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Commentary thread for that “Describe your game in five words” thread.
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<blockquote data-quote="AnotherGuy" data-source="post: 9317256" data-attributes="member: 7029930"><p>Finally finished the <em>The Pleasure Prison of the B'thuvian Demon Whore</em>, which I set in Ylaruam, Mystara.</p><p>The system we used was a cobbled White-Wolf, D&D 3e & 5e as well as Pendragon RPG.</p><p></p><p>Although we started with 4 players, scheduling conflicts had me finish it Duet-style, with the barbarian protagonist Klunk entering the fiend's Pleasure Prison in the Alasiyan desert basin alone. I narrated a transparent force field slipped in between Krunk and the rest of the characters disallowing their entrance into the building. Communication, however was still possible. They told him they'd wait for him to find a way out.</p><p></p><p>He started out strong taking out the ogre near the entrance, used intimidate and the wearing of the golden brooch to get past the kobold welcoming party, found the secret door by the alcove, cleaved the salt mephit before it was able to summon another of its kind - and solved a practical riddle to enter the elven princess's bed-chamber [I removed that whole business with the ash golem].</p><p>A great social interplay between him and the elf princess ensued, which FINALLY had her trick him (failed insight against her performance) to sit on the bed. This act saw him transported to the Plane of Temptation/Torment (Naughtiness per the module) and that is where the real fun began.</p><p></p><p>He walked the long corridor having to deal with various forms of temptation and indulgences, expending all his willpower. Here I used the wonderful personality traits of Pendragon expanding the visuals from the ideas listed in the narrative block of the module. Mechanising the entire experience was definitely the way to go for this. D&D with its limitations does such disservice to this section of the game. It relies far too much on a player to enrich the scene, which experience has shown this inevitably falls flat most of the time.</p><p></p><p>Next, came the cherry-top chocolate golem with protruding cupcakes, peppermint sticks. Etc. I changed things to suit my cobbled-system and Klunk's +2 enchanted longsword, was stripped to a +1 weapon from being coated with a soft, damaging gloss released with every attack on the chocolate golem. In the end, Klunk was victorious - he used the glazed-cherry which was the only thing which remained of the beast to place it in a small alcove of the only exit which existed and the door opened. This led him to the failed experiments of the demon whore, two strange looking feminine creatures that were both attractive and repulsive at the same time. The creatures were wily and vicious and saw Krunk take some serious lingering injuries. Some smart decision-making by the player just saw him defeat these savage opponents.</p><p></p><p>Taking a 10-minute breather (short rest, to reclaim a Second Wind) did nothing to alleviate the injuries he had sustained and the sentient Plane swallowed up what had come before leaving him only with the way forward and no place to rest further...(in-game justified railroad). With no choice but forward he entered the throne room where the B'thuvian whore (essentially a spell-wielding tiefling of sorts) declared her intentions and offered him, as a proven worthy mate, a seat by her side <em>(until she likely tired of him</em> - his Insight revealed<em>) </em>in her dreams of conquest and glory.</p><p></p><p>Perhaps it was his lingering injuries, his spent willpower, his lack of inspiration, the fact that his weapon had been diminished OR the cheesy-yet-humourous narrative block that described her magnificent allure OR a combination of it all, that had him yield and join her to fulfil her grand plans for Ylaruam and the Known World at large.</p><p>My Ylaruam now has a future villain (Klunk and his Mistress). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><u>Overall Review:</u> The module is light-hearted, rich in ideas and enjoyable but one can build a deeper adventure within an established setting and certainly requires better mechanics to really flesh out the temptations of the Plane of Naughty - otherwise those temptations become window dressing with no actual bite. I'd definitely recommend it. Setting it in Ylaruam also helped with the struggle of desert travel (use Journey Rules in A5e), scarcity of water and the mysteries hidden within the sands.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9317256, member: 7029930"] Finally finished the [I]The Pleasure Prison of the B'thuvian Demon Whore[/I], which I set in Ylaruam, Mystara. The system we used was a cobbled White-Wolf, D&D 3e & 5e as well as Pendragon RPG. Although we started with 4 players, scheduling conflicts had me finish it Duet-style, with the barbarian protagonist Klunk entering the fiend's Pleasure Prison in the Alasiyan desert basin alone. I narrated a transparent force field slipped in between Krunk and the rest of the characters disallowing their entrance into the building. Communication, however was still possible. They told him they'd wait for him to find a way out. He started out strong taking out the ogre near the entrance, used intimidate and the wearing of the golden brooch to get past the kobold welcoming party, found the secret door by the alcove, cleaved the salt mephit before it was able to summon another of its kind - and solved a practical riddle to enter the elven princess's bed-chamber [I removed that whole business with the ash golem]. A great social interplay between him and the elf princess ensued, which FINALLY had her trick him (failed insight against her performance) to sit on the bed. This act saw him transported to the Plane of Temptation/Torment (Naughtiness per the module) and that is where the real fun began. He walked the long corridor having to deal with various forms of temptation and indulgences, expending all his willpower. Here I used the wonderful personality traits of Pendragon expanding the visuals from the ideas listed in the narrative block of the module. Mechanising the entire experience was definitely the way to go for this. D&D with its limitations does such disservice to this section of the game. It relies far too much on a player to enrich the scene, which experience has shown this inevitably falls flat most of the time. Next, came the cherry-top chocolate golem with protruding cupcakes, peppermint sticks. Etc. I changed things to suit my cobbled-system and Klunk's +2 enchanted longsword, was stripped to a +1 weapon from being coated with a soft, damaging gloss released with every attack on the chocolate golem. In the end, Klunk was victorious - he used the glazed-cherry which was the only thing which remained of the beast to place it in a small alcove of the only exit which existed and the door opened. This led him to the failed experiments of the demon whore, two strange looking feminine creatures that were both attractive and repulsive at the same time. The creatures were wily and vicious and saw Krunk take some serious lingering injuries. Some smart decision-making by the player just saw him defeat these savage opponents. Taking a 10-minute breather (short rest, to reclaim a Second Wind) did nothing to alleviate the injuries he had sustained and the sentient Plane swallowed up what had come before leaving him only with the way forward and no place to rest further...(in-game justified railroad). With no choice but forward he entered the throne room where the B'thuvian whore (essentially a spell-wielding tiefling of sorts) declared her intentions and offered him, as a proven worthy mate, a seat by her side [I](until she likely tired of him[/I] - his Insight revealed[I]) [/I]in her dreams of conquest and glory. Perhaps it was his lingering injuries, his spent willpower, his lack of inspiration, the fact that his weapon had been diminished OR the cheesy-yet-humourous narrative block that described her magnificent allure OR a combination of it all, that had him yield and join her to fulfil her grand plans for Ylaruam and the Known World at large. My Ylaruam now has a future villain (Klunk and his Mistress). :) [U]Overall Review:[/U] The module is light-hearted, rich in ideas and enjoyable but one can build a deeper adventure within an established setting and certainly requires better mechanics to really flesh out the temptations of the Plane of Naughty - otherwise those temptations become window dressing with no actual bite. I'd definitely recommend it. Setting it in Ylaruam also helped with the struggle of desert travel (use Journey Rules in A5e), scarcity of water and the mysteries hidden within the sands. [/QUOTE]
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