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Company of Chaos - All Around Golarion
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<blockquote data-quote="Lwaxy" data-source="post: 5916358" data-attributes="member: 53286"><p>Zaza's diary, exhausted and confused as she was she forgot to date the entry</p><p></p><p></p><p>I don't even know why I bother writing this all down. I want to forget about it right now, and I may want to never be reminded again but with my luck, that's not going to happen. Ed suggested that writing down my thoughts might help getting them out of my head but that is not how it usually works for me. </p><p></p><p>The night we camped in the chamber with the fountains, the kobolds we found dead at the entrance before returned as undead. Galesong called them bodaks, but I don't really care what they are called, I really had it with those things. </p><p></p><p>I got shouted at to use the crossbow, well, I don't know if that ever does anything good against undead so I didn't bother. Only when Galesong started to sing a war chant did I feel confident enough to take the short sword Ed had dropped and stand watch over the lumberjacks and Krell, none of them could fight. </p><p></p><p>Ed had taken up one of those long swords we got from the undead guardians, and so had Majek. Galesong was swinging the adamantine axe he got from the undead king. I didn't dare much to look but one of the undead heads came flying by me a few moments later. </p><p></p><p>I have to say that Galesong scared me. I understand revenge and all that. But he raged like a barbarian, or a maniac. He seemed to miss most of the time; probably axes weren't his good weapon, but he did enough damage to help the others I was later told. </p><p></p><p>I was shaken out of my thoughts by Majek, who simply suggested I should go back to sleep while they would clean up. Well, I thought I couldn't but somehow I fell into a nightmarish sleep anyway. Didn't fell all that rested when I got up early morning, of course. </p><p></p><p>There was something else in my dreams I couldn't quite put a finger on, nothing to do with the undead or our situation, but it felt even more disturbing. I didn't tell anyone then, and I don't want to now. </p><p></p><p>Krell had woken up at some point, and he looked better. He was shaky standing though, and he had not regained any of his magic abilities. So we had to walk back the way we had come, through the strange, undead-like forest. We moved incredibly slow, and it was already late afternoon when we arrived at our former campsite near the burned down lumberjack camp. We pressed on for a bit, until we met the kobold sentries from the Truescale tribe. </p><p></p><p>They told us the tribe was on the move into the mountains, where Kronk's people were. They didn't fell safe under the monastery anymore, as the shadows, as they called them, which had driven them up into the building to begin with were now coming to upper levels. In their typical kobold way, they advised us to move out of the area as quickly as possible, too. </p><p></p><p>By then it was almost dark so we made camp in the next clearing. And although nothing happened that night, I woke at every sound of the forest. Something must be wrong with me to be so scared lately. Or maybe I just wanted to escape my ongoing weird dreams. </p><p></p><p>We returned to Falcon's Hollow the following afternoon. After briefly telling our story, we excused ourselves to the Sitting Duck – some prankster had added an H so it now read Shitting Duck and the owner wasn't happy about it – for a hot meal and some drink. All we wanted was to sleep in real beds, preferably after a hot bath. But we were barely done with our foot and hadn't ordered a second round yet – watered down ale only for me, of course – when a weird man we vaguely know entered the tavern. Verrin Tieruk, who served as some sort of independent undertaker, but was known to steal from the dead if he could. </p><p></p><p>There was some sort of dread rising in me already. From undertaker and dead to undead it was only a small step in my mind, and I was right. For the guy babbled of rising dead in his graveyard and how they were coming to attack the town. And he kept shouting that it was not his fault, that he had nothing to do with it. Most people were laughing, but those who had listened in to our tale were worried. </p><p></p><p>To save myself a lot of words, he wasn't lying. The town was soon under attack from different sides, and no one knew why. At first, they had thought visitors would come, but from up close it was clear that they were dealing with zombies and worse. </p><p></p><p>With Krell still no help – he could barely walk on his own – the rest of us went to help the defenses. It turned out the Lumber Consortium was highly efficient in this task already, But we didn't want to just sit by, either, despite being exhausted. </p><p></p><p>The town's only cleric was a great help in turning them and healing the – thankfully few – injured. The ghouls were the major annoyance, but I can't remember any details save that someone gave me burning arrows to shoot at them. Some when late at night it was over and I can only remember falling into bed eventually, still half dressed. </p><p></p><p>I woke from the stink of burning corpses. The lumberjacks had dismembered the remains and were burning them on a field that was supposedly downwind, but just our luck that the wind had changed today. Ignoring all that. I insisted on my hot bath and a good breakfast. I was just done when Ed came to get me, accompanied by Kronk! The kobolds in the mountain had noticed the strange happenings, including some undead animals in the forest, and so Kronk and a sizable group had decided to come down and help the town out. They had been a day too late, but the townsfolk, after some hesitation, were glad to have the help in case it happened again. </p><p></p><p>I mentioned my worry that whoever raised the kobold king could be behind all this. The rest of our group agreed. Two necromancers in the area, of such a power anyway, would be too much of a coincidence. We considered asking the town's necromancer, but he was still miffed at us because we had spoiled his son, so we decided not to bother. </p><p></p><p>Of course, we had to run out to the cemetery and check it out. The undertaker's hut was messed up, and his mule had been killed. That was not surprising. What was surprising was the fact that the trail of trampled snow didn't lead south towards the town. It was going north. The undead, who seemed to have indeed dug themselves out of their graves on their own, were not those who attacked Falcon's Hollow. </p><p></p><p>We just came from that direction. I didn't want to go back. But everyone pressed on to follow the aging trail, and I had little choice but go along. I was sticking close to Krell, who was feeling a lot better and had at least some magic back, and Kronk. Kronk, Krell, me and Majek were carrying holy water supplied by the town's cleric, Galesong had this new axe of his blessed in a temple ritual over night. Ed had a lot of burning arrows ready. And still, I felt we were so unprepared. </p><p></p><p>It didn't take long for us to notice we were on the way to the ruined monastery again. Greypelt hooked up with us after a while, telling us about the undead things moving in the forest. His pack stayed away from them. We heard all the lumber camps had been attacked as well, but the lumberjacks were now moving back to town. We also found the remains of eaten animals several times. And a very old, long abandoned graveyard where we saw the same signs of undead activity as back at the town's graveyard. Here we saw that part of the trail went south, and some tracks went north with the others. That at least explained where the other attackers had come from, yet why those would attack town while they were so far away while those closer to Falcon's Hollow would not, I didn't get. </p><p></p><p>We were watched that night by a pack of wolves and a fox – Ed had brought Mewina, so he had named his new companion, along this time. I was again surprised to be able to sleep at all in this situation, but maybe those weird dreams I am now having had something to do with that. And once more, I could not remember any of them when I woke. </p><p></p><p>We found ourselves covered under a sheet of snow. The night had brought light snowfall that had lasted all night. The world looked really beautiful, and one could almost forget the peril the area was in. But the closer we got to the monastery we already knew and hoped not to return to, the more my hope that this would all end well died. We felt like being watched, and there were tracks looking somewhat like wolf, not from the pack accompanying us. The weird thing was they crossed the tracks of the undead, which were stll easily recognizable despite the fresh snow. Ed says it is unusual, because most living things avoid the undead. It is a survival instinct. Greypelt said he had an idea who the stranger was. </p><p></p><p>Close to the monastery, we were hailed by the being that had left the tracks. It claimed to be friendly towards us and wanted assurance we would not harm it. We agreed, and a black furred wolf showed himself, claiming to be the former animal companion of a druid of Erastil. His name, he said, was Lucimar, supposedly transformed by a wave of energy running through the land. We then could see his paws looked a lot like hands, just like the tracks we had seen. Then he asked us to help with the undead plague and whatever caused it. He also said that, if we could not manage that, we should come back here and kill him as he fears the evil would take him over. </p><p></p><p>That was when Greypelt and his pack, who had been scouting, caught up with us. They immediately attacked him, and Grepelt shouted that Lucimar was a liar, an undead former human. Then something really weird and scary, at least to me, happened. The black wolf sat up and moved his paws, mumbling a spell! </p><p></p><p>Krell shouted a warning, but for some of the wolves, Kronk and Galesong, it was too late. A ball of fire washed over the area, burning the hairs of Krell's and my face. Ed had ducked behind some boulders just in time, and Majek was still behind us so he didn't even lose any hair. And the wolf-thing was going into another spell again. </p><p></p><p>From behind us came a snowball and hit the thing right in the eye. Whatever spell it had planned to prepare, for now it had lost concentration. This also broke my senseless staring. Without conscious thought, I took one of the flaming arrows, lit it and hit the thing somewhere in the back. The burning arrow bounced off from an unseen shield, but by then Krell was next to the not-so-wolf and attacked it with one of the longswords from the tomb. Majek shouted for him to go out of the way, and the remaining pack wanted to attack again. </p><p></p><p>Our foe had regained his concentration, and the wolves and most wargs dropped like flies, seemingly sleeping., Greypelt, two of his wargs and Krell were the only ones unaffected. They didn't leave the abomination a chance for any more spells. It was not even able to lift another of his hand-paws again. </p><p></p><p>By then, I saw Kronk getting up from where the middle of the fireball had been. I was astonished to see him uninjured. I later found out fire immunity was his bargain from his first time turning into a dragon the way Brenn had turned into Krell and kept some of his shadow abilities. Galesong crawled out from under the kobold, all his hair burned off and his face red, and of course covered in dirt. He hesitated only a moment before he, with his axe, joined the fray and gave the wolf-thing a good going for. </p><p></p><p>The thing bit Krell in the leg, and a second later it seemed to be perplexed about something. Krell later said it had tried to suck his life out of him, some form of vampiric touch. But as Krell being part shadow creature, it had a different effect on the attacker. I'm not sure what exactly, but they had little issue to finish the thing off after that. Krell was, of course, still limping.</p><p></p><p>The end result were 5 dead wolves, 2 badly injured wargs and some not so badly injured wolves. We found one of the wargs was the animal version of some sort of shaman – I have no idea how magical beasts call it – and could treat them somewhat. The pack would not, in any case, go down with us so after we helped with 2 healing potions – much to my worry as we didn't have that many to begin with, they cost a lot in Falcon's Hollow – and treating Krell's wound, we moved on. Kronk looted the dead thing's body, something I could not bring myself to do. We left Ed's fox with the pack for safekeeping, she was scared beyond being useful. </p><p></p><p>I walked as if in a dream like now. The world around me felt unreal. It was, for some reason, made worse by the empty tunnels and corridors of what had been the truescale tribe's home. Yet as we came to the cave in that used to block the way below, we felt watched, and it was not long before we saw shadows poking out of the walls, watching our every move. They didn't attack, but that didn't make their presence any easier to bear. And then we found the cave in had been dug out, and there was now a tunnel leading to a hole in the ground. That's where the undead tracks were leading. </p><p></p><p>Under the hole, we could see water reflecting our torch light. It didn't seem deep, or else the undead wouldn't have been able to get out. Of course we had brought ropes and, with Krell and Galesong going first and me last, we went down to what could very well be our doom. We left the rope where it was, in the hopes it would be still there upon our hopeful return. </p><p></p><p>The round room we were in now smelled musky and was somewhat slimy, and the water was definitely not clean. We turned to the only exit leading south. My mind focused on being happy about waterproof boots at the time. Strange what one remembers in such evil situations. </p><p></p><p>That's when the hissing started. We saw the dead eyes set into the wall of the shaft the same time we saw 3 strange, skeleton-like things with the tentacle things coming from their bodies rising from the water. As we hurried out of the water, Galesong and Krell covered our backs, but the bard was still not good with the axe and Krell had trouble finding balance with his injured leg. We somehow made it to dry ground in the corridor. Galesong fell down, the back of his clothes torn, and he was bleeding. I remember vaguely that one of the tentacles had grabbed him. Majek was right next to him forcing a healing potion down his throat, and I was thinking that the day would not end well if we had to use those all up right at the beginning. </p><p></p><p>Majek threw a bottle of acid right after he had helped the bard. It hit the first 2 of the things right in the chest. At first we thought it would not work, but then sickly smoke started to rise and the things began to dissolve. I didn't see the rest of the fight because I had to vomit rather violently at the stench and the view. Next I knew I was being pulled into the next, cone shaped room where there were large iron gears at the entrance. I could hear the low clicking sound, and all I could think of was TRAP. </p><p></p><p>I was almost right. It seemed the trap had been sprung before, but the the undead horde was now using the mechanism to fight us. 6 huge pendulums with blades sharp as death's scythe were swinging down on where we stood. Ed, who had pulled me, Galesong, Kronk and me were able to duck under them and move backwards out of their reach. Our two larger friends only had the opportunity to jump forward into the room. We were suddenly separated. There were 6 undead between two large statues at the other end of the room, but before I could try and identify them, they must have done something to trigger the next part of the trap, because spikes were shooting out from above the statues. We are mostly lucky, as the pendulums blocked most of them, only scratching Kronk in an ineffective way and tearing a hole in Galeson's tunic, which was already ruined anyway. But we heard the sound of the projectiles hitting Majek's armor, sticking in the leather and bouncing off the helmet. Some were also bouncing off Krell's armor, but we knew at least one must have hit because we heard him cry out. </p><p></p><p>I had a clear feeling of doom, of being hopelessly outnumbered and probably outclassed. If only Mook, Bjön and Zayel would be with us. Self pity? Maybe but it was what my mind was focusing on. So much that I hardly noticed Galesong rolling under the pendulums to join the big ones, or Kronk following him a moment later. The two made it seem so easy, which was part of why I didn't notice first as my eyes were fixed on the swinging blades. There was blood on them, I was sure of that even in the dim light. </p><p></p><p>The stench of ghoul was in the air, and I remembered the holy water we brought. But to use it, I needed to get past the pendulums. Judging by their motion, they would take a while to stop, at which point it would be too late. I heard Ed grumble next to me, and then he, too, dived between the pendulums, almost getting cut in two. I think I might have shrieked at that point because there was a high voice coming from somewhere. </p><p></p><p>I closed my eyes, slowly counting to 5, but the loud sound of something big falling down confused me. Between the advancing horde, I could see some wall or door was now blocking the other way out. Now they had us locked in, too. But I also heard hissing sounds and saw the rotting meat of two of the abominations melt away. Right, the holy water. I should have done something then but suddenly told myself it was fine to sit this one out, because there would probably be a lot more of them and we would need some of the holy water later. I closed by eyes like the coward I sometimes am and tried to pretend the others would be fine in any case. </p><p></p><p>I couldn't shut out Galesong's voice though. </p><p></p><p style="text-align: center"><em>"You'll never take us by surprise</em></p> <p style="text-align: center"><em>We will poke out those undead eyes</em></p> <p style="text-align: center"><em>Who woke you up when you were dead?</em></p> <p style="text-align: center"><em>Here, try to walk without your head.</em></p> <p style="text-align: center"><em>Forever sleep, forever sleep."</em></p> <p style="text-align: center"></p><p></p><p></p><p>It sounded as if he was making it up on the spot. But it was giving me something to focus on, and once I did that, I could push the panic back long enough to lay flat on the floor and then roll under the blades to where the others were. </p><p></p><p>The awful stench seemed even worse where we were now. But I guess seeing the ghouls just made it feel more real. I also noticed Krell bleeding from several wounds, and his ability to cast any spells was out of the window. I could see that from the look on his face. The bard was trying to stop the bleeding and assess the damage, while Kronk and Majek had found a wheel behind one of the statues which would open the door to the south again. I guess I had somehow hoped the door would not open and we could turn around, but it opened easily and a moment later, it was Krell who said we'd need to move on and be quick about it. </p><p></p><p>We came into a large room with a grid of pillars surrounded by benches and 6 statues at the end. There was writing on the pillars, and in some places where mistakes had been made, some square slabs of stone had been put over the errors to wipe them. It somewhat reminded me of my school days. Both Galesong and Krell tried to decipher the words, but all they could find out was that it was connected to the Shining Crusade somehow and talked of the battle. Weird thing to find down there, I thought. </p><p></p><p>To the very back of the room was a headless corpse of a dwarf, moving only a little. Galesong and Krell agreed that it was not really animated, but something must have stirred it. Krell guessed some negative energy outburst while Kronk took it as a spell gone wrong. We ignored the thing, not wanting to waste any time or risk a trap of a sort we couldn't fathom. </p><p></p><p>A door to the right was closed off, but to the left, which was eastward, was an open corridor. There was also a smaller corridor going southwards. Kronk and Galesong insisted we'd check out the locked place first, so to not risk anything to fall in our backs. Good advice, I think, but I was shaky and needed several attempts to open the lock mechanism. And then I wish I hadn't. The undead thing behind in a small room will probably give me nightmares forever. </p><p></p><p>In the middle of the room stood the disfigured corpse of what, by the tattered robes, looked to be a cleric of Nethys, its eyes and mouth were stitched shut with coarse cord. In one of its desiccated hands, it clutched a weird metal cage with a rotting dwarf’s head bolted within. We knew we had found the missing part of the body outside. The room was otherwise empty, as if the creature were imprisoned here or locked up for safekeeping. And I was willing to turn back and lock the door again for good. Yet, Majek and especially Galesong, who was really scaring me with his reckless behavior, had other ideas. They rushed right past me and bumped Kronk out of the way, too, and began hacking the thing to pieces. It was unarmed save for the horrid sounds it made which made me freeze in place. The cage with the head knocked the bard on the head and he dropped unconscious. Krell shouted a warning and Majek barely escaped being scratched by the thing. Mummys, and this was one, spread diseases, so being injured by one was to be avoided. I tried to move backwards but bumped into Krell, who concentrated on a spell but couldn't focus. However, Majek managed to decapitate the corpse just them and it turned to dust. </p><p></p><p>There we were staring at the cage with the head while the bard came to with a groan. Krell took the cage and turned it, and we saw it had opened up, which caused some weak jokes about head to head combat and hard halfling skulls. Krell ignored all of it, took the cage and went out to the corpse. As he neared it, a headless ghost of sorts appeared behind him, reaching for him. But the moment the head touched the body, both crumbled to dust and the ghost vanished. If anything, I remember thinking, our actions had brought someone rest. </p><p></p><p>We decided to keep going south and ignored a corridor going east a few meters in, too, although we kept glancing back. The passage emptied into an octagonal chamber. Vaulted crawlspaces sealed with iron bars were in the northwest, northeast, southwest, and southeast corners. In the center of the room stood another statue, it was of a priest, dressed in formal robes with his head bowed. A set of double doors exited from the southernmost side. As we went through, some shadow things attacked Krell and Majek, who were front. Majek, who was by now sure the long swords from the Azlanti tomb came with a boon against undead – which is really funny considering how we found them – stabbed right through them and indeed caused them to shriek back. They could not touch Krell at all, and i don't know if they were in any way intelligent but it seemed to confuse them. Strangely, I felt no fear this time, just some impatience to move on. Majek was done soon enough.</p><p></p><p>The smaller crawlspaces were ossuaries for the bones of four workers who perished during the Seal’s construction. It was written there in an old dialect but Galesong could read it. They had been risen as skeletons, but posed no threat as they had no way to get past the iron bars locking them in so Majek just smashed them to pieces. The doors at the south end of the room opened to a staircase that lead down. Again it was decided we would need to check out all of this level first to not be ambushed later. So we went back to the corridor leading east before going back to the pillar room. Kronk guessed that it would eventually lead to where the wide eastern corridor had gone from that place. As a kobold, he knew how such places were usually constructed so we trusted him. </p><p></p><p>Eventually, the corridor split in three directions. To the east was an alcove with a small waterfall spilling from the open mouths of four carved human faces, collecting in a small stone pool beneath. To the north a massive ten-foot-square slab of solid granite rested in a wheeled track permitting it to slide left or right to allow or deny access to the northern hallway. It was slightly ajar. The south passage ended in an iron-reinforced wooden door emblazoned with six prayers of Aroden, as the bard and Kronk explained. That was a good thing, it meant whoever build all this was not an evil sort. </p><p></p><p>The water in the fountain was holy water. Krell could identify it by looking at it. He says it is the shadow plane taint making it look very bright to him. We could replenish all the used up holy water ammunition as Majek, as always, had plenty of vials with him. It calmed us a lot knowing that we weren't without our best defense. </p><p></p><p>We moved north first, past the stone slab and carefully closed it behind us, trying not to make too much noise. We were all exhausted, and we guessed it was already late evening. Krell and Galesong, who had a headache but refused a potion on the grounds that sleep would fix it all, needed rest most. It was now impossible to not make camp down here. </p><p></p><p>But first we came to a kaput room. Toppled scaffolding and shelves filled what seemed to have been a workroom with their skeletal wreckage, and miscellaneous tools were scattered across the floor. Extensive structural damage had collapsed the east wall, entirely transforming it into a pile of rubble leading to a natural cavern beyond. Shards of metal sculpture poked from beneath the rubble. Beyond the hole in the east wall we could hear the eerie sounds of suffering. I felt ice cold, and I think at least Ed felt the same way. </p><p></p><p>To distract myself and to not have to follow if the others wanted to check it out, I searched the rubble. To my surprise, I actually found something. It was a beetle shaped large pin shimmering in silver and gold. Krell knew what it was, a golembane scarab. I had never heard of such a thing before. He said it could detect golems close by if the wearer concentrated, and it would help fight them, too. We didn't expect any golems down here and guessed it had been crafted in this shop and been caught in the explosion. Krell said to give the scarab to Kronk, as it would help battle golems unarmed. Kronk's face lit up in this weird kobold way as he pinned it to his monk robes. I guess he had felt somewhat useless as undead are not good to fight with shuriken and fists. Now he was probably hoping to find a golem down here to show it who is boss. </p><p></p><p>But first he went scouting out the cave. When he came back, his eyes were wide with horror. It was an unusual sight, as he normally was calm and facing anything coming at us as if fate had no surprises for him. But he was shaken now. I didn't even want him to tell, but of course he did. He said he had seen a a pit where undead workers shoved bodies and half dead people into, and when they came out again, they were undead, too. He had seen two climb out, and there were enough of them to be more than a threat. He said it looked like the next bunch would come out soon and we would need lots more holy water to deal with them. And he also pointed out that, would we defeat them, we had no way of healing the poor victims. Plus they would create new undead anyway, if this strange pit was to remain. He was looking at Majek when he said that. </p><p></p><p>Majek can more incredibly swift and work with good precision when he had to. He moved left and right to the damaged wall, climbed on the rubble, too, and fixed small vials with a reddish liquid with this very sticky glue he creates from bones. Alchemist's fire, I knew. Then he put some other vials in the corner of the room, produced some oil flasks and waved us back to the northern exit. "I really hope this leads back to the pillar room," he said. "Because if not, we might have trouble finding a way out."</p><p></p><p>As we were all in the north corridor, he threw the oil flasks through the broken wall – we heard them burst – and then came running for us. "Just to speed thing up," he said. A moment later, the first undead came over the rubble, and Majek used his sling with the small metal ammo to fire at the alchemist's fire vials. He missed once and had to redo it, but it worked, the undead caught fire and rushed either back into the cave, causing the spilled oil to burn up, or into the room where they eventually would make contact with what was in the corners. "Run," our alchemist suggested and so we did. </p><p></p><p>We passed through a wide corridor and came to a crooked T-section where we could indeed see the pillar room through the western corridor. I was about to comment Kronk's sense for the layout when the explosions started. We were almost all knocked off our feet, save for Kronk. Even the corridor behind us was caved in when we got up covered in dust and looked around. There would be no more undead created in that pit. </p><p></p><p>Despite our state, we checked out the corridor leading northeast, which brought us to a small group of ghoul things and into a weird room. Stone partitions divided this chamber into a series of interconnected rectangular-shaped rooms. Mounted to several places on the walls and floor, great iron gears were spinning slowly. Toward the back of the room a 5-foot-diameter wooden turnstile blocked a shallow alcove. </p><p></p><p>The holy water dealt with the ghouls well enough, as everyone was too tired to fight. I was too numb to pay attention and still didn't want to use my own vials anyway. Selfish, maybe, but it later came in handy. </p><p></p><p>The turnstile was locked and I couldn't get it to open. "Maybe better that way," Krell mumbled, and I could not agree more. There was no need to go where nothing could come out of, so we went back to the pillar room, then to the small room where the mummy had been – although I refused to go back in there at first – to lock ourselves in and rest for a few hours. And now I'm sitting here, after having volunteered for first watch so I'd escape the unavoidable nightmares for a bit longer, almost scared stiff. Maybe in a few years, if I live to get out of here, I'll laugh at my cowardice. Or maybe I at least understand how come that me, of all people, who was always first in our not altogether harmless childhood adventures, could freeze up like this. I feel shamed and too worried to tell anyone how I really feel.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5916358, member: 53286"] Zaza's diary, exhausted and confused as she was she forgot to date the entry I don't even know why I bother writing this all down. I want to forget about it right now, and I may want to never be reminded again but with my luck, that's not going to happen. Ed suggested that writing down my thoughts might help getting them out of my head but that is not how it usually works for me. The night we camped in the chamber with the fountains, the kobolds we found dead at the entrance before returned as undead. Galesong called them bodaks, but I don't really care what they are called, I really had it with those things. I got shouted at to use the crossbow, well, I don't know if that ever does anything good against undead so I didn't bother. Only when Galesong started to sing a war chant did I feel confident enough to take the short sword Ed had dropped and stand watch over the lumberjacks and Krell, none of them could fight. Ed had taken up one of those long swords we got from the undead guardians, and so had Majek. Galesong was swinging the adamantine axe he got from the undead king. I didn't dare much to look but one of the undead heads came flying by me a few moments later. I have to say that Galesong scared me. I understand revenge and all that. But he raged like a barbarian, or a maniac. He seemed to miss most of the time; probably axes weren't his good weapon, but he did enough damage to help the others I was later told. I was shaken out of my thoughts by Majek, who simply suggested I should go back to sleep while they would clean up. Well, I thought I couldn't but somehow I fell into a nightmarish sleep anyway. Didn't fell all that rested when I got up early morning, of course. There was something else in my dreams I couldn't quite put a finger on, nothing to do with the undead or our situation, but it felt even more disturbing. I didn't tell anyone then, and I don't want to now. Krell had woken up at some point, and he looked better. He was shaky standing though, and he had not regained any of his magic abilities. So we had to walk back the way we had come, through the strange, undead-like forest. We moved incredibly slow, and it was already late afternoon when we arrived at our former campsite near the burned down lumberjack camp. We pressed on for a bit, until we met the kobold sentries from the Truescale tribe. They told us the tribe was on the move into the mountains, where Kronk's people were. They didn't fell safe under the monastery anymore, as the shadows, as they called them, which had driven them up into the building to begin with were now coming to upper levels. In their typical kobold way, they advised us to move out of the area as quickly as possible, too. By then it was almost dark so we made camp in the next clearing. And although nothing happened that night, I woke at every sound of the forest. Something must be wrong with me to be so scared lately. Or maybe I just wanted to escape my ongoing weird dreams. We returned to Falcon's Hollow the following afternoon. After briefly telling our story, we excused ourselves to the Sitting Duck – some prankster had added an H so it now read Shitting Duck and the owner wasn't happy about it – for a hot meal and some drink. All we wanted was to sleep in real beds, preferably after a hot bath. But we were barely done with our foot and hadn't ordered a second round yet – watered down ale only for me, of course – when a weird man we vaguely know entered the tavern. Verrin Tieruk, who served as some sort of independent undertaker, but was known to steal from the dead if he could. There was some sort of dread rising in me already. From undertaker and dead to undead it was only a small step in my mind, and I was right. For the guy babbled of rising dead in his graveyard and how they were coming to attack the town. And he kept shouting that it was not his fault, that he had nothing to do with it. Most people were laughing, but those who had listened in to our tale were worried. To save myself a lot of words, he wasn't lying. The town was soon under attack from different sides, and no one knew why. At first, they had thought visitors would come, but from up close it was clear that they were dealing with zombies and worse. With Krell still no help – he could barely walk on his own – the rest of us went to help the defenses. It turned out the Lumber Consortium was highly efficient in this task already, But we didn't want to just sit by, either, despite being exhausted. The town's only cleric was a great help in turning them and healing the – thankfully few – injured. The ghouls were the major annoyance, but I can't remember any details save that someone gave me burning arrows to shoot at them. Some when late at night it was over and I can only remember falling into bed eventually, still half dressed. I woke from the stink of burning corpses. The lumberjacks had dismembered the remains and were burning them on a field that was supposedly downwind, but just our luck that the wind had changed today. Ignoring all that. I insisted on my hot bath and a good breakfast. I was just done when Ed came to get me, accompanied by Kronk! The kobolds in the mountain had noticed the strange happenings, including some undead animals in the forest, and so Kronk and a sizable group had decided to come down and help the town out. They had been a day too late, but the townsfolk, after some hesitation, were glad to have the help in case it happened again. I mentioned my worry that whoever raised the kobold king could be behind all this. The rest of our group agreed. Two necromancers in the area, of such a power anyway, would be too much of a coincidence. We considered asking the town's necromancer, but he was still miffed at us because we had spoiled his son, so we decided not to bother. Of course, we had to run out to the cemetery and check it out. The undertaker's hut was messed up, and his mule had been killed. That was not surprising. What was surprising was the fact that the trail of trampled snow didn't lead south towards the town. It was going north. The undead, who seemed to have indeed dug themselves out of their graves on their own, were not those who attacked Falcon's Hollow. We just came from that direction. I didn't want to go back. But everyone pressed on to follow the aging trail, and I had little choice but go along. I was sticking close to Krell, who was feeling a lot better and had at least some magic back, and Kronk. Kronk, Krell, me and Majek were carrying holy water supplied by the town's cleric, Galesong had this new axe of his blessed in a temple ritual over night. Ed had a lot of burning arrows ready. And still, I felt we were so unprepared. It didn't take long for us to notice we were on the way to the ruined monastery again. Greypelt hooked up with us after a while, telling us about the undead things moving in the forest. His pack stayed away from them. We heard all the lumber camps had been attacked as well, but the lumberjacks were now moving back to town. We also found the remains of eaten animals several times. And a very old, long abandoned graveyard where we saw the same signs of undead activity as back at the town's graveyard. Here we saw that part of the trail went south, and some tracks went north with the others. That at least explained where the other attackers had come from, yet why those would attack town while they were so far away while those closer to Falcon's Hollow would not, I didn't get. We were watched that night by a pack of wolves and a fox – Ed had brought Mewina, so he had named his new companion, along this time. I was again surprised to be able to sleep at all in this situation, but maybe those weird dreams I am now having had something to do with that. And once more, I could not remember any of them when I woke. We found ourselves covered under a sheet of snow. The night had brought light snowfall that had lasted all night. The world looked really beautiful, and one could almost forget the peril the area was in. But the closer we got to the monastery we already knew and hoped not to return to, the more my hope that this would all end well died. We felt like being watched, and there were tracks looking somewhat like wolf, not from the pack accompanying us. The weird thing was they crossed the tracks of the undead, which were stll easily recognizable despite the fresh snow. Ed says it is unusual, because most living things avoid the undead. It is a survival instinct. Greypelt said he had an idea who the stranger was. Close to the monastery, we were hailed by the being that had left the tracks. It claimed to be friendly towards us and wanted assurance we would not harm it. We agreed, and a black furred wolf showed himself, claiming to be the former animal companion of a druid of Erastil. His name, he said, was Lucimar, supposedly transformed by a wave of energy running through the land. We then could see his paws looked a lot like hands, just like the tracks we had seen. Then he asked us to help with the undead plague and whatever caused it. He also said that, if we could not manage that, we should come back here and kill him as he fears the evil would take him over. That was when Greypelt and his pack, who had been scouting, caught up with us. They immediately attacked him, and Grepelt shouted that Lucimar was a liar, an undead former human. Then something really weird and scary, at least to me, happened. The black wolf sat up and moved his paws, mumbling a spell! Krell shouted a warning, but for some of the wolves, Kronk and Galesong, it was too late. A ball of fire washed over the area, burning the hairs of Krell's and my face. Ed had ducked behind some boulders just in time, and Majek was still behind us so he didn't even lose any hair. And the wolf-thing was going into another spell again. From behind us came a snowball and hit the thing right in the eye. Whatever spell it had planned to prepare, for now it had lost concentration. This also broke my senseless staring. Without conscious thought, I took one of the flaming arrows, lit it and hit the thing somewhere in the back. The burning arrow bounced off from an unseen shield, but by then Krell was next to the not-so-wolf and attacked it with one of the longswords from the tomb. Majek shouted for him to go out of the way, and the remaining pack wanted to attack again. Our foe had regained his concentration, and the wolves and most wargs dropped like flies, seemingly sleeping., Greypelt, two of his wargs and Krell were the only ones unaffected. They didn't leave the abomination a chance for any more spells. It was not even able to lift another of his hand-paws again. By then, I saw Kronk getting up from where the middle of the fireball had been. I was astonished to see him uninjured. I later found out fire immunity was his bargain from his first time turning into a dragon the way Brenn had turned into Krell and kept some of his shadow abilities. Galesong crawled out from under the kobold, all his hair burned off and his face red, and of course covered in dirt. He hesitated only a moment before he, with his axe, joined the fray and gave the wolf-thing a good going for. The thing bit Krell in the leg, and a second later it seemed to be perplexed about something. Krell later said it had tried to suck his life out of him, some form of vampiric touch. But as Krell being part shadow creature, it had a different effect on the attacker. I'm not sure what exactly, but they had little issue to finish the thing off after that. Krell was, of course, still limping. The end result were 5 dead wolves, 2 badly injured wargs and some not so badly injured wolves. We found one of the wargs was the animal version of some sort of shaman – I have no idea how magical beasts call it – and could treat them somewhat. The pack would not, in any case, go down with us so after we helped with 2 healing potions – much to my worry as we didn't have that many to begin with, they cost a lot in Falcon's Hollow – and treating Krell's wound, we moved on. Kronk looted the dead thing's body, something I could not bring myself to do. We left Ed's fox with the pack for safekeeping, she was scared beyond being useful. I walked as if in a dream like now. The world around me felt unreal. It was, for some reason, made worse by the empty tunnels and corridors of what had been the truescale tribe's home. Yet as we came to the cave in that used to block the way below, we felt watched, and it was not long before we saw shadows poking out of the walls, watching our every move. They didn't attack, but that didn't make their presence any easier to bear. And then we found the cave in had been dug out, and there was now a tunnel leading to a hole in the ground. That's where the undead tracks were leading. Under the hole, we could see water reflecting our torch light. It didn't seem deep, or else the undead wouldn't have been able to get out. Of course we had brought ropes and, with Krell and Galesong going first and me last, we went down to what could very well be our doom. We left the rope where it was, in the hopes it would be still there upon our hopeful return. The round room we were in now smelled musky and was somewhat slimy, and the water was definitely not clean. We turned to the only exit leading south. My mind focused on being happy about waterproof boots at the time. Strange what one remembers in such evil situations. That's when the hissing started. We saw the dead eyes set into the wall of the shaft the same time we saw 3 strange, skeleton-like things with the tentacle things coming from their bodies rising from the water. As we hurried out of the water, Galesong and Krell covered our backs, but the bard was still not good with the axe and Krell had trouble finding balance with his injured leg. We somehow made it to dry ground in the corridor. Galesong fell down, the back of his clothes torn, and he was bleeding. I remember vaguely that one of the tentacles had grabbed him. Majek was right next to him forcing a healing potion down his throat, and I was thinking that the day would not end well if we had to use those all up right at the beginning. Majek threw a bottle of acid right after he had helped the bard. It hit the first 2 of the things right in the chest. At first we thought it would not work, but then sickly smoke started to rise and the things began to dissolve. I didn't see the rest of the fight because I had to vomit rather violently at the stench and the view. Next I knew I was being pulled into the next, cone shaped room where there were large iron gears at the entrance. I could hear the low clicking sound, and all I could think of was TRAP. I was almost right. It seemed the trap had been sprung before, but the the undead horde was now using the mechanism to fight us. 6 huge pendulums with blades sharp as death's scythe were swinging down on where we stood. Ed, who had pulled me, Galesong, Kronk and me were able to duck under them and move backwards out of their reach. Our two larger friends only had the opportunity to jump forward into the room. We were suddenly separated. There were 6 undead between two large statues at the other end of the room, but before I could try and identify them, they must have done something to trigger the next part of the trap, because spikes were shooting out from above the statues. We are mostly lucky, as the pendulums blocked most of them, only scratching Kronk in an ineffective way and tearing a hole in Galeson's tunic, which was already ruined anyway. But we heard the sound of the projectiles hitting Majek's armor, sticking in the leather and bouncing off the helmet. Some were also bouncing off Krell's armor, but we knew at least one must have hit because we heard him cry out. I had a clear feeling of doom, of being hopelessly outnumbered and probably outclassed. If only Mook, Bjön and Zayel would be with us. Self pity? Maybe but it was what my mind was focusing on. So much that I hardly noticed Galesong rolling under the pendulums to join the big ones, or Kronk following him a moment later. The two made it seem so easy, which was part of why I didn't notice first as my eyes were fixed on the swinging blades. There was blood on them, I was sure of that even in the dim light. The stench of ghoul was in the air, and I remembered the holy water we brought. But to use it, I needed to get past the pendulums. Judging by their motion, they would take a while to stop, at which point it would be too late. I heard Ed grumble next to me, and then he, too, dived between the pendulums, almost getting cut in two. I think I might have shrieked at that point because there was a high voice coming from somewhere. I closed my eyes, slowly counting to 5, but the loud sound of something big falling down confused me. Between the advancing horde, I could see some wall or door was now blocking the other way out. Now they had us locked in, too. But I also heard hissing sounds and saw the rotting meat of two of the abominations melt away. Right, the holy water. I should have done something then but suddenly told myself it was fine to sit this one out, because there would probably be a lot more of them and we would need some of the holy water later. I closed by eyes like the coward I sometimes am and tried to pretend the others would be fine in any case. I couldn't shut out Galesong's voice though. [CENTER][I]"You'll never take us by surprise[/I] [I]We will poke out those undead eyes[/I] [I]Who woke you up when you were dead?[/I] [I]Here, try to walk without your head.[/I] [I]Forever sleep, forever sleep."[/I] [/CENTER] It sounded as if he was making it up on the spot. But it was giving me something to focus on, and once I did that, I could push the panic back long enough to lay flat on the floor and then roll under the blades to where the others were. The awful stench seemed even worse where we were now. But I guess seeing the ghouls just made it feel more real. I also noticed Krell bleeding from several wounds, and his ability to cast any spells was out of the window. I could see that from the look on his face. The bard was trying to stop the bleeding and assess the damage, while Kronk and Majek had found a wheel behind one of the statues which would open the door to the south again. I guess I had somehow hoped the door would not open and we could turn around, but it opened easily and a moment later, it was Krell who said we'd need to move on and be quick about it. We came into a large room with a grid of pillars surrounded by benches and 6 statues at the end. There was writing on the pillars, and in some places where mistakes had been made, some square slabs of stone had been put over the errors to wipe them. It somewhat reminded me of my school days. Both Galesong and Krell tried to decipher the words, but all they could find out was that it was connected to the Shining Crusade somehow and talked of the battle. Weird thing to find down there, I thought. To the very back of the room was a headless corpse of a dwarf, moving only a little. Galesong and Krell agreed that it was not really animated, but something must have stirred it. Krell guessed some negative energy outburst while Kronk took it as a spell gone wrong. We ignored the thing, not wanting to waste any time or risk a trap of a sort we couldn't fathom. A door to the right was closed off, but to the left, which was eastward, was an open corridor. There was also a smaller corridor going southwards. Kronk and Galesong insisted we'd check out the locked place first, so to not risk anything to fall in our backs. Good advice, I think, but I was shaky and needed several attempts to open the lock mechanism. And then I wish I hadn't. The undead thing behind in a small room will probably give me nightmares forever. In the middle of the room stood the disfigured corpse of what, by the tattered robes, looked to be a cleric of Nethys, its eyes and mouth were stitched shut with coarse cord. In one of its desiccated hands, it clutched a weird metal cage with a rotting dwarf’s head bolted within. We knew we had found the missing part of the body outside. The room was otherwise empty, as if the creature were imprisoned here or locked up for safekeeping. And I was willing to turn back and lock the door again for good. Yet, Majek and especially Galesong, who was really scaring me with his reckless behavior, had other ideas. They rushed right past me and bumped Kronk out of the way, too, and began hacking the thing to pieces. It was unarmed save for the horrid sounds it made which made me freeze in place. The cage with the head knocked the bard on the head and he dropped unconscious. Krell shouted a warning and Majek barely escaped being scratched by the thing. Mummys, and this was one, spread diseases, so being injured by one was to be avoided. I tried to move backwards but bumped into Krell, who concentrated on a spell but couldn't focus. However, Majek managed to decapitate the corpse just them and it turned to dust. There we were staring at the cage with the head while the bard came to with a groan. Krell took the cage and turned it, and we saw it had opened up, which caused some weak jokes about head to head combat and hard halfling skulls. Krell ignored all of it, took the cage and went out to the corpse. As he neared it, a headless ghost of sorts appeared behind him, reaching for him. But the moment the head touched the body, both crumbled to dust and the ghost vanished. If anything, I remember thinking, our actions had brought someone rest. We decided to keep going south and ignored a corridor going east a few meters in, too, although we kept glancing back. The passage emptied into an octagonal chamber. Vaulted crawlspaces sealed with iron bars were in the northwest, northeast, southwest, and southeast corners. In the center of the room stood another statue, it was of a priest, dressed in formal robes with his head bowed. A set of double doors exited from the southernmost side. As we went through, some shadow things attacked Krell and Majek, who were front. Majek, who was by now sure the long swords from the Azlanti tomb came with a boon against undead – which is really funny considering how we found them – stabbed right through them and indeed caused them to shriek back. They could not touch Krell at all, and i don't know if they were in any way intelligent but it seemed to confuse them. Strangely, I felt no fear this time, just some impatience to move on. Majek was done soon enough. The smaller crawlspaces were ossuaries for the bones of four workers who perished during the Seal’s construction. It was written there in an old dialect but Galesong could read it. They had been risen as skeletons, but posed no threat as they had no way to get past the iron bars locking them in so Majek just smashed them to pieces. The doors at the south end of the room opened to a staircase that lead down. Again it was decided we would need to check out all of this level first to not be ambushed later. So we went back to the corridor leading east before going back to the pillar room. Kronk guessed that it would eventually lead to where the wide eastern corridor had gone from that place. As a kobold, he knew how such places were usually constructed so we trusted him. Eventually, the corridor split in three directions. To the east was an alcove with a small waterfall spilling from the open mouths of four carved human faces, collecting in a small stone pool beneath. To the north a massive ten-foot-square slab of solid granite rested in a wheeled track permitting it to slide left or right to allow or deny access to the northern hallway. It was slightly ajar. The south passage ended in an iron-reinforced wooden door emblazoned with six prayers of Aroden, as the bard and Kronk explained. That was a good thing, it meant whoever build all this was not an evil sort. The water in the fountain was holy water. Krell could identify it by looking at it. He says it is the shadow plane taint making it look very bright to him. We could replenish all the used up holy water ammunition as Majek, as always, had plenty of vials with him. It calmed us a lot knowing that we weren't without our best defense. We moved north first, past the stone slab and carefully closed it behind us, trying not to make too much noise. We were all exhausted, and we guessed it was already late evening. Krell and Galesong, who had a headache but refused a potion on the grounds that sleep would fix it all, needed rest most. It was now impossible to not make camp down here. But first we came to a kaput room. Toppled scaffolding and shelves filled what seemed to have been a workroom with their skeletal wreckage, and miscellaneous tools were scattered across the floor. Extensive structural damage had collapsed the east wall, entirely transforming it into a pile of rubble leading to a natural cavern beyond. Shards of metal sculpture poked from beneath the rubble. Beyond the hole in the east wall we could hear the eerie sounds of suffering. I felt ice cold, and I think at least Ed felt the same way. To distract myself and to not have to follow if the others wanted to check it out, I searched the rubble. To my surprise, I actually found something. It was a beetle shaped large pin shimmering in silver and gold. Krell knew what it was, a golembane scarab. I had never heard of such a thing before. He said it could detect golems close by if the wearer concentrated, and it would help fight them, too. We didn't expect any golems down here and guessed it had been crafted in this shop and been caught in the explosion. Krell said to give the scarab to Kronk, as it would help battle golems unarmed. Kronk's face lit up in this weird kobold way as he pinned it to his monk robes. I guess he had felt somewhat useless as undead are not good to fight with shuriken and fists. Now he was probably hoping to find a golem down here to show it who is boss. But first he went scouting out the cave. When he came back, his eyes were wide with horror. It was an unusual sight, as he normally was calm and facing anything coming at us as if fate had no surprises for him. But he was shaken now. I didn't even want him to tell, but of course he did. He said he had seen a a pit where undead workers shoved bodies and half dead people into, and when they came out again, they were undead, too. He had seen two climb out, and there were enough of them to be more than a threat. He said it looked like the next bunch would come out soon and we would need lots more holy water to deal with them. And he also pointed out that, would we defeat them, we had no way of healing the poor victims. Plus they would create new undead anyway, if this strange pit was to remain. He was looking at Majek when he said that. Majek can more incredibly swift and work with good precision when he had to. He moved left and right to the damaged wall, climbed on the rubble, too, and fixed small vials with a reddish liquid with this very sticky glue he creates from bones. Alchemist's fire, I knew. Then he put some other vials in the corner of the room, produced some oil flasks and waved us back to the northern exit. "I really hope this leads back to the pillar room," he said. "Because if not, we might have trouble finding a way out." As we were all in the north corridor, he threw the oil flasks through the broken wall – we heard them burst – and then came running for us. "Just to speed thing up," he said. A moment later, the first undead came over the rubble, and Majek used his sling with the small metal ammo to fire at the alchemist's fire vials. He missed once and had to redo it, but it worked, the undead caught fire and rushed either back into the cave, causing the spilled oil to burn up, or into the room where they eventually would make contact with what was in the corners. "Run," our alchemist suggested and so we did. We passed through a wide corridor and came to a crooked T-section where we could indeed see the pillar room through the western corridor. I was about to comment Kronk's sense for the layout when the explosions started. We were almost all knocked off our feet, save for Kronk. Even the corridor behind us was caved in when we got up covered in dust and looked around. There would be no more undead created in that pit. Despite our state, we checked out the corridor leading northeast, which brought us to a small group of ghoul things and into a weird room. Stone partitions divided this chamber into a series of interconnected rectangular-shaped rooms. Mounted to several places on the walls and floor, great iron gears were spinning slowly. Toward the back of the room a 5-foot-diameter wooden turnstile blocked a shallow alcove. The holy water dealt with the ghouls well enough, as everyone was too tired to fight. I was too numb to pay attention and still didn't want to use my own vials anyway. Selfish, maybe, but it later came in handy. The turnstile was locked and I couldn't get it to open. "Maybe better that way," Krell mumbled, and I could not agree more. There was no need to go where nothing could come out of, so we went back to the pillar room, then to the small room where the mummy had been – although I refused to go back in there at first – to lock ourselves in and rest for a few hours. And now I'm sitting here, after having volunteered for first watch so I'd escape the unavoidable nightmares for a bit longer, almost scared stiff. Maybe in a few years, if I live to get out of here, I'll laugh at my cowardice. Or maybe I at least understand how come that me, of all people, who was always first in our not altogether harmless childhood adventures, could freeze up like this. I feel shamed and too worried to tell anyone how I really feel. [/QUOTE]
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