Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combining Combat Challenge and Combat Superiority
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keenberg" data-source="post: 5136441" data-attributes="member: 88833"><p>Talking in game terms, "surrounded" means 9 adjacent enemies. This would simply be a bad move with your character (who wants to take 9 hits a turn?) Likely, it wouldn't happen: the fighter would shift to keep only a reasonable amount of enemies locked on him, or die getting his butt whipped by nine guys. Forgoing that, it would have taken 9 rounds to mark everybody using the RAW, which gives it some sort of basis in reality. The fighter would need time to establish what is going on around him so that he could gain the advantage over his foes. <strong>The difference in reality is that it would take some amount of time to think about how the enemies fight to gain any sort of advantage over them.</strong></p><p></p><p>With "Combat Prowess," a fighter could drop out of the sky in to the middle of nine guys and know exactly what is going on at all times in every direction. That doesn't stand to reason if you ask me. A (very) skilled fighter (i.e. Bruce Lee) could do something like that, though. If you want to allow a fighter to do something like this, I think it is better suited for higher levels.</p><p></p><p>Also: I do agree with Nifft. Eliminating the OA mechanic is a major nerf...</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5136441, member: 88833"] Talking in game terms, "surrounded" means 9 adjacent enemies. This would simply be a bad move with your character (who wants to take 9 hits a turn?) Likely, it wouldn't happen: the fighter would shift to keep only a reasonable amount of enemies locked on him, or die getting his butt whipped by nine guys. Forgoing that, it would have taken 9 rounds to mark everybody using the RAW, which gives it some sort of basis in reality. The fighter would need time to establish what is going on around him so that he could gain the advantage over his foes. [B]The difference in reality is that it would take some amount of time to think about how the enemies fight to gain any sort of advantage over them.[/B] With "Combat Prowess," a fighter could drop out of the sky in to the middle of nine guys and know exactly what is going on at all times in every direction. That doesn't stand to reason if you ask me. A (very) skilled fighter (i.e. Bruce Lee) could do something like that, though. If you want to allow a fighter to do something like this, I think it is better suited for higher levels. Also: I do agree with Nifft. Eliminating the OA mechanic is a major nerf... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combining Combat Challenge and Combat Superiority
Top