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Combats and Ressources (again...) - How to condense Adventures
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<blockquote data-quote="The Fighter-Cricket" data-source="post: 7049604" data-attributes="member: 32852"><p>Yes, the solution proposed by Tony Vargas and MwaO is totally fine. I get it that you can just reduce the adventure to one day with 5 encounters and balance is kept. Rearrange the story and everything is good. </p><p></p><p>But there is just a thing that keeps me thinking. I would like to keep the scope of the adventure which roughly covers two (or maybe even three) days. It just feels more "natural" for my sense of story progression that the party roams through the mountain pass, finds a cult of morally ambigous dwarves, helps them to collect the relics of an unchained elemental titan, slay the orc raiders and finally confront the titan and banish him into the depths of the underdark. </p><p>Looking at the adventure structure that would be something like:</p><p></p><p>- 5 encounters: roaming the tunnels, defending against orc raiders and travelling about 15 miles </p><p>- the party is mostly drained of ressources</p><p>- end of the day and long rest</p><p>- 5 encounters: freeing dwarven cultists from orcs, storming the orc's base, going back and binding the stone titan</p><p>- the party is mostly drained of ressources</p><p>- end of the day and long rest</p><p></p><p>I would like to have smth like:</p><p></p><p>- 2-3 encounters: roaming the tunnels, defending against orcs</p><p>- party is drained</p><p>- end of the day and long rest</p><p>- 2-3 encounters: cultists, orcs base, stone titan</p><p>- party is drained</p><p></p><p>Why am I eager to stick to the two-day solution? Because if think that it gives the whole endevour a bit more grandness. Its not only a modest tunnel pass that can be crossed in two hours but a dwarven ruin of quite a scale. </p><p>I think that if I plan the adventure to be over in a day, the narrative will seem too rushed. It will be something like: "Yo guys, so there are those orcs you have to throw out of the pass, then there are some weird Torog worshipping dwarves that need your help and finally have I told you about the nasty elemental force that needs to be put out asap? You have one day, let's go!" The adventure pacing would feel crammed (imo). </p><p></p><p>I would like to present the party with the first threat, the orcs and the dangers of the tunnel, on the first day. Then day get a feeling for the tunnels, can make a campsite snuggled up against some dusty bones. On the second day they see that the orcs aren't the only (and not even the worst) threat and could decide to help against the stone titan. This partitioning of the story and its elements is important to me in order to let the adventurers and the players breathe a bit. </p><p></p><p>I don't have anything against one day adventures. Delves are cool and give me and my players the feeling of quick progress and isntant adventur. But this time I want to do an adventure on a larger scale - but without having to play 10 encounters to get to its conclusion.</p><p></p><p>Well, this is at least what I wanted to accomplish. Hope that I could make myself clear. (And I also appreciate the previous input.)</p></blockquote><p></p>
[QUOTE="The Fighter-Cricket, post: 7049604, member: 32852"] Yes, the solution proposed by Tony Vargas and MwaO is totally fine. I get it that you can just reduce the adventure to one day with 5 encounters and balance is kept. Rearrange the story and everything is good. But there is just a thing that keeps me thinking. I would like to keep the scope of the adventure which roughly covers two (or maybe even three) days. It just feels more "natural" for my sense of story progression that the party roams through the mountain pass, finds a cult of morally ambigous dwarves, helps them to collect the relics of an unchained elemental titan, slay the orc raiders and finally confront the titan and banish him into the depths of the underdark. Looking at the adventure structure that would be something like: - 5 encounters: roaming the tunnels, defending against orc raiders and travelling about 15 miles - the party is mostly drained of ressources - end of the day and long rest - 5 encounters: freeing dwarven cultists from orcs, storming the orc's base, going back and binding the stone titan - the party is mostly drained of ressources - end of the day and long rest I would like to have smth like: - 2-3 encounters: roaming the tunnels, defending against orcs - party is drained - end of the day and long rest - 2-3 encounters: cultists, orcs base, stone titan - party is drained Why am I eager to stick to the two-day solution? Because if think that it gives the whole endevour a bit more grandness. Its not only a modest tunnel pass that can be crossed in two hours but a dwarven ruin of quite a scale. I think that if I plan the adventure to be over in a day, the narrative will seem too rushed. It will be something like: "Yo guys, so there are those orcs you have to throw out of the pass, then there are some weird Torog worshipping dwarves that need your help and finally have I told you about the nasty elemental force that needs to be put out asap? You have one day, let's go!" The adventure pacing would feel crammed (imo). I would like to present the party with the first threat, the orcs and the dangers of the tunnel, on the first day. Then day get a feeling for the tunnels, can make a campsite snuggled up against some dusty bones. On the second day they see that the orcs aren't the only (and not even the worst) threat and could decide to help against the stone titan. This partitioning of the story and its elements is important to me in order to let the adventurers and the players breathe a bit. I don't have anything against one day adventures. Delves are cool and give me and my players the feeling of quick progress and isntant adventur. But this time I want to do an adventure on a larger scale - but without having to play 10 encounters to get to its conclusion. Well, this is at least what I wanted to accomplish. Hope that I could make myself clear. (And I also appreciate the previous input.) [/QUOTE]
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