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Comments on a Favored Soul build
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<blockquote data-quote="Altamont Ravenard" data-source="post: 1349526" data-attributes="member: 14700"><p>Hello all,</p><p></p><p>I just know you love to comment on character builds, and thus I present to you the character I was thinking of playing in a homebrew campaign which has so far claimed the life of 2 of my previous characters (Caglioro and Oguilbon, see sig).</p><p></p><p>The party consists of:</p><p></p><p>Wesley, human bard 7 (only member to survive the campaign so far)</p><p>Gros Guy, human monk 7 (not at all "optimized", ie low str, low dex)</p><p>Brax, human rogue 7 (new character)</p><p>Mr. Golgol, halfling sorcerer 7 (new character, can't remember his first name)</p><p></p><p>We have suffered many casualties, even though the generation method is very generous: 24d6, keep 18 best, 3 dice per stat. I have rolled:</p><p></p><p>6666</p><p>55555</p><p>4444</p><p>333</p><p>22</p><p></p><p>So I was thinking of</p><p></p><p>Favored Soul of Kord</p><p></p><p>Str 16</p><p>Dex 10</p><p>Con 14</p><p>Int 10</p><p>Wis 12</p><p>Cha 16 (spellcasting attribute)</p><p></p><p>Feats:</p><p>1: Heavy Armor proficiency</p><p>1: Power Attack</p><p>3: Cleave? </p><p>6: Still Spell?</p><p></p><p>Spell selection (7/6/4/3)</p><p>0: Create Water, Detect Magic, Light, Read Magic, Guidance, Mending, Purify Food & Water</p><p>1: Bless, Cure Light Wounds, Comprehend Languages, Detect Evil, Divine Favor, Magic Stone</p><p>2: Cure Moderate Wounds, Bull's Strength, Silence, Endurance</p><p>3: Searing Light, Dispel Magic, Magic Circle against Evil</p><p></p><p>Explanations: Although bonus spells come from Charisma, the save DC comes from Wisdom, that's why I haven't selected any "offensive" spells. Also, the party lacks fighting capabilities, and so I have selected a lot of buffing spells, for me or my companions. Lastly, I chose two <em>Cure</em> spells so I can heal a lot, and heal a good amount when need be.</p><p></p><p>Favored Soul Class abilities:</p><p></p><p>3: Weapon Focus (Greatsword)</p><p>5: Energy Resistance 10 (Fire)</p><p></p><p>So, what say ye? (And thanks in advance)</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1349526, member: 14700"] Hello all, I just know you love to comment on character builds, and thus I present to you the character I was thinking of playing in a homebrew campaign which has so far claimed the life of 2 of my previous characters (Caglioro and Oguilbon, see sig). The party consists of: Wesley, human bard 7 (only member to survive the campaign so far) Gros Guy, human monk 7 (not at all "optimized", ie low str, low dex) Brax, human rogue 7 (new character) Mr. Golgol, halfling sorcerer 7 (new character, can't remember his first name) We have suffered many casualties, even though the generation method is very generous: 24d6, keep 18 best, 3 dice per stat. I have rolled: 6666 55555 4444 333 22 So I was thinking of Favored Soul of Kord Str 16 Dex 10 Con 14 Int 10 Wis 12 Cha 16 (spellcasting attribute) Feats: 1: Heavy Armor proficiency 1: Power Attack 3: Cleave? 6: Still Spell? Spell selection (7/6/4/3) 0: Create Water, Detect Magic, Light, Read Magic, Guidance, Mending, Purify Food & Water 1: Bless, Cure Light Wounds, Comprehend Languages, Detect Evil, Divine Favor, Magic Stone 2: Cure Moderate Wounds, Bull's Strength, Silence, Endurance 3: Searing Light, Dispel Magic, Magic Circle against Evil Explanations: Although bonus spells come from Charisma, the save DC comes from Wisdom, that's why I haven't selected any "offensive" spells. Also, the party lacks fighting capabilities, and so I have selected a lot of buffing spells, for me or my companions. Lastly, I chose two [i]Cure[/i] spells so I can heal a lot, and heal a good amount when need be. Favored Soul Class abilities: 3: Weapon Focus (Greatsword) 5: Energy Resistance 10 (Fire) So, what say ye? (And thanks in advance) AR [/QUOTE]
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