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<blockquote data-quote="The Crimson Binome" data-source="post: 7281875" data-attributes="member: 6775031"><p>I don't care about the story in an RPG, at all, just in and of itself. That's why narrative mechanics are so offensive. If I was going to concede that a story happens, just for the sake of a story rather than due to internal causality, then I could read a book for that.</p><p></p><p>Likewise, I don't really care about the mechanics of an RPG, just by themself. There are plenty of other games that I could play, if I just wanted to interact with mechanics -- games with better rules and clear win conditions.</p><p></p><p>The great thing about RPGs - the unique thing about them, and the reason why I play - is that the story flows from the mechanics. That is what gives the story its <em>meaning</em>, and which allows us to role-play our characters as <em>people</em> rather than as mere <em>narrative constructs</em>.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7281875, member: 6775031"] I don't care about the story in an RPG, at all, just in and of itself. That's why narrative mechanics are so offensive. If I was going to concede that a story happens, just for the sake of a story rather than due to internal causality, then I could read a book for that. Likewise, I don't really care about the mechanics of an RPG, just by themself. There are plenty of other games that I could play, if I just wanted to interact with mechanics -- games with better rules and clear win conditions. The great thing about RPGs - the unique thing about them, and the reason why I play - is that the story flows from the mechanics. That is what gives the story its [I]meaning[/I], and which allows us to role-play our characters as [I]people[/I] rather than as mere [I]narrative constructs[/I]. [/QUOTE]
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