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Company of Chaos - All Around Golarion
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<blockquote data-quote="Lwaxy" data-source="post: 5826120" data-attributes="member: 53286"><p>Some issues with the session notes being stuck in an impounded car and me not having been able to GM one of the sessions led to a bad delay in posting. Sorry about that. Due to the lost notes, part of this is a short version of the end of the adventure</p><p></p><p>Our opinion about Master of the Fallen Fortress is that it is a good solid starting adventure, especially when used in the intended location and circumstances. There were the usual small errors attributed to the way d20 based RPGs seeminly are supposed to work (fight it, kill it, loot it) but we don't adhere to. </p><p></p><p>---------------------------------------</p><p></p><p></p><p>The weather had cleaned up during the day, but the same could not be said for the mood of the party making their way on foot to the next settlement. It was going slow, not only because of the shorter members of the team.</p><p></p><p>In the morning, they had been surprised by the Pathfinder's decision to stay with the troglodytes. Strangely enough, the lizards seemed happy about it, maybe because Forsend had known a way to get into the temple of Nethys without alerting the traps. Knowledge, he had assured them, had been the key to their old empire's creation, and knowledge would serve them way better again than following an evil god they seemed only half-heartedly interested in to begin with. </p><p></p><p>The impossibility to repair their boat well enough to make it upriver had not been such a big surprise. Several days on foot to their interim destination – Detmer – they had been told, but there were villages at the river before then where they could stock up and adapt their appearances. </p><p></p><p>They would have to reinvent themselves, it had been decided. With what Samin had told them about him and his father running from someone even not knowing what exactly, and them having to pretend to be dead to not be a target for the Pathfinder Society, there had been quite some discussion about how to achieve that. </p><p></p><p>In some ways, destiny had helped them a lot already. When Brenn had reverted from the fetchling form, he had not done so completely. According to Kronk, this was common when not prepared well or, at times, it was the goal of the whole transformation. The way the sorcerer looked now, he was taller, with a greyer skin and haunting eyes, and all his features were more prominent. He had kept some of the strange abilities of his ancestry as well. And quite a few memories. No one would consider him the same Brenn who had left with them for the island. Consequently, he was now calling himself Krell, as that was part if what he was. It was the perfect change for the purpose of disappearing. </p><p></p><p>Then there was Mook. The changes here were more subtle. Whatever had happened when she had called upon divine power to help the undead dragon had definitely changed her though. For one, she looked lighter in skin tones and hair.. Her stutter was less prominent, and she had started to rhyme as the bard Pathfinder had shown her. But she was also more fragile, suffered from strange back pains and had a pronounced left limp, which made the journey all that slower. The group was already planning to take her to a healer as soon as possible. </p><p></p><p>Most remarkably were the changes in her abilities though. It was as if some gate had been opened. At times, she talked to herself, and she did things she didn't notice she was doing, or causing other things without knowing she even did. As an example, she now often answered questions or replied to statements before they were said. </p><p></p><p>Mook was unwilling to pick another name. Mook was, after all, one of the more common gnomish names. She was agreeable to add her clan's name as a second name, something the gnomes of her ancestry didn't like doing. So, she was now Mook Halakar. She had also gone to call her wolf Dooda, which was close enough to the original name so he would learn to listen. </p><p></p><p>Samin had undone the dye of his hair and was now a natural light blond. They had decided to pass him as a full elf, which would be easy enough. After some thought, he had decided to go with the name Zayel now. It was a childhood hero of his, from one of the few fiction books his former master's library had held. It was very common a name among elves, too, so nothing people would remember as being strange. </p><p></p><p>He had started to call his hawk Will, but the real problem was his allergy to feathers. How many bonds like that were out in the world? He was probably the only magic user allergic to a hawk familiar. He had refused to think about it further, cited that he could just keep Wilbur away from settlements for a while so no one would suspect he even had a familiar.</p><p></p><p>Edawon's name had not been mentioned to anyone prior to their island adventure, so he decided to stick with the name. Zaza and Mook cut his wiry red hair short and made a pattern in it looking somewhat like a chess board. Everyone was satisfied that the ranger's appearance had been sufficiently altered.</p><p></p><p>Zaza being a common halfling name, too, if not as overly common as Mook or Zayel was for gnomes and elves, had been given a similar haircut, just with swirls as pattern, and would be passed off as Edawon's younger sister. They looked alíke enough, especially now that Zaza's skin had become her usal pale hue for winter. </p><p></p><p>Cajun was not too happy about that, but as they had decided, much against his own ideas, to pass him off as a short version of the more common half human half orc ancestry, he could hardly go as her brother much longer. There was still discussion if it would be possible to poass him as some sort of tiefling, given his reddihs eyes and not very orc like features, but Kronk said he had met a tiefling once and the difference would be easy to see. </p><p></p><p>Something else that tirked him was that he had to hide his skills as an alchemist for a while. He would still go smithing – good way to make money, after all – and he would pose as the son of a human barbarian. As to that, Kronk and Edawon both suggested he was spposed to play a bit dumb and try to hide that he could read and write so well. </p><p></p><p>While his fighting skills were fine, he was no near as savy as a raging barbarian, but Edawon insisted that he should do fine as a son of one, who would otherwise just be a simple smith. Alchemists were, after all, not that common, especially not half-orcs. Kassen had been the only town in the whole area to have had an alchemist who aloso took on apprentices, and even some bigger towns had only one or two of those usually, so Edawon, who knew quite some of the world, has assured them. He was undecided as for a new name, not liking that idea much, either. </p><p></p><p>Kronk himself was the main problem. A kobold was a kobold was a kobold, even if, as he claimed, a kobold of his color would be more likely accepted the more south they came. For now, he was wearing his wide cloak again. But they would have to come up with a solution. </p><p></p><p>"I n-need a rest," Mook repeated again. It seemed every half hour, at least, she could not go on, and at one point Cajun had had to carry her up a hill or two. Dooda was limping from a fight with a pack of dire rats earlier that day and the gnome had not had enough healing magic to cure him completely so she could not ride him.</p><p></p><p>With a heavy sigh, Zaza sat down on a piece of rock on the side of the road. "We need mounts," she decided. "All of us. I'm almost happy Dooda is hurt and you can't walk much either so my own problems won't show as much." The young rogue grimaced and rubbed her burning legs. </p><p></p><p>"I'm much more for finding a boat upriver in that village," Cajun pointed. </p><p></p><p>"Huh?" Zaza turned and looked down the other side of the hill they had just climbed. Indeed, there was some sort of settlement there, but even for someone used to the very small towns and villages of wilderness areas, it was a stretch to call it a village. 10 or 12 huts and houses, maybe, and a few boats out in the river with nets to catch fish. A few gardens and small fields. There was only a muddy, dirt packed path leading to it from the not much better road they were on now. </p><p></p><p> "I somewhat doubt those boats would be able to travel far," Kronk tried to assess the worthiness of the vessels. "But I will settle for a rest out of this cold. If they don't outright hate kobolds that is."</p><p></p><p>Determined to get down there, Mook moved on. Her limp was very pronounced, and she clearly had pains walking. "T-tired of t-travel, for n-now," she grinned, trying not to complain. </p><p></p><p></p><p></p><p>The people of the small village proved helpful enough. They only settled here recently, in an attempt to make profit from the rare salmon found in this area of the river. Mostly halfling and human, they were very proud to tell how they were once slaves and had come here to find their own little fortune. How they would be bale to build stone houses already come spring. And how they would welcome them if they wanted to stay. It was obvious that, especially traveling with a kobold who were favored slaves in some areas, they were all considered to be former slaves or people helping to free slaves. Edawon's tales played right into that. The ranger let the slave mark he had gotten from his former chelish owner show, and for the first time the rest of the group, trying to hide their surprise, saw a side of the ranger he had kept secret until now. </p><p></p><p>Edawon explained they were expected in the capital by some human frioends who wanted to help them advance. This caused nods of understanding. Humans, they were told, considered themselves the only true heirs of wealth in their strange, wealth based religion. But as long as you nodded your head and told them you agreed with their supposed superiority, they would help you ut as long as it would not mean less profit for them. </p><p></p><p>The local healer helped both Mook and the wolf, although he had no magic available. In return, Mook helped them with her new found power of divination to determine what crops to plant next spring, where to dig a new well and where to find most salmon. It was clear they would have liked the oracle to stay, but they accepted they would have to travel on. </p><p></p><p>Against their first notion of traveling on quickly, they stayed almost a week. It was a restful time, even though they helped with day to day chores. If they had not been expected to join with the others sometime soon, and if the place would not have been too close to their origins, they might have stayed the whole winter. </p><p></p><p>It was the 17th of Neth when they finally moved on. They took a ship from the city picking up salmon for the large markets. No one looked at the hooded kobold twice, or at anyone else for that matter. They arrived at Detmer late afternoon of the same day, the ship's wizard making sure there was plenty of wind in the sails. </p><p>As they set foot on the docks, they were checked over by the guards, who seemed to make sure no penniless refugees from the war in the neighboring countries or from wherever else would bother the city. As they could show they had some coin and claimed to be from Salmon Reef, the village they had stayed in, they were not bothered. The guards gave them the usual advice to stay out of trouble and let them pass. By now Cajun had decided on a new name. He was now going by Majek, the name of a half-orc that had died in Salmon Reef earlier the year. He also decided to claim said Village as his port of origin if anyone asked. They would have to work on their backstories, for sure. Hest was already telling his new sister about the adventures he had had and places he had seen, so she could claim some knowledge of them. She would normally say she had been too young to remember much. </p><p></p><p>Detmer was something else to them. The harbor was an almost obscene display of wealth, not only for the many ships finished or under construction, but also for the display of sapphires everywhere. Mook, Kronk and Majek decided immediately they didn't like the place, too much of this country's focus was on wealth above everything else. Zaza, on the other hand, had a good enough time looking around and liberating a few purses from people who didn't look too important. She had heard the stories about how the more powerful would track down any thief ant any cost, but they would need more coin, and coin was here in abundance. </p><p></p><p>They had counted their resources in the village. As it turned out, only Mook had brought some coins to heed her mother's advice to never travel anywhere with an empty purse. The others had left most of their things in the inn at Tamran. After all, on the island they had had no need for money, and the plan had been to return after all. Other than that, they had what they pilfered from the cultists, including some extra weapons Majek was going to sell immediately, and some riches from the underground city. Anything that was not magic, Zaza and Edawon, who decided to take on the role of treasure hunters in the city to sell their loot, went to sell immediately as well. Krell and Zayel went to fill up their spell components with the money Zaza had liberated. There were more than enough relevant shops here, and Zayel, inexperienced in city life, let Krell do most of the bargaining and other talking. Luckily, while Krell's appearance fetched a few curious looks, people wanted to make business above all else and they got what they wanted. </p><p></p><p>When they met again at the docks – they didn't have to go far to begin with – they decided they would leave with the first ship bound for Kerse. They found one easily enough, although they had to sneak Kronk on the ship under the pretense he was the disfigured child of Krell. A charm helped to stop anyone from asking questions. They traveled through the night and the next day and arrived at Kerse the evening of the 18th of Nethys. By now, there was a thin veil of snow on everything, and the river had started to freeze at the edge. Winter was a bad time to travel for all of them but Edawon, who was used to a lot worse. Mook's pains had become worse, and she was unable to heal herself. Taking herbs for her pains dulled her oracle abilities and she did not want to have to do that any longer. </p><p></p><p>Not knowing where Teltz and Bjön were, they decided to press on to Macridi before winter would turn any worse. They found a dwarven vessel headed that way, and the crew was more than happy to take them along for some help on the boat, as they were short with hands. Kronk was greeted like a lost friend; it turned out their dwarven clan had had some help from "the good sort of kobolds" a while ago. </p><p></p><p>While the journey was slow due to the ship stopping at many small locations to sell their dwarven crafts, they found themselves in good company, and the cleric on board was able to heal most of Mook's back problems. She was still limping, but now there was little to no pain. </p><p></p><p>They had bought warm winter clothes in Kerse, and when they finally arrived at Macridi, they were in dire need of it. There was a snow storm the morning they arrived, and it took a while to find lodgings affordable to them. Only when Majek, who had by now grown into his role somewhat, mentioned he was a smith by trade did they find some unsused rooms above a smithy in exchange for his help. The old smith had recently died, and his two sons were in dire need of additional workers, which they could not pay right now. A win win situation for all of them, especially as the rooms were very warm, getting their fire places heated by the smithy's forge. </p><p></p><p>The half-orc noticed that playing dumber than he was had some advantages. Mainly, people talked more freely around him and didn't watch their written material much. It was assumed he didn't understand a lot, and he loved toi reinforce the notion with some dumb questions here and there. The two brothers running the smithy liked him well enough, so all there was to do now was to wait and watch out for the others. Especially Zayel was getting itchy to see his father again, and there was badly hidden worry in his voice whenever he mentioned Teltz.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5826120, member: 53286"] Some issues with the session notes being stuck in an impounded car and me not having been able to GM one of the sessions led to a bad delay in posting. Sorry about that. Due to the lost notes, part of this is a short version of the end of the adventure Our opinion about Master of the Fallen Fortress is that it is a good solid starting adventure, especially when used in the intended location and circumstances. There were the usual small errors attributed to the way d20 based RPGs seeminly are supposed to work (fight it, kill it, loot it) but we don't adhere to. --------------------------------------- The weather had cleaned up during the day, but the same could not be said for the mood of the party making their way on foot to the next settlement. It was going slow, not only because of the shorter members of the team. In the morning, they had been surprised by the Pathfinder's decision to stay with the troglodytes. Strangely enough, the lizards seemed happy about it, maybe because Forsend had known a way to get into the temple of Nethys without alerting the traps. Knowledge, he had assured them, had been the key to their old empire's creation, and knowledge would serve them way better again than following an evil god they seemed only half-heartedly interested in to begin with. The impossibility to repair their boat well enough to make it upriver had not been such a big surprise. Several days on foot to their interim destination – Detmer – they had been told, but there were villages at the river before then where they could stock up and adapt their appearances. They would have to reinvent themselves, it had been decided. With what Samin had told them about him and his father running from someone even not knowing what exactly, and them having to pretend to be dead to not be a target for the Pathfinder Society, there had been quite some discussion about how to achieve that. In some ways, destiny had helped them a lot already. When Brenn had reverted from the fetchling form, he had not done so completely. According to Kronk, this was common when not prepared well or, at times, it was the goal of the whole transformation. The way the sorcerer looked now, he was taller, with a greyer skin and haunting eyes, and all his features were more prominent. He had kept some of the strange abilities of his ancestry as well. And quite a few memories. No one would consider him the same Brenn who had left with them for the island. Consequently, he was now calling himself Krell, as that was part if what he was. It was the perfect change for the purpose of disappearing. Then there was Mook. The changes here were more subtle. Whatever had happened when she had called upon divine power to help the undead dragon had definitely changed her though. For one, she looked lighter in skin tones and hair.. Her stutter was less prominent, and she had started to rhyme as the bard Pathfinder had shown her. But she was also more fragile, suffered from strange back pains and had a pronounced left limp, which made the journey all that slower. The group was already planning to take her to a healer as soon as possible. Most remarkably were the changes in her abilities though. It was as if some gate had been opened. At times, she talked to herself, and she did things she didn't notice she was doing, or causing other things without knowing she even did. As an example, she now often answered questions or replied to statements before they were said. Mook was unwilling to pick another name. Mook was, after all, one of the more common gnomish names. She was agreeable to add her clan's name as a second name, something the gnomes of her ancestry didn't like doing. So, she was now Mook Halakar. She had also gone to call her wolf Dooda, which was close enough to the original name so he would learn to listen. Samin had undone the dye of his hair and was now a natural light blond. They had decided to pass him as a full elf, which would be easy enough. After some thought, he had decided to go with the name Zayel now. It was a childhood hero of his, from one of the few fiction books his former master's library had held. It was very common a name among elves, too, so nothing people would remember as being strange. He had started to call his hawk Will, but the real problem was his allergy to feathers. How many bonds like that were out in the world? He was probably the only magic user allergic to a hawk familiar. He had refused to think about it further, cited that he could just keep Wilbur away from settlements for a while so no one would suspect he even had a familiar. Edawon's name had not been mentioned to anyone prior to their island adventure, so he decided to stick with the name. Zaza and Mook cut his wiry red hair short and made a pattern in it looking somewhat like a chess board. Everyone was satisfied that the ranger's appearance had been sufficiently altered. Zaza being a common halfling name, too, if not as overly common as Mook or Zayel was for gnomes and elves, had been given a similar haircut, just with swirls as pattern, and would be passed off as Edawon's younger sister. They looked alíke enough, especially now that Zaza's skin had become her usal pale hue for winter. Cajun was not too happy about that, but as they had decided, much against his own ideas, to pass him off as a short version of the more common half human half orc ancestry, he could hardly go as her brother much longer. There was still discussion if it would be possible to poass him as some sort of tiefling, given his reddihs eyes and not very orc like features, but Kronk said he had met a tiefling once and the difference would be easy to see. Something else that tirked him was that he had to hide his skills as an alchemist for a while. He would still go smithing – good way to make money, after all – and he would pose as the son of a human barbarian. As to that, Kronk and Edawon both suggested he was spposed to play a bit dumb and try to hide that he could read and write so well. While his fighting skills were fine, he was no near as savy as a raging barbarian, but Edawon insisted that he should do fine as a son of one, who would otherwise just be a simple smith. Alchemists were, after all, not that common, especially not half-orcs. Kassen had been the only town in the whole area to have had an alchemist who aloso took on apprentices, and even some bigger towns had only one or two of those usually, so Edawon, who knew quite some of the world, has assured them. He was undecided as for a new name, not liking that idea much, either. Kronk himself was the main problem. A kobold was a kobold was a kobold, even if, as he claimed, a kobold of his color would be more likely accepted the more south they came. For now, he was wearing his wide cloak again. But they would have to come up with a solution. "I n-need a rest," Mook repeated again. It seemed every half hour, at least, she could not go on, and at one point Cajun had had to carry her up a hill or two. Dooda was limping from a fight with a pack of dire rats earlier that day and the gnome had not had enough healing magic to cure him completely so she could not ride him. With a heavy sigh, Zaza sat down on a piece of rock on the side of the road. "We need mounts," she decided. "All of us. I'm almost happy Dooda is hurt and you can't walk much either so my own problems won't show as much." The young rogue grimaced and rubbed her burning legs. "I'm much more for finding a boat upriver in that village," Cajun pointed. "Huh?" Zaza turned and looked down the other side of the hill they had just climbed. Indeed, there was some sort of settlement there, but even for someone used to the very small towns and villages of wilderness areas, it was a stretch to call it a village. 10 or 12 huts and houses, maybe, and a few boats out in the river with nets to catch fish. A few gardens and small fields. There was only a muddy, dirt packed path leading to it from the not much better road they were on now. "I somewhat doubt those boats would be able to travel far," Kronk tried to assess the worthiness of the vessels. "But I will settle for a rest out of this cold. If they don't outright hate kobolds that is." Determined to get down there, Mook moved on. Her limp was very pronounced, and she clearly had pains walking. "T-tired of t-travel, for n-now," she grinned, trying not to complain. The people of the small village proved helpful enough. They only settled here recently, in an attempt to make profit from the rare salmon found in this area of the river. Mostly halfling and human, they were very proud to tell how they were once slaves and had come here to find their own little fortune. How they would be bale to build stone houses already come spring. And how they would welcome them if they wanted to stay. It was obvious that, especially traveling with a kobold who were favored slaves in some areas, they were all considered to be former slaves or people helping to free slaves. Edawon's tales played right into that. The ranger let the slave mark he had gotten from his former chelish owner show, and for the first time the rest of the group, trying to hide their surprise, saw a side of the ranger he had kept secret until now. Edawon explained they were expected in the capital by some human frioends who wanted to help them advance. This caused nods of understanding. Humans, they were told, considered themselves the only true heirs of wealth in their strange, wealth based religion. But as long as you nodded your head and told them you agreed with their supposed superiority, they would help you ut as long as it would not mean less profit for them. The local healer helped both Mook and the wolf, although he had no magic available. In return, Mook helped them with her new found power of divination to determine what crops to plant next spring, where to dig a new well and where to find most salmon. It was clear they would have liked the oracle to stay, but they accepted they would have to travel on. Against their first notion of traveling on quickly, they stayed almost a week. It was a restful time, even though they helped with day to day chores. If they had not been expected to join with the others sometime soon, and if the place would not have been too close to their origins, they might have stayed the whole winter. It was the 17th of Neth when they finally moved on. They took a ship from the city picking up salmon for the large markets. No one looked at the hooded kobold twice, or at anyone else for that matter. They arrived at Detmer late afternoon of the same day, the ship's wizard making sure there was plenty of wind in the sails. As they set foot on the docks, they were checked over by the guards, who seemed to make sure no penniless refugees from the war in the neighboring countries or from wherever else would bother the city. As they could show they had some coin and claimed to be from Salmon Reef, the village they had stayed in, they were not bothered. The guards gave them the usual advice to stay out of trouble and let them pass. By now Cajun had decided on a new name. He was now going by Majek, the name of a half-orc that had died in Salmon Reef earlier the year. He also decided to claim said Village as his port of origin if anyone asked. They would have to work on their backstories, for sure. Hest was already telling his new sister about the adventures he had had and places he had seen, so she could claim some knowledge of them. She would normally say she had been too young to remember much. Detmer was something else to them. The harbor was an almost obscene display of wealth, not only for the many ships finished or under construction, but also for the display of sapphires everywhere. Mook, Kronk and Majek decided immediately they didn't like the place, too much of this country's focus was on wealth above everything else. Zaza, on the other hand, had a good enough time looking around and liberating a few purses from people who didn't look too important. She had heard the stories about how the more powerful would track down any thief ant any cost, but they would need more coin, and coin was here in abundance. They had counted their resources in the village. As it turned out, only Mook had brought some coins to heed her mother's advice to never travel anywhere with an empty purse. The others had left most of their things in the inn at Tamran. After all, on the island they had had no need for money, and the plan had been to return after all. Other than that, they had what they pilfered from the cultists, including some extra weapons Majek was going to sell immediately, and some riches from the underground city. Anything that was not magic, Zaza and Edawon, who decided to take on the role of treasure hunters in the city to sell their loot, went to sell immediately as well. Krell and Zayel went to fill up their spell components with the money Zaza had liberated. There were more than enough relevant shops here, and Zayel, inexperienced in city life, let Krell do most of the bargaining and other talking. Luckily, while Krell's appearance fetched a few curious looks, people wanted to make business above all else and they got what they wanted. When they met again at the docks – they didn't have to go far to begin with – they decided they would leave with the first ship bound for Kerse. They found one easily enough, although they had to sneak Kronk on the ship under the pretense he was the disfigured child of Krell. A charm helped to stop anyone from asking questions. They traveled through the night and the next day and arrived at Kerse the evening of the 18th of Nethys. By now, there was a thin veil of snow on everything, and the river had started to freeze at the edge. Winter was a bad time to travel for all of them but Edawon, who was used to a lot worse. Mook's pains had become worse, and she was unable to heal herself. Taking herbs for her pains dulled her oracle abilities and she did not want to have to do that any longer. Not knowing where Teltz and Bjön were, they decided to press on to Macridi before winter would turn any worse. They found a dwarven vessel headed that way, and the crew was more than happy to take them along for some help on the boat, as they were short with hands. Kronk was greeted like a lost friend; it turned out their dwarven clan had had some help from "the good sort of kobolds" a while ago. While the journey was slow due to the ship stopping at many small locations to sell their dwarven crafts, they found themselves in good company, and the cleric on board was able to heal most of Mook's back problems. She was still limping, but now there was little to no pain. They had bought warm winter clothes in Kerse, and when they finally arrived at Macridi, they were in dire need of it. There was a snow storm the morning they arrived, and it took a while to find lodgings affordable to them. Only when Majek, who had by now grown into his role somewhat, mentioned he was a smith by trade did they find some unsused rooms above a smithy in exchange for his help. The old smith had recently died, and his two sons were in dire need of additional workers, which they could not pay right now. A win win situation for all of them, especially as the rooms were very warm, getting their fire places heated by the smithy's forge. The half-orc noticed that playing dumber than he was had some advantages. Mainly, people talked more freely around him and didn't watch their written material much. It was assumed he didn't understand a lot, and he loved toi reinforce the notion with some dumb questions here and there. The two brothers running the smithy liked him well enough, so all there was to do now was to wait and watch out for the others. Especially Zayel was getting itchy to see his father again, and there was badly hidden worry in his voice whenever he mentioned Teltz. [/QUOTE]
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