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Companion thread to 5E Survivor - Subclasses (Part XII: Rogues)
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<blockquote data-quote="Lycurgon" data-source="post: 8815988" data-attributes="member: 7025583"><p>While I think the Rogue is generally a well designed class that does what it is designed to do well, the one think I don't like is the big gap between getting the level 3 subclass features and the 9 level features. That is often a lot of game play without getting more subclass flavour adding to the class.</p><p></p><p>The soul knife has so much potential, it is a pity it is so fundamental flawed. The Soul blades can't be used for reaction attacks, and with a strict reading of RAW can't even be combined with Extra Attack. I have read of people resorting to carrying daggers and either swapping then from hand to hand or drawing and dropping them each round to be able to use both the bonus action attack and a Dagger for reactions. But that is a simple thing to fix with house rules. But this flaw is definitely enough to downvote it into oblivion. </p><p></p><p>That aside the subclass really effective. The group telepathy is really useful, the skill bolstering is very good since it doesn't use a psi dice if it doesn't help you. Those abilities alone are enough to make it a good subclass. The bonus action attack is a good way to get more chances at getting your sneak attack to work each round. </p><p></p><p>The swashbuckler is fun and I can see why it is popular. Although AC can be a bit of an issue, depending on how much magic items are available in a given campaign. </p><p></p><p>But my personal favourite subclass is the Arcane Trickster. It does overcome the issue of the big gap between subclass features by getting spells throughout those levels. The spells add a lot of versatility to the class and make the Rogue more effective. While it would be better without the school restrictions the free choice spell does open up all spells, which helps with variety and different builds. I do think the spell restrictions are a better fit for Arcane Trickster than the restrictions of the Eldritch Knight fit the arcane warrior concept (Abjuration fits well but don't think Evocation is of much use as they are generally better using their extra Attack feature than throw a damage spell - I think I would give EK Transformation instead).</p><p></p><p>I find the Assassin to be quite disappointing. It is too relent surprise and winning initiative. If that fails they don't have anything else to work with in combat. It can get very effective if it is combined with Gloom Stalker or Fighter multiclass builds that increase the number of attacks, but I think a subclass should be able to stand on its own merit. And the disguise abilities are only a little better than what PCs should be able to do with just skill rolls.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8815988, member: 7025583"] While I think the Rogue is generally a well designed class that does what it is designed to do well, the one think I don't like is the big gap between getting the level 3 subclass features and the 9 level features. That is often a lot of game play without getting more subclass flavour adding to the class. The soul knife has so much potential, it is a pity it is so fundamental flawed. The Soul blades can't be used for reaction attacks, and with a strict reading of RAW can't even be combined with Extra Attack. I have read of people resorting to carrying daggers and either swapping then from hand to hand or drawing and dropping them each round to be able to use both the bonus action attack and a Dagger for reactions. But that is a simple thing to fix with house rules. But this flaw is definitely enough to downvote it into oblivion. That aside the subclass really effective. The group telepathy is really useful, the skill bolstering is very good since it doesn't use a psi dice if it doesn't help you. Those abilities alone are enough to make it a good subclass. The bonus action attack is a good way to get more chances at getting your sneak attack to work each round. The swashbuckler is fun and I can see why it is popular. Although AC can be a bit of an issue, depending on how much magic items are available in a given campaign. But my personal favourite subclass is the Arcane Trickster. It does overcome the issue of the big gap between subclass features by getting spells throughout those levels. The spells add a lot of versatility to the class and make the Rogue more effective. While it would be better without the school restrictions the free choice spell does open up all spells, which helps with variety and different builds. I do think the spell restrictions are a better fit for Arcane Trickster than the restrictions of the Eldritch Knight fit the arcane warrior concept (Abjuration fits well but don't think Evocation is of much use as they are generally better using their extra Attack feature than throw a damage spell - I think I would give EK Transformation instead). I find the Assassin to be quite disappointing. It is too relent surprise and winning initiative. If that fails they don't have anything else to work with in combat. It can get very effective if it is combined with Gloom Stalker or Fighter multiclass builds that increase the number of attacks, but I think a subclass should be able to stand on its own merit. And the disguise abilities are only a little better than what PCs should be able to do with just skill rolls. [/QUOTE]
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