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General Tabletop Discussion
*Dungeons & Dragons
Common Houserules?
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<blockquote data-quote="DEFCON 1" data-source="post: 7443968" data-attributes="member: 7006"><p>The house rules that I use that seem to appear on other's lists are:</p><p></p><p>- The Variant Option for skills where there is not a set ability score for each skill but that the ability score used for a check is based upon what you are doing, and then the proficiency bonus can be added if a skill you have applies. So if you try and intimidate someone using your bulk and size, you can make a STR (Intimidation) check. Or if you are a parkour type of character, you can climb walls using DEX (Athletics).</p><p></p><p>- Investigation takes on half of Perception's gig. Perception checks are used to find people and creatures that are Hiding (anything that can move around), and Investigation checks are to find objects, secret doors, and traps that are hidden (any inanimate object that doesn't move around and is only found through very careful observation.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7443968, member: 7006"] The house rules that I use that seem to appear on other's lists are: - The Variant Option for skills where there is not a set ability score for each skill but that the ability score used for a check is based upon what you are doing, and then the proficiency bonus can be added if a skill you have applies. So if you try and intimidate someone using your bulk and size, you can make a STR (Intimidation) check. Or if you are a parkour type of character, you can climb walls using DEX (Athletics). - Investigation takes on half of Perception's gig. Perception checks are used to find people and creatures that are Hiding (anything that can move around), and Investigation checks are to find objects, secret doors, and traps that are hidden (any inanimate object that doesn't move around and is only found through very careful observation.) [/QUOTE]
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Common Houserules?
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