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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8811555" data-attributes="member: 6790260"><p>Can you actually separate the theme from the mechanic? I see no way to do so here. D&D spellcasting, much to my frustration, has theme and mechanic welded together better than almost any mechanic I know of.</p><p></p><p>I <em>like</em> when theme and mechanic are deeply intertwined, but if, and ONLY if, it is reasonable and effective for them to be so. 4e's Lay On Hands, as I am wont to reference. I <em>deeply</em> dislike it when the mechanic is welded to a theme that is completely off for the rest of the class. Ranger abilities are not hand-jive mojo. Forcing them to be so, with all the things so entailed, is deeply frustrating to me.</p><p></p><p></p><p>In JLU he could do effectively equivalent things. Not sure why I should care about versions that can't.</p><p></p><p></p><p>Sure they are. I gave you a comprehensive list of the problems. You blew it off with a "that's just thematics." <em>Every</em> class which uses spell slots is beholden to the rules and trappings I described. The mechanic and the theme are welded together. Instead of just blithely dismissing those concerns, <em>show</em> me how they can be addressed.</p><p></p><p>Show me how you can have spell slots that don't enforce a <em>very specific</em> mechanical and thematic expression.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8811555, member: 6790260"] Can you actually separate the theme from the mechanic? I see no way to do so here. D&D spellcasting, much to my frustration, has theme and mechanic welded together better than almost any mechanic I know of. I [I]like[/I] when theme and mechanic are deeply intertwined, but if, and ONLY if, it is reasonable and effective for them to be so. 4e's Lay On Hands, as I am wont to reference. I [I]deeply[/I] dislike it when the mechanic is welded to a theme that is completely off for the rest of the class. Ranger abilities are not hand-jive mojo. Forcing them to be so, with all the things so entailed, is deeply frustrating to me. In JLU he could do effectively equivalent things. Not sure why I should care about versions that can't. Sure they are. I gave you a comprehensive list of the problems. You blew it off with a "that's just thematics." [I]Every[/I] class which uses spell slots is beholden to the rules and trappings I described. The mechanic and the theme are welded together. Instead of just blithely dismissing those concerns, [I]show[/I] me how they can be addressed. Show me how you can have spell slots that don't enforce a [I]very specific[/I] mechanical and thematic expression. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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