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'Combo' Spells to increase action economy, bypass cocentration
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7296769" data-attributes="member: 6845520"><p>So this poses a number of concerns, both as a core mechanic adjustment and as a spell.</p><p></p><p>As a potential spell, it fails, because it would literally be so useful and game changing that it would absolutely have to be on every spellcasters' list. This creates a number of balance concerns regarding the classes with spells known as an effective "spell tax", and goes against the spirit of some of the casters' fluff, namely sorcerers who don't really have any "named" spells (i.e. Tashas's Hideous Laughter, Mordenkainen's Sword, Tensor's floating disk, etc.). While I find it annoying they don't, the developers chose that for some reason. </p><p></p><p>More importantly, this sort of "spell tweak" feels more in line with what one would expect from a metamagic sorcerer ability, as every other "game hacking" ability of spells (i.e. not using components via subtle spell, casting a non-cantrip in the same count as another via Quicken spell, casting the same spell on two targets via Twin spell, etc.) in the game thus far is a metamagic option (with the possible exception of the elemental specialist feat). It's kind of supposed to be the sorcerer's thing.</p><p></p><p>Furthermore, using this as a spell option completely causes issues with warlocks. First, how do you handle it using pact magic? Is that the sort of spell you'd want to autolevel? A "spell slot tax" hurts them a heck of a lot more than other casters in order to have a second concentration spell active and it's arguably a way too useful ability to gate it in such a way.</p><p></p><p>I would argue that the best way to handle such a potent ability would be either a new metamagic option (sorcerers need the love anyway), or failing that, make it a feat or a core mechanic. I've seen this suggested in the past of giving the caster a cumulative -5 penalty for each spell they are concentrating on any concentration save, and feel it would be fitting if it was a core mechanic. As a feat I'd be inclined to make it require 10th level. I realize it's not really something 5e tends to do with feats, but it really is a POWERFUL ability and frankly makes a caster's progression from a novice to an archemage make more sense.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7296769, member: 6845520"] So this poses a number of concerns, both as a core mechanic adjustment and as a spell. As a potential spell, it fails, because it would literally be so useful and game changing that it would absolutely have to be on every spellcasters' list. This creates a number of balance concerns regarding the classes with spells known as an effective "spell tax", and goes against the spirit of some of the casters' fluff, namely sorcerers who don't really have any "named" spells (i.e. Tashas's Hideous Laughter, Mordenkainen's Sword, Tensor's floating disk, etc.). While I find it annoying they don't, the developers chose that for some reason. More importantly, this sort of "spell tweak" feels more in line with what one would expect from a metamagic sorcerer ability, as every other "game hacking" ability of spells (i.e. not using components via subtle spell, casting a non-cantrip in the same count as another via Quicken spell, casting the same spell on two targets via Twin spell, etc.) in the game thus far is a metamagic option (with the possible exception of the elemental specialist feat). It's kind of supposed to be the sorcerer's thing. Furthermore, using this as a spell option completely causes issues with warlocks. First, how do you handle it using pact magic? Is that the sort of spell you'd want to autolevel? A "spell slot tax" hurts them a heck of a lot more than other casters in order to have a second concentration spell active and it's arguably a way too useful ability to gate it in such a way. I would argue that the best way to handle such a potent ability would be either a new metamagic option (sorcerers need the love anyway), or failing that, make it a feat or a core mechanic. I've seen this suggested in the past of giving the caster a cumulative -5 penalty for each spell they are concentrating on any concentration save, and feel it would be fitting if it was a core mechanic. As a feat I'd be inclined to make it require 10th level. I realize it's not really something 5e tends to do with feats, but it really is a POWERFUL ability and frankly makes a caster's progression from a novice to an archemage make more sense. [/QUOTE]
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'Combo' Spells to increase action economy, bypass cocentration
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