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<blockquote data-quote="John Dallman" data-source="post: 8976017" data-attributes="member: 6999616"><p>We went back to the capital and reported to our handler at the intelligence agency. Fitting the story together frightened him a lot. Here are the high points, with some background. </p><p></p><p>In another part of the continent, north of our country, there is the realm of the Fairie. The Summer Court, the Winter Court, the Queen of the Fairies, the whole thing. They agreed, long ago, to confine their power to their own boundaries. They're appallingly powerful, whimsical and unpredictable. They're also prone to heroic drama, as will become clear below. Our government pays them an annual tribute; they notably do not do that for a far larger and more powerful-looking state, Greensward, that has a border with them to the south. Everyone knows that, but it looked like a settled issue that nobody worried about. </p><p></p><p>Archaeology, and interpretation of the lay has revealed some very worrying facts. </p><ul> <li data-xf-list-type="ul"> The thirteen individuals who make up the Wild Hunt are not humans, contrary to what everyone has thought for millennia. They are fairie nobles, who were exiled, for helping the King of the Fairie's daughter, Aine, to leave the realm without permission (they thought she had it) and allowing her to get away from them (they didn't think they had authority to stop her). </li> <li data-xf-list-type="ul"> So they hunted across the continent for her, and were killed, one by one or in a few cases in small batches. </li> <li data-xf-list-type="ul"> Their leader, Garanhir, was related to the king and/or queen (it's not clear). </li> <li data-xf-list-type="ul"> The remnants eventually found Aine, along with a different fairie noble, Duine, who she'd been assigned to marry. She'd left Fairie to escape this marriage, but that had not been known to the thirteen. Duine offered to abandon the marriage if she would move from the Summer Court to the Winter Court. So it seems to have all been due to a political move within Fairie. She took this idea very badly, and a battle broke out, in which Aine, Duine, and several of the 13, were killed.</li> <li data-xf-list-type="ul"> Garanhir set off with his two surviving followers to take the Aine's body back to Fairie. They didn't get there, and that was over 3,000 years ago. The Queen may be a bit cross about this. </li> <li data-xf-list-type="ul"> The reason they didn't make it was the then King of Greensward, Arnold. The party had been noticed traversing Greensward, and even in their reduced state, were powerful enough to worry its government. After negotiations, they were granted safe-conduct through Greensward, and given an escort/hostage, the paladin who later became Count Tegel. </li> <li data-xf-list-type="ul"> However, Arnold went back on his oath and staged an attack on the party. The paladin, being <em>extremely</em> honourable, reckoned his life was forfeit and invited Garanhir to kill him. Garanhir declined and granted him his life, sent his two followers away with Aine's body, and fought Arnold's forces himself. He seems to have defeated them, but died in the process. </li> <li data-xf-list-type="ul"> The paladin went to Arnold's court, denounced him as an oath-breaker, fought a duel with him and killed him. The heir could not really argue with his reasons, but exiled him. On his journey north, he found the battle site and buried Garanhir.</li> <li data-xf-list-type="ul"> The followers were attacked by werewolves on their journey north, who killed one of them, and mortally wounded the other. He inscribed the final verses of the lay (the poetry is a <em>lot</em> simpler than the earlier parts) and died. They seem to have remained undisturbed until the party found them a week or so ago. </li> </ul><p>There's more, and worse, but that's enough for one post.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8976017, member: 6999616"] We went back to the capital and reported to our handler at the intelligence agency. Fitting the story together frightened him a lot. Here are the high points, with some background. In another part of the continent, north of our country, there is the realm of the Fairie. The Summer Court, the Winter Court, the Queen of the Fairies, the whole thing. They agreed, long ago, to confine their power to their own boundaries. They're appallingly powerful, whimsical and unpredictable. They're also prone to heroic drama, as will become clear below. Our government pays them an annual tribute; they notably do not do that for a far larger and more powerful-looking state, Greensward, that has a border with them to the south. Everyone knows that, but it looked like a settled issue that nobody worried about. Archaeology, and interpretation of the lay has revealed some very worrying facts. [LIST] [*] The thirteen individuals who make up the Wild Hunt are not humans, contrary to what everyone has thought for millennia. They are fairie nobles, who were exiled, for helping the King of the Fairie's daughter, Aine, to leave the realm without permission (they thought she had it) and allowing her to get away from them (they didn't think they had authority to stop her). [*] So they hunted across the continent for her, and were killed, one by one or in a few cases in small batches. [*] Their leader, Garanhir, was related to the king and/or queen (it's not clear). [*] The remnants eventually found Aine, along with a different fairie noble, Duine, who she'd been assigned to marry. She'd left Fairie to escape this marriage, but that had not been known to the thirteen. Duine offered to abandon the marriage if she would move from the Summer Court to the Winter Court. So it seems to have all been due to a political move within Fairie. She took this idea very badly, and a battle broke out, in which Aine, Duine, and several of the 13, were killed. [*] Garanhir set off with his two surviving followers to take the Aine's body back to Fairie. They didn't get there, and that was over 3,000 years ago. The Queen may be a bit cross about this. [*] The reason they didn't make it was the then King of Greensward, Arnold. The party had been noticed traversing Greensward, and even in their reduced state, were powerful enough to worry its government. After negotiations, they were granted safe-conduct through Greensward, and given an escort/hostage, the paladin who later became Count Tegel. [*] However, Arnold went back on his oath and staged an attack on the party. The paladin, being [i]extremely[/i] honourable, reckoned his life was forfeit and invited Garanhir to kill him. Garanhir declined and granted him his life, sent his two followers away with Aine's body, and fought Arnold's forces himself. He seems to have defeated them, but died in the process. [*] The paladin went to Arnold's court, denounced him as an oath-breaker, fought a duel with him and killed him. The heir could not really argue with his reasons, but exiled him. On his journey north, he found the battle site and buried Garanhir. [*] The followers were attacked by werewolves on their journey north, who killed one of them, and mortally wounded the other. He inscribed the final verses of the lay (the poetry is a [i]lot[/i] simpler than the earlier parts) and died. They seem to have remained undisturbed until the party found them a week or so ago. [/LIST] There's more, and worse, but that's enough for one post. [/QUOTE]
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