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Common Houserules?
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<blockquote data-quote="Unwise" data-source="post: 7444412" data-attributes="member: 98008"><p>- Nobody cares about your spell components, you either have them on you or you don't. We don't want to track them.</p><p></p><p>- The actual weapon you chose to use does not matter much for damage. A martial character will do d8 with a spear/rapier/shortsword/whatever barring any special abilities etc. You can flavour the weapon as most anything and keep the appropriate damage dice. So a Roman-style warrior can use spear and gladius and be just as good as a guy using a martial-only weapon. In the same way a Greataxe/greatsword/maul all roll 2d6 or d12, whatever the wielder wants.</p><p></p><p>- Untrained people stuffing up rolls makes it harder on the other characters. If I ask for an Arcana check and the wizard does OK but everybody decides to roll for it, then the DC goes up, since everybody is contributing, even the people who have no idea what they are talking about. Same goes with searching, if you critical fail at perception, then you have drawn your teammates attention towards the useless thing you think you found. In a team of 5-6 all skill checks end up kind of pointless as you have a higher chance of somebody rolling a critical success and can almost gaurentee somebody rolls very well. Not being trained in a skill makes is risky to contribute in our games. Reading the glyphs is the Wizard's time to shine, not just the random guy that happened to roll well.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7444412, member: 98008"] - Nobody cares about your spell components, you either have them on you or you don't. We don't want to track them. - The actual weapon you chose to use does not matter much for damage. A martial character will do d8 with a spear/rapier/shortsword/whatever barring any special abilities etc. You can flavour the weapon as most anything and keep the appropriate damage dice. So a Roman-style warrior can use spear and gladius and be just as good as a guy using a martial-only weapon. In the same way a Greataxe/greatsword/maul all roll 2d6 or d12, whatever the wielder wants. - Untrained people stuffing up rolls makes it harder on the other characters. If I ask for an Arcana check and the wizard does OK but everybody decides to roll for it, then the DC goes up, since everybody is contributing, even the people who have no idea what they are talking about. Same goes with searching, if you critical fail at perception, then you have drawn your teammates attention towards the useless thing you think you found. In a team of 5-6 all skill checks end up kind of pointless as you have a higher chance of somebody rolling a critical success and can almost gaurentee somebody rolls very well. Not being trained in a skill makes is risky to contribute in our games. Reading the glyphs is the Wizard's time to shine, not just the random guy that happened to roll well. [/QUOTE]
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