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General Tabletop Discussion
*Pathfinder & Starfinder
Combining Combat Challenge and Combat Superiority
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<blockquote data-quote="Keenberg" data-source="post: 5136409" data-attributes="member: 88833"><p>I personally believe this is overpowered. I believe that having to mark each enemy on a separate turn keeps things balanced nicely, and is a bit more realistic (although I don't know how you favor realism as opposed to the fantastic. That is a different discussion.) Just because a fighter runs in to the fray of 3 or 4 enemies doens't mean he will automatically be able to control them all. With your rule, a fighter can do just that. He dashes into a group of enemies and immediately, they're all more or less locked on him due to the consequences. You can say you don't like marking, but shifting was created as the safe way of leaving combat, after all. The enemies should have a small amount of time to jump out of his way, in this case, 1 to 3 rounds. </p><p></p><p>According to your wording, and the PHB, the "Combat Prowess" feature wouldn't be affected by reach weapons. Your wording only concerns adjacent foes, as does opportunity attacks with reach weapons ("PHB pg217: You can still make opportunity attacks only against adjacent enemies.")</p><p></p><p>I don't really have any suggestions for revisions. I think the warrior features as written were balanced and reflect reality fairly well.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5136409, member: 88833"] I personally believe this is overpowered. I believe that having to mark each enemy on a separate turn keeps things balanced nicely, and is a bit more realistic (although I don't know how you favor realism as opposed to the fantastic. That is a different discussion.) Just because a fighter runs in to the fray of 3 or 4 enemies doens't mean he will automatically be able to control them all. With your rule, a fighter can do just that. He dashes into a group of enemies and immediately, they're all more or less locked on him due to the consequences. You can say you don't like marking, but shifting was created as the safe way of leaving combat, after all. The enemies should have a small amount of time to jump out of his way, in this case, 1 to 3 rounds. According to your wording, and the PHB, the "Combat Prowess" feature wouldn't be affected by reach weapons. Your wording only concerns adjacent foes, as does opportunity attacks with reach weapons ("PHB pg217: You can still make opportunity attacks only against adjacent enemies.") I don't really have any suggestions for revisions. I think the warrior features as written were balanced and reflect reality fairly well. [/QUOTE]
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Combining Combat Challenge and Combat Superiority
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