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General Tabletop Discussion
*TTRPGs General
Common(er) defenses for common creatures
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<blockquote data-quote="BlackMoria" data-source="post: 3273120" data-attributes="member: 424"><p>Stirge control would be a number of measures.</p><p></p><p>Access control - like insects and catepillars, there might some natural or artificial substance the stirges find noxious or irrestible. Noxious substances would be put around buildings and out in the field for farm animals (the stirges are a great danger to livestock than humans). These substances might need to be burnt or need to be fresh....whatever you think is appropriate for your campaign.</p><p></p><p>Attractants would be used to draw stirges into netting traps or poisoned blood containers for them to feed. </p><p></p><p>Abatement program - certain times of the year (like maybe during stirge mating season), groups go out during times the stirges are gathering and are vulnerable and do a stirge cull, killing off the stirges when they are distracted by mating behavior and less aggressive.</p><p></p><p>Villages would know about nearby stirge nesting areas or nesting behavior. Abandoned buildings may be knocked down or burnt to deny nesting sites. Sheds and barns may need to be properly shut and open cracks and other opening may need to be netted or filled with noxious pitch to deter stirge entry. Known stirge nesting area would be fired or destroyed in some fashion.</p><p></p><p>It is even possible that certain domesticated animals would be trained to hunt and kill stirges - just like the 'rat terriers' of RL. I can see maybe certain cat breeds being bred as stirge killers.</p><p></p><p>Any civilization will used a combination of all these methods to limit the predation of stirges or whatever low intelligent monster that poses a threat.</p><p></p><p>A note: If you do come up with measures for stirge control and abatement, expect the characters to know these measures and use them against your stirge encounters.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3273120, member: 424"] Stirge control would be a number of measures. Access control - like insects and catepillars, there might some natural or artificial substance the stirges find noxious or irrestible. Noxious substances would be put around buildings and out in the field for farm animals (the stirges are a great danger to livestock than humans). These substances might need to be burnt or need to be fresh....whatever you think is appropriate for your campaign. Attractants would be used to draw stirges into netting traps or poisoned blood containers for them to feed. Abatement program - certain times of the year (like maybe during stirge mating season), groups go out during times the stirges are gathering and are vulnerable and do a stirge cull, killing off the stirges when they are distracted by mating behavior and less aggressive. Villages would know about nearby stirge nesting areas or nesting behavior. Abandoned buildings may be knocked down or burnt to deny nesting sites. Sheds and barns may need to be properly shut and open cracks and other opening may need to be netted or filled with noxious pitch to deter stirge entry. Known stirge nesting area would be fired or destroyed in some fashion. It is even possible that certain domesticated animals would be trained to hunt and kill stirges - just like the 'rat terriers' of RL. I can see maybe certain cat breeds being bred as stirge killers. Any civilization will used a combination of all these methods to limit the predation of stirges or whatever low intelligent monster that poses a threat. A note: If you do come up with measures for stirge control and abatement, expect the characters to know these measures and use them against your stirge encounters. [/QUOTE]
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