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<blockquote data-quote="Acid_crash" data-source="post: 1530640" data-attributes="member: 16278"><p>A question for the more experienced Mutants and Mastermind players on these boards...when creating a character, when do you know to use a power as a power stunt and when to include it as an extra?</p><p></p><p>For my character, the core power is Alternate Form - Semisolid (Swarm of Spiders), which is 5 points a rank. Included is Protection, Elasticity, and Strike (for the strike I intend to use it for my claws). </p><p></p><p>Other things I want for him while he's in his alternate form is the ability to leap, cling, swing and have a snare, have a few feats that will only work when in his alternate form, super-senses, microscopic vision, natural weapon (fangs), and super dexterity...with the exception of super dexterity, all these cost either one or two power points per rank, and I know power stunts cost 2 points and extras add 1+ points per rank to the total rank cost of the power. </p><p></p><p>This is how I want the core power to look:</p><p>Alternate Form - Swarm of Spiders: 5 points per rank</p><p>--Elasticity, Protection and Natural Weapon (claws) included at power rank.</p><p>power stunts:</p><p>--Snare, Swinging, Leaping, Natural Weapon (fangs), Clinging, Super-Senses, Drain (Strength, flaw: linked to claw/fang attack), and Microscopic Vision.</p><p>(feats as power stunts:</p><p>--Blindsight, Blind-fight, Darkvision, Improved Grapple, Chokehold, Ultra-Hearing, Penetrating Attack [twice] (Claws).</p><p>extra:</p><p>--Area (+1 points per rank), Super-Dexterity (+2 points per rank)</p><p></p><p>final cost per rank: 8 points per rank. </p><p>total cost for power stunts (including feats): 32</p><p></p><p>Is this correct in how I did this? I want to do this properly. If I made a mistake in how I did this let me know.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1530640, member: 16278"] A question for the more experienced Mutants and Mastermind players on these boards...when creating a character, when do you know to use a power as a power stunt and when to include it as an extra? For my character, the core power is Alternate Form - Semisolid (Swarm of Spiders), which is 5 points a rank. Included is Protection, Elasticity, and Strike (for the strike I intend to use it for my claws). Other things I want for him while he's in his alternate form is the ability to leap, cling, swing and have a snare, have a few feats that will only work when in his alternate form, super-senses, microscopic vision, natural weapon (fangs), and super dexterity...with the exception of super dexterity, all these cost either one or two power points per rank, and I know power stunts cost 2 points and extras add 1+ points per rank to the total rank cost of the power. This is how I want the core power to look: Alternate Form - Swarm of Spiders: 5 points per rank --Elasticity, Protection and Natural Weapon (claws) included at power rank. power stunts: --Snare, Swinging, Leaping, Natural Weapon (fangs), Clinging, Super-Senses, Drain (Strength, flaw: linked to claw/fang attack), and Microscopic Vision. (feats as power stunts: --Blindsight, Blind-fight, Darkvision, Improved Grapple, Chokehold, Ultra-Hearing, Penetrating Attack [twice] (Claws). extra: --Area (+1 points per rank), Super-Dexterity (+2 points per rank) final cost per rank: 8 points per rank. total cost for power stunts (including feats): 32 Is this correct in how I did this? I want to do this properly. If I made a mistake in how I did this let me know. [/QUOTE]
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