on the slope must make a DC 20 Reflex save or slide down to the bottom. This causes no damage. [/QUOTE]
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