Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combining Combat Challenge and Combat Superiority
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eriktheguy" data-source="post: 5139717" data-attributes="member: 83662"><p>The reason behind the clunkiness is simply that 4e is a completely different philosophy than previous editions. 3rd edition was a major improvement upon 2nd but it was similar at the same time, many of the core mechanics were shared.</p><p></p><p>4e made some major fundamental alterations and I would say that the core system has changed more than with any previous edition. Attacks have been replaced by powers, the balance is insanely tight, and many effects now work off of keywords (mark, daze, quarry) rather than having to explain and define every power in the description.</p><p></p><p>The upside is that the developers have a lot more control over how the classes and powers work. The system is cleaner and much (MUCH) more newbie friendly. The drawback is a lack of experience. Wizards has never really published a game like 4e before, and as a result some of the new systems they came up with are pretty clunky. I imagine that 5e will be similarly a power based system with keywords, but probably a smoother implementation.</p><p></p><p>I'm also hoping that the game has a slightly better patching system than DDI, and that they use it to fix issues like we saw with stealth and expertise this edition.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5139717, member: 83662"] The reason behind the clunkiness is simply that 4e is a completely different philosophy than previous editions. 3rd edition was a major improvement upon 2nd but it was similar at the same time, many of the core mechanics were shared. 4e made some major fundamental alterations and I would say that the core system has changed more than with any previous edition. Attacks have been replaced by powers, the balance is insanely tight, and many effects now work off of keywords (mark, daze, quarry) rather than having to explain and define every power in the description. The upside is that the developers have a lot more control over how the classes and powers work. The system is cleaner and much (MUCH) more newbie friendly. The drawback is a lack of experience. Wizards has never really published a game like 4e before, and as a result some of the new systems they came up with are pretty clunky. I imagine that 5e will be similarly a power based system with keywords, but probably a smoother implementation. I'm also hoping that the game has a slightly better patching system than DDI, and that they use it to fix issues like we saw with stealth and expertise this edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combining Combat Challenge and Combat Superiority
Top