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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="glass" data-source="post: 8995483" data-attributes="member: 12251"><p>After a bit of preamble, the PCs saw a ghostly rider run down a villager, while ignoring them. They intervened, and the ghost continued to ignore them. After casting a spell that does damage to evil creatures, and noting that it did not damage, the party's oracle cast another spell which allowed a highly accelerated diplomacy check, which was a spectacular success. We called the session a little early, so I could figure out what the ghostly knight actually knows.</p><p></p><p>This is the first session of the new chapter of PoA (we are up to <em>The Standing Stone</em>), having just rotated back from <em>Savage Tide</em>, so it was my first session of GMing on Sunday for a while (following on from my first session of GMing on Thursday for a little while).</p></blockquote><p></p>
[QUOTE="glass, post: 8995483, member: 12251"] After a bit of preamble, the PCs saw a ghostly rider run down a villager, while ignoring them. They intervened, and the ghost continued to ignore them. After casting a spell that does damage to evil creatures, and noting that it did not damage, the party's oracle cast another spell which allowed a highly accelerated diplomacy check, which was a spectacular success. We called the session a little early, so I could figure out what the ghostly knight actually knows. This is the first session of the new chapter of PoA (we are up to [I]The Standing Stone[/I]), having just rotated back from [I]Savage Tide[/I], so it was my first session of GMing on Sunday for a while (following on from my first session of GMing on Thursday for a little while). [/QUOTE]
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