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Companions of the Firmament - Pathfinder RPG Compatible Kickstarter Project
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<blockquote data-quote="harpy" data-source="post: 5973294" data-attributes="member: 85243"><p><strong>Feather Fall: On Falling in CotF and an important upcoming date for all of us!</strong></p><p></p><p>Three days left and we're at $3191.58! Just $58.42 from the next Monster Sheet stretch goal, and $308.42 from the final Creature Sheet stretch goal.</p><p></p><p>When you make flying a big part of a campaign the issue of falling is going to inevitably come up. If you go by how the system is typically played the answer to the issue of plunging to your death is to have the spell Feather Fall on hand, typically with the Ring of Feather Fall.</p><p></p><p>That's fine, but I personally found that unsatisfying, both in working on <a href="http://www.kickstarter.com/projects/gic/companions-of-the-firmament-pathfinder-rpg-compati" target="_blank">Companions of the Firmament</a>, but also because it simply solves the problem of falling far too easily and without much expense on the part of the characters. Once everyone has one of these rings, the tension from that aspect of play is gone, and that isn't really the best way to add drama to an emerging story.</p><p></p><p>Because of that I wanted to offer up some other ways of treating falling by looking at the basic rules on and the offering a set of tools to turn the dial on gravity so that it matches with the kind of feel you want from your play. Do you want falling to more of a “bullet time” cinematic moment where others can react and try and save the falling character? Do you want it to be grimly realistic so that the players need to build their strategies and tactics around the effects of gravity? Each table will be able to decide where to dial in this important aspect of the imagined reality.</p><p></p><p>Lets shift gears a bit and see how imagination and reality are coming together in a spectacular way. On August 6th the Curiosity Rover will reach Mars and attempt its landing. The Curiosity is much larger than the Spirit and Opportunity rovers that have been on Mars for several years. Weighting five times as much as those rovers, the balloon bouncing landing isn't really feasible, and so instead NASA has devised it's own version of the Feather Fall spell with an incredibly elaborate landing sequence that is designed to gently lay the Curiosity on the surface. </p><p></p><p>Check out the video of what the landing is supposed to look like and cross your fingers on August 6th!</p><p></p><p>[ame=http://www.youtube.com/watch?v=BudlaGh1A0o]video of what the landing is supposed to look like[/ame]</p></blockquote><p></p>
[QUOTE="harpy, post: 5973294, member: 85243"] [b]Feather Fall: On Falling in CotF and an important upcoming date for all of us![/b] Three days left and we're at $3191.58! Just $58.42 from the next Monster Sheet stretch goal, and $308.42 from the final Creature Sheet stretch goal. When you make flying a big part of a campaign the issue of falling is going to inevitably come up. If you go by how the system is typically played the answer to the issue of plunging to your death is to have the spell Feather Fall on hand, typically with the Ring of Feather Fall. That's fine, but I personally found that unsatisfying, both in working on [url=http://www.kickstarter.com/projects/gic/companions-of-the-firmament-pathfinder-rpg-compati]Companions of the Firmament[/url], but also because it simply solves the problem of falling far too easily and without much expense on the part of the characters. Once everyone has one of these rings, the tension from that aspect of play is gone, and that isn't really the best way to add drama to an emerging story. Because of that I wanted to offer up some other ways of treating falling by looking at the basic rules on and the offering a set of tools to turn the dial on gravity so that it matches with the kind of feel you want from your play. Do you want falling to more of a “bullet time” cinematic moment where others can react and try and save the falling character? Do you want it to be grimly realistic so that the players need to build their strategies and tactics around the effects of gravity? Each table will be able to decide where to dial in this important aspect of the imagined reality. Lets shift gears a bit and see how imagination and reality are coming together in a spectacular way. On August 6th the Curiosity Rover will reach Mars and attempt its landing. The Curiosity is much larger than the Spirit and Opportunity rovers that have been on Mars for several years. Weighting five times as much as those rovers, the balloon bouncing landing isn't really feasible, and so instead NASA has devised it's own version of the Feather Fall spell with an incredibly elaborate landing sequence that is designed to gently lay the Curiosity on the surface. Check out the video of what the landing is supposed to look like and cross your fingers on August 6th! [ame=http://www.youtube.com/watch?v=BudlaGh1A0o]video of what the landing is supposed to look like[/ame] [/QUOTE]
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