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combat fatigue
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<blockquote data-quote="The Levitator" data-source="post: 3935088" data-attributes="member: 40099"><p>I created a Battle Fatigue system 3 years ago and I've had several DM's report great experiences with it. My Battle Fatigue system only fatigues creatures taking HP Damage, as HP is supposed to represent physical damage, physical strain, mental stress, emotional stress, etc. I also use a Relative Health system in conjunction with my Battle Fatigue system. So the explanation below includes that as well. Basically, the Relative Health system is a color coding system that we use to denote the fighting condition of creature/character tokens. I use Maptools as a VTT for both my tabletop and online gaming groups. Feel free to take it for a spin!</p><p></p><p></p><p>• Battle Fatigue</p><p></p><p>Damage taken during battle can have serious consequences. We use “Battle Fatigue” to represent the cumulative effects of physical, mental and emotional damage and stress during combat.</p><p></p><p>76-100% of total HP: Green - Healthy</p><p>51-75% of total HP: Yellow - Light Battle Fatigue (-1 STR and -1 DEX)</p><p>50% of total HP: Orange - Moderate Battle Fatigue (-2 STR and -2 DEX)</p><p>25% of total HP: Red - Heavy Battle Fatigue (-4 STR and -4 DEX)</p><p></p><p>Battle Fatigue can only be improved/removed by healing, unlike normal Fatigue which wears off after a short time.</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3935088, member: 40099"] I created a Battle Fatigue system 3 years ago and I've had several DM's report great experiences with it. My Battle Fatigue system only fatigues creatures taking HP Damage, as HP is supposed to represent physical damage, physical strain, mental stress, emotional stress, etc. I also use a Relative Health system in conjunction with my Battle Fatigue system. So the explanation below includes that as well. Basically, the Relative Health system is a color coding system that we use to denote the fighting condition of creature/character tokens. I use Maptools as a VTT for both my tabletop and online gaming groups. Feel free to take it for a spin! • Battle Fatigue Damage taken during battle can have serious consequences. We use “Battle Fatigue” to represent the cumulative effects of physical, mental and emotional damage and stress during combat. 76-100% of total HP: Green - Healthy 51-75% of total HP: Yellow - Light Battle Fatigue (-1 STR and -1 DEX) 50% of total HP: Orange - Moderate Battle Fatigue (-2 STR and -2 DEX) 25% of total HP: Red - Heavy Battle Fatigue (-4 STR and -4 DEX) Battle Fatigue can only be improved/removed by healing, unlike normal Fatigue which wears off after a short time. [/QUOTE]
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