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Common Houserules?
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<blockquote data-quote="jgsugden" data-source="post: 7444712" data-attributes="member: 2629"><p>None. In general, advantage requires magic, inspiration, or a condition. The 5E design assumed that advantage was a boon, not the status quo, so certain mathematical elements of the game do not work as well when it is too common. </p><p></p><p>When I play in games where flanking allows advantage, it is rare that a PC melee attack doesn't have advantage and (smart) monster groups can become overwhelming fast as when monsters rarely hit and you're doubling the number of dice they roll, it adds up fast. </p><p></p><p>Further, it makes too many things where the main advantage should be granting advantage into useless options. The bless spell is great in games where there is no flank/advantage, but if you can just flank to get advantage, people find bless underwhelming.</p><p></p><p>Also, party size has an impact on combat capability when you have flanking grant advantage. The more melee PCs you can get into the game, the more trivial it becomes to gain advantage.</p><p></p><p>After playing in a lot of games that use flank/advantage and running a lot of games with flank/OA, I find my rule to be better for the game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7444712, member: 2629"] None. In general, advantage requires magic, inspiration, or a condition. The 5E design assumed that advantage was a boon, not the status quo, so certain mathematical elements of the game do not work as well when it is too common. When I play in games where flanking allows advantage, it is rare that a PC melee attack doesn't have advantage and (smart) monster groups can become overwhelming fast as when monsters rarely hit and you're doubling the number of dice they roll, it adds up fast. Further, it makes too many things where the main advantage should be granting advantage into useless options. The bless spell is great in games where there is no flank/advantage, but if you can just flank to get advantage, people find bless underwhelming. Also, party size has an impact on combat capability when you have flanking grant advantage. The more melee PCs you can get into the game, the more trivial it becomes to gain advantage. After playing in a lot of games that use flank/advantage and running a lot of games with flank/OA, I find my rule to be better for the game. [/QUOTE]
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