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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8811890" data-attributes="member: 6790260"><p>You misunderstand. I am not saying "bring back Spell-Like Abilities, Supernatural abilities, and Extraordinary abilities."</p><p></p><p>I am saying that it would impoverish the game to restrict things such that the only supernatural (=magical, non-mundane, whatever you want to call it) abilities are specifically spells. You'd have to eliminate Lay on Hands, Song of Rest, Channel Divinity, Bardic Inspiration, Ki, and plenty of other features that are all explicitly <em>supernatural</em> but which are not spells, and could not be expressed as spells. At least, not without completely gutting their function.</p><p></p><p>I think we should <em>expand</em>, not contract, the things that aren't spells but are still clearly "magical" (I prefer the word "supernatural" because "magical" is so thoroughly married to "spells specifically the way D&D uses them" that most people use the two interchangeably.) Let the classes known for spellcasting <em>do spellcasting</em>, and let other classes have their own ways of approaching the mystical, supernatural, transmundane, etc.</p><p></p><p>I had thought that was the whole point of repudiating 4e's design: that having everyone use the same fundamental resource mechanics is <em>bad.</em> That "making everyone a Wizard" was <em>bad</em>. Now people are proposing to <em>literally, actually</em> make everyone a Wizard!</p><p></p><p></p><p>Exactly. <em>Especially</em> if the One D&D playtest move of having <em>one</em> Primal list goes through--meaning there will not be any Ranger-specific spells anymore.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8811890, member: 6790260"] You misunderstand. I am not saying "bring back Spell-Like Abilities, Supernatural abilities, and Extraordinary abilities." I am saying that it would impoverish the game to restrict things such that the only supernatural (=magical, non-mundane, whatever you want to call it) abilities are specifically spells. You'd have to eliminate Lay on Hands, Song of Rest, Channel Divinity, Bardic Inspiration, Ki, and plenty of other features that are all explicitly [I]supernatural[/I] but which are not spells, and could not be expressed as spells. At least, not without completely gutting their function. I think we should [I]expand[/I], not contract, the things that aren't spells but are still clearly "magical" (I prefer the word "supernatural" because "magical" is so thoroughly married to "spells specifically the way D&D uses them" that most people use the two interchangeably.) Let the classes known for spellcasting [I]do spellcasting[/I], and let other classes have their own ways of approaching the mystical, supernatural, transmundane, etc. I had thought that was the whole point of repudiating 4e's design: that having everyone use the same fundamental resource mechanics is [I]bad.[/I] That "making everyone a Wizard" was [I]bad[/I]. Now people are proposing to [I]literally, actually[/I] make everyone a Wizard! Exactly. [I]Especially[/I] if the One D&D playtest move of having [I]one[/I] Primal list goes through--meaning there will not be any Ranger-specific spells anymore. [/QUOTE]
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Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)
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