Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part XII: Rogues)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 8816350" data-attributes="member: 25818"><p>Like I said, if you're doing the Assassin by jumping people in an alley (or even just having a "fair fight"), I don't think that's the way it's meant to be played. The Assassin is about a complete surprise attack from a rooftop across the market square, the target not even aware they have been targeted, the contract sealed in back alleys with no word leaking to anyone. That's the Assassin's key moment. She initiates combat (by attacking first), gets surprise (so her target cannot even react), hits before they go (so it's a critical), adds Sneak Attack (because she had advantage since her target was unaware of the attack), and hopefully thought to poison the crossbow bolt (so double crossbow dice, double Sneak Attack dice, and double poison dice).</p><p></p><p>If you want to do the Assassin's Creed thing, and hide in the brush, jumping out to stab your target and then jumping back into hiding, that's more a Scout thing. If you want to jump out, stab your target, and then fight the guards, that's a Swashbuckler for you.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8816350, member: 25818"] Like I said, if you're doing the Assassin by jumping people in an alley (or even just having a "fair fight"), I don't think that's the way it's meant to be played. The Assassin is about a complete surprise attack from a rooftop across the market square, the target not even aware they have been targeted, the contract sealed in back alleys with no word leaking to anyone. That's the Assassin's key moment. She initiates combat (by attacking first), gets surprise (so her target cannot even react), hits before they go (so it's a critical), adds Sneak Attack (because she had advantage since her target was unaware of the attack), and hopefully thought to poison the crossbow bolt (so double crossbow dice, double Sneak Attack dice, and double poison dice). If you want to do the Assassin's Creed thing, and hide in the brush, jumping out to stab your target and then jumping back into hiding, that's more a Scout thing. If you want to jump out, stab your target, and then fight the guards, that's a Swashbuckler for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Companion thread to 5E Survivor - Subclasses (Part XII: Rogues)
Top