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General Tabletop Discussion
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'Combo' Spells to increase action economy, bypass cocentration
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<blockquote data-quote="Thurmas" data-source="post: 7299503" data-attributes="member: 6866167"><p>I proposed in another thread regarding concentration, not sure which one (hard to keep them all straight), this:</p><p></p><p>A simple rule change or new feat: You may concentrate on a second spell spell that requires concentration. You may not cast spells or take the attack action while concentrating on a second spell.</p><p></p><p>What this allows is what I think the concentration mechanic hurts the most. To allow one buff spell and one utility spell. For example, now a Wizard can keep up a buff spell, such as blur or fly, and a utility spell such as telekinesis or sunbeam. Gets to have a buff effect, as well as a spell that uses his action each turn.</p><p></p><p></p><p>Alternatively, a new spell along these lines:</p><p></p><p>Thurmas' Combined Spells</p><p>Level: 6</p><p>Casting Time: 1 Action</p><p>Range: 60'</p><p>Components: V, S, M (Spell Casting Focus)</p><p>Duration: Concentration, Up to 1 minute</p><p></p><p>As an additional cost to cast this spell, cast two additional spells whose spell slots add up to 6 or less. You must know these spells, have them prepared and meet the spell requirements. The spell slots for these spells are both used. If either spell requires concentration, you ignore the concentration requirement for that spell. If you lose concentration on this spell, both of the two cast spells also end.</p><p></p><p>When you cast this spell using a spell slot of 7th level or higher, the total of two spell slots used may add up to the spell slot expended to cast this spell.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7299503, member: 6866167"] I proposed in another thread regarding concentration, not sure which one (hard to keep them all straight), this: A simple rule change or new feat: You may concentrate on a second spell spell that requires concentration. You may not cast spells or take the attack action while concentrating on a second spell. What this allows is what I think the concentration mechanic hurts the most. To allow one buff spell and one utility spell. For example, now a Wizard can keep up a buff spell, such as blur or fly, and a utility spell such as telekinesis or sunbeam. Gets to have a buff effect, as well as a spell that uses his action each turn. Alternatively, a new spell along these lines: Thurmas' Combined Spells Level: 6 Casting Time: 1 Action Range: 60' Components: V, S, M (Spell Casting Focus) Duration: Concentration, Up to 1 minute As an additional cost to cast this spell, cast two additional spells whose spell slots add up to 6 or less. You must know these spells, have them prepared and meet the spell requirements. The spell slots for these spells are both used. If either spell requires concentration, you ignore the concentration requirement for that spell. If you lose concentration on this spell, both of the two cast spells also end. When you cast this spell using a spell slot of 7th level or higher, the total of two spell slots used may add up to the spell slot expended to cast this spell. [/QUOTE]
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'Combo' Spells to increase action economy, bypass cocentration
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