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General Tabletop Discussion
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combat fatigue
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<blockquote data-quote="Switchblade" data-source="post: 3936780" data-attributes="member: 56246"><p>I wouldn't go overboard on the fatigue rules.</p><p></p><p>There has been a few weapon practices I've been to in an attempt to get used to fighting with a shield and maille for LARP where I've been fighting for non stop using kit far heavier than I'm used to (central boss shield so try keeping your arm at full extension for long periods of time and 1/3rd my body weight in steel chain links) for 10 minutes at a go with only short breaks before sparing again. In 3 hours, 2 1/2 was spent fighting. Yes, it is tiring. Yes, I wasn't quite so energetic and had to remove my maille for the last half hour.</p><p></p><p>However I could fight for 10 minutes without any detrimental effect to my skill with stuff, to put in game terms, I wasn't proficient in. Few minutes breather to rest my shield arm and I could go again. </p><p></p><p>DnD fights are usually over in less than 3 minutes with characters which are meant to be far fitter, stronger and more skilled than I am. Do you really need fatigue rules for each fight? Lots of book keeping and quite frankly in a typical encounter you aren't going to be going hammer and tongs for several hours.</p><p></p><p>Keep it quick and abstract for long battles such as becomes fatigued after 10minutes multiplied by (1+fort save) eg a fighter with a fort save of +5 could fight 1 hour before fatigue then 1 more hour before exaustion.</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3936780, member: 56246"] I wouldn't go overboard on the fatigue rules. There has been a few weapon practices I've been to in an attempt to get used to fighting with a shield and maille for LARP where I've been fighting for non stop using kit far heavier than I'm used to (central boss shield so try keeping your arm at full extension for long periods of time and 1/3rd my body weight in steel chain links) for 10 minutes at a go with only short breaks before sparing again. In 3 hours, 2 1/2 was spent fighting. Yes, it is tiring. Yes, I wasn't quite so energetic and had to remove my maille for the last half hour. However I could fight for 10 minutes without any detrimental effect to my skill with stuff, to put in game terms, I wasn't proficient in. Few minutes breather to rest my shield arm and I could go again. DnD fights are usually over in less than 3 minutes with characters which are meant to be far fitter, stronger and more skilled than I am. Do you really need fatigue rules for each fight? Lots of book keeping and quite frankly in a typical encounter you aren't going to be going hammer and tongs for several hours. Keep it quick and abstract for long battles such as becomes fatigued after 10minutes multiplied by (1+fort save) eg a fighter with a fort save of +5 could fight 1 hour before fatigue then 1 more hour before exaustion. [/QUOTE]
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