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General Tabletop Discussion
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Common Houserules?
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<blockquote data-quote="Oofta" data-source="post: 7444076" data-attributes="member: 6801845"><p>I don't think there are many "agreed upon" fixes, there are a couple of more-or-less current threads on a pair of feats that shall not be named that some people see as being broken and others look at as features of the game.</p><p></p><p>Personally I use some of the optional rules like the rest rules from the DMG because it fits the pace of my game better. I use point buy for stat generation because I don't think a 1 time roll should make or break a character concept.</p><p></p><p>My house rules are pretty minimal. I have bows that people can buy that are reinforced to allow people to add strength to their attack instead of dexterity. I keep tweaking the Heat Metal spell because a lot of my campaign is very human centric which means the big bad in most encounters will be human and frequently in armor. Auto damage is bad enough, auto disadvantage is worse. Raising people from the dead is difficult if not impossible, but that's more of a world-campaign thing.</p><p></p><p>But really, those are just minor preferences and tweaks. I'd be perfectly happy to run or play in a plain vanilla game. There are a couple of rough edges here and there but I think it works better out of the box than previous editions, and I've played them all.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7444076, member: 6801845"] I don't think there are many "agreed upon" fixes, there are a couple of more-or-less current threads on a pair of feats that shall not be named that some people see as being broken and others look at as features of the game. Personally I use some of the optional rules like the rest rules from the DMG because it fits the pace of my game better. I use point buy for stat generation because I don't think a 1 time roll should make or break a character concept. My house rules are pretty minimal. I have bows that people can buy that are reinforced to allow people to add strength to their attack instead of dexterity. I keep tweaking the Heat Metal spell because a lot of my campaign is very human centric which means the big bad in most encounters will be human and frequently in armor. Auto damage is bad enough, auto disadvantage is worse. Raising people from the dead is difficult if not impossible, but that's more of a world-campaign thing. But really, those are just minor preferences and tweaks. I'd be perfectly happy to run or play in a plain vanilla game. There are a couple of rough edges here and there but I think it works better out of the box than previous editions, and I've played them all. [/QUOTE]
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