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Colors of magic (Help, please!)
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<blockquote data-quote="jdrakeh" data-source="post: 4122480" data-attributes="member: 13892"><p>While both of these systems (i.e., WHFRP and the ENWorld PDFs) <em>do</em> deal with magic as colors, they also do so in terms of rote-based magic and elaborate mechanical quantification. . . neither of which I have any interest in for this project (and both of which are at odds with The Window). It's not that these sources might not be useful (they may well be) but that they do things so fundamentally different than what I'm proposing that the cover price is a bit high given their applicability to the project at hand. </p><p></p><p>The <em>sole</em> pre-determined quantification that I want to implement is as stated in my OP -- an animal aspect, a mineral or element aspect, and an 'idea' (maybe 'theme' works better here) aspect. Everything else is to be adjudicated during actual play based on a proposed casting, with a casting character being able to propose pretty much anything related to the three aspects of his chosen magic skill school. It's more Ars Magic or Gemini with Color Magic, than it is anything else. </p><p></p><p>What I specifically need are suggestions for animal/element/idea triads, not examples of pre-existing systems that take a different approach to color-based magic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4122480, member: 13892"] While both of these systems (i.e., WHFRP and the ENWorld PDFs) [i]do[/i] deal with magic as colors, they also do so in terms of rote-based magic and elaborate mechanical quantification. . . neither of which I have any interest in for this project (and both of which are at odds with The Window). It's not that these sources might not be useful (they may well be) but that they do things so fundamentally different than what I'm proposing that the cover price is a bit high given their applicability to the project at hand. The [i]sole[/i] pre-determined quantification that I want to implement is as stated in my OP -- an animal aspect, a mineral or element aspect, and an 'idea' (maybe 'theme' works better here) aspect. Everything else is to be adjudicated during actual play based on a proposed casting, with a casting character being able to propose pretty much anything related to the three aspects of his chosen magic skill school. It's more Ars Magic or Gemini with Color Magic, than it is anything else. What I specifically need are suggestions for animal/element/idea triads, not examples of pre-existing systems that take a different approach to color-based magic ;) [/QUOTE]
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