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*Pathfinder & Starfinder
Combat Option: Active Shield Defense.
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<blockquote data-quote="The Levitator" data-source="post: 3056562" data-attributes="member: 40099"><p>I'm all for anything that makes shields a little more enticing than they are with the base system. Right now, we are just using the popular house rule of all shields being +1 above their normal AC bonus. I was actually thinking of something along the lines of giving shield weilders a bit of a bonus for fighting defensively and total defense. Would there be a way to incorporate your idea into those 2 options? We use the armor and shield damage (it's part of an auto-script in DM Genie that's built into the Armor as DR variant script) so having a consequence of more damage to the shield would seem like it would be a good balancing effect to the bonus AC. Wheels......are.....turning........ <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3056562, member: 40099"] I'm all for anything that makes shields a little more enticing than they are with the base system. Right now, we are just using the popular house rule of all shields being +1 above their normal AC bonus. I was actually thinking of something along the lines of giving shield weilders a bit of a bonus for fighting defensively and total defense. Would there be a way to incorporate your idea into those 2 options? We use the armor and shield damage (it's part of an auto-script in DM Genie that's built into the Armor as DR variant script) so having a consequence of more damage to the shield would seem like it would be a good balancing effect to the bonus AC. Wheels......are.....turning........ :D [/QUOTE]
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Community
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Combat Option: Active Shield Defense.
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