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<blockquote data-quote="kenada" data-source="post: 8968834" data-attributes="member: 70468"><p><a href="https://www.enworld.org/threads/describe-your-last-rpg-session-in-5-words.679952/post-8968832" target="_blank">PCs got lesson in leverage</a></p><p></p><p>After the session from <a href="https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/post-8955689" target="_blank">post #224</a>, one of the players suggested they consider their prior group goal complete and adopt a new one to get the treasure they found (~1.56M S) out of the dungeon and back to town. We normally complete and change group goals at the end of the session, but I thought that was fair. This one was running long, and I did get notice at least.</p><p></p><p>This session was shorter than the last. We started off with a small conversion. I reworked the skills list a bit, so we needed to map the old skills into the new ones and refund/rebuy a few skills. There was a funny moment when Deirdre’s player looked at Dingo’s character sheet confusingly because the thief (Dingo) did not have Sneaking. Dingo’s player had made a mistake and accidentally put his Sneaking ranks into Seduction. Whoops. <img class="smilie smilie--emoji" loading="lazy" alt="🤣" title="Rolling on the floor laughing :rofl:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" data-shortname=":rofl:" /></p><p></p><p>There were only a couple of big things that happened this session. Deirdre (the barbarian) was displeased with the reward the Prismist gave them (just information) for dealing with the werephasms and freeing her husband, so she tried to use implied threats of violence to get more. That was a Complete Success. (This is the situation where Dingo’s lack of Sneaking came up because she wanted Dingo to sneak about and set her up to emphasize the threat with a scare.)</p><p></p><p>After that, Dingo and Deirdre went with the Prismist and her husband to follow the river out of the dungeon to find the other entrance. Initially they wanted Dingo and Kitty (thief retainer) to do it, but neither of them have Survival. I thought it would have been hilarious for them to go out into the wilderness to find their way back to camp and show up hours late exhausted due to failing their Skill Check, but the players didn’t share my sense of humor. <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" /></p><p></p><p>While that was happening, Kitty went instead with Tama (the cleric) to talk to the kobolds about hauling and guarding their treasure. The kobolds were there to collect crystals to entice someone to fund a proper mining operation. The party <em>probably</em> had the capital to be their patrons if they really wanted, but that would have cost most of their treasure at least. Instead, Tama decided to make a shorter term offer to guard their treasure for them (and the PCs will pay).</p><p></p><p>This is where the players got to learn about negotiation. The kobolds’ opening was for a share of the treasure. They figured it was dangerous work. The cleric’s player was like: but there’s a price list for guards. The kobolds had leverage. If the kobolds noped out, the PCs would have no one to guard their treasure. You’re in a dungeon! No one is going to accept list price just because you want it. Fortunately, this is exactly the situation the game’s mechanics are set up to resolve.</p><p></p><p>One of the things I like about the way things are structured is I can say what happens no matter how hard of a “move” that is. Given the situation, it definitely makes sense the kobolds would want significant compensation. The cleric then prepared her counter offer: 100k S, which is close to but a bit more than what list price would involve. I don’t get to decide whether that’s good, that’s for the mechanics to decide. This is how I can respond with what makes sense without being unfair.</p><p></p><p>Tama and Kitty made a group check. Tama used Negotiation + Intellect based on her reasoning why this was a fair offer. Kitty used Negotiation + Wisdom. She has experience with vantage points, so she would also tell them where how they could use the environment to watch from safety while still being effective. I was playing Kitty at this point, so I wanted to remind players of how Wisdom works to draw on your experiences. The roll itself was a Complete Success thanks to Kitty’s Expertise.</p><p></p><p>With that, the two of them worked with the kobolds to move the treasure into place. There’s a beach near the river, so the PCs should be able to bring boats next session to haul the treasure away. After that, everyone returned back to camp to meet up with Dingo and Deirdre. During Camp Activities, Dingo worked on his map while Deirdre went looking for prank berries because one of her goals was to prank Dingo this session. Tama just spent EXP to increase on of her skills.</p><p></p><p>Next session, they’ll be finishing up their haul most likely. Dingo got a Mixed Success on his Cartography speciality, so he was able to make his map, but the route is going to take them past trouble they’ll want to deal with. Their path back also wasn’t as good as they’ll like, so they’ll have to portage their boats part of the way since there is dry ground between the river and the rest of the swamp where they are now.</p><p></p><p>The party didn’t do anything about the necromancer in the crypt, so that may be a problem for the kobolds. After the treasure is out, we should be done with <em>The Incandescent Grottoes</em>. The plan seems to be going back to clearing the hex around the PCs’ manor, but they’re still deathly afraid of stirge nest to the north. There’s only like 40 stirges or so. A direct assault couldn’t possibly go wrong.</p></blockquote><p></p>
[QUOTE="kenada, post: 8968834, member: 70468"] [URL='https://www.enworld.org/threads/describe-your-last-rpg-session-in-5-words.679952/post-8968832']PCs got lesson in leverage[/URL] After the session from [URL='https://www.enworld.org/threads/commentary-thread-for-that-“describe-your-game-in-five-words”-thread.682741/post-8955689']post #224[/URL], one of the players suggested they consider their prior group goal complete and adopt a new one to get the treasure they found (~1.56M S) out of the dungeon and back to town. We normally complete and change group goals at the end of the session, but I thought that was fair. This one was running long, and I did get notice at least. This session was shorter than the last. We started off with a small conversion. I reworked the skills list a bit, so we needed to map the old skills into the new ones and refund/rebuy a few skills. There was a funny moment when Deirdre’s player looked at Dingo’s character sheet confusingly because the thief (Dingo) did not have Sneaking. Dingo’s player had made a mistake and accidentally put his Sneaking ranks into Seduction. Whoops. 🤣 There were only a couple of big things that happened this session. Deirdre (the barbarian) was displeased with the reward the Prismist gave them (just information) for dealing with the werephasms and freeing her husband, so she tried to use implied threats of violence to get more. That was a Complete Success. (This is the situation where Dingo’s lack of Sneaking came up because she wanted Dingo to sneak about and set her up to emphasize the threat with a scare.) After that, Dingo and Deirdre went with the Prismist and her husband to follow the river out of the dungeon to find the other entrance. Initially they wanted Dingo and Kitty (thief retainer) to do it, but neither of them have Survival. I thought it would have been hilarious for them to go out into the wilderness to find their way back to camp and show up hours late exhausted due to failing their Skill Check, but the players didn’t share my sense of humor. 😅 While that was happening, Kitty went instead with Tama (the cleric) to talk to the kobolds about hauling and guarding their treasure. The kobolds were there to collect crystals to entice someone to fund a proper mining operation. The party [I]probably[/I] had the capital to be their patrons if they really wanted, but that would have cost most of their treasure at least. Instead, Tama decided to make a shorter term offer to guard their treasure for them (and the PCs will pay). This is where the players got to learn about negotiation. The kobolds’ opening was for a share of the treasure. They figured it was dangerous work. The cleric’s player was like: but there’s a price list for guards. The kobolds had leverage. If the kobolds noped out, the PCs would have no one to guard their treasure. You’re in a dungeon! No one is going to accept list price just because you want it. Fortunately, this is exactly the situation the game’s mechanics are set up to resolve. One of the things I like about the way things are structured is I can say what happens no matter how hard of a “move” that is. Given the situation, it definitely makes sense the kobolds would want significant compensation. The cleric then prepared her counter offer: 100k S, which is close to but a bit more than what list price would involve. I don’t get to decide whether that’s good, that’s for the mechanics to decide. This is how I can respond with what makes sense without being unfair. Tama and Kitty made a group check. Tama used Negotiation + Intellect based on her reasoning why this was a fair offer. Kitty used Negotiation + Wisdom. She has experience with vantage points, so she would also tell them where how they could use the environment to watch from safety while still being effective. I was playing Kitty at this point, so I wanted to remind players of how Wisdom works to draw on your experiences. The roll itself was a Complete Success thanks to Kitty’s Expertise. With that, the two of them worked with the kobolds to move the treasure into place. There’s a beach near the river, so the PCs should be able to bring boats next session to haul the treasure away. After that, everyone returned back to camp to meet up with Dingo and Deirdre. During Camp Activities, Dingo worked on his map while Deirdre went looking for prank berries because one of her goals was to prank Dingo this session. Tama just spent EXP to increase on of her skills. Next session, they’ll be finishing up their haul most likely. Dingo got a Mixed Success on his Cartography speciality, so he was able to make his map, but the route is going to take them past trouble they’ll want to deal with. Their path back also wasn’t as good as they’ll like, so they’ll have to portage their boats part of the way since there is dry ground between the river and the rest of the swamp where they are now. The party didn’t do anything about the necromancer in the crypt, so that may be a problem for the kobolds. After the treasure is out, we should be done with [I]The Incandescent Grottoes[/I]. The plan seems to be going back to clearing the hex around the PCs’ manor, but they’re still deathly afraid of stirge nest to the north. There’s only like 40 stirges or so. A direct assault couldn’t possibly go wrong. [/QUOTE]
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