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Company of the Bronze Lions; Keep on the Borderlands - RG
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<blockquote data-quote="Skarsgard" data-source="post: 7431338" data-attributes="member: 6787159"><p> <table style='width: 100%'><tr><td><strong>Name:</strong> Karlysle "Slipper"<br /> <strong>Race:</strong> Male Half Elf<br /> <strong>Background:</strong> Beloved Urchin<br /> <strong>Class:</strong> Rogue 5, Thief<br /> <strong>Alignment:</strong> Chaotic Good<br /> <strong>Proficiency Bonus:</strong> +3<br /> <strong>Inspiration:</strong> No<br /> <strong>Spent HD:</strong> none</td><td><strong>Passive Perception:</strong> 22<br /> <strong>Passive Investigation:</strong> 20<br /> <strong>Initiative:</strong> +4<br /> <strong>AC:</strong> 15<br /> <strong>Speed:</strong> 30 ft <br /> <strong>Hit Dice:</strong> 5d8<br /> <strong>HP:</strong> 26/26</td><td></td></tr></table> <table style='width: 100%'><tr><td><strong>Strength:</strong> 7 (-2)<p style="margin-left: 20px">+Athlethics: +1</p> </td><td><strong>Dexterity:</strong> 18 (+4)<p style="margin-left: 20px">Acrobatics: +4<br /> +Sleight of Hand: +7<br /> +Stealth: +10</p> </td><td><strong>Constitution:</strong> 10 (+0)</td></tr><tr><td><strong>Intelligence:</strong> 14 (+2)<p style="margin-left: 20px">Arcana: +2<br /> History: +2<br /> +Investigation: +5<br /> Nature: +2<br /> Religion: +2</p> </td><td><strong>Wisdom:</strong> 12 (+1)<p style="margin-left: 20px">+Animal Handling: +4<br /> +Insight: +4<br /> Medicine: +1<br /> +Perception: +7<br /> +Survival: +4</p> </td><td><strong>Charisma:</strong> 8 (-1)<p style="margin-left: 20px">Deception: -1<br /> Intimidation: -1<br /> Performance: -1<br /> Persuasion: -1</p> </td></tr></table><p>+Proficient, !Disadvantage</p><p>[sblock="COMBAT"]<strong>OFFENSE</strong> Initiative: +4 <table style='width: 100%'><tr><td><strong>Weapon</strong></td><td><strong>Range</strong></td><td><strong>To Hit</strong></td><td><strong>Damage</strong></td><td><strong>Notes</strong></td></tr><tr><td>Rapier</td><td></td><td>+7</td><td>1d8+4 (p)</td><td>Finesse</td></tr><tr><td>Dagger</td><td>20/60</td><td>+7</td><td>1d4+4 (p)</td><td>Finesse, Light</td></tr><tr><td>Shortbow</td><td>80/320</td><td>+7</td><td>1d6+4 (p)</td><td>Ammunition, Two-handed</td></tr><tr><td>Unarmed strike</td><td></td><td>+1</td><td>1 (b)</td><td></td></tr></table><p></p><p><strong>DEFENSE</strong> <strong>AC:</strong> 15</p><p><strong>SAVING THROWS</strong></p><table style='width: 100%'><tr><td><strong>Strength:</strong> -2<br /> +<strong>Intelligence:</strong> +5</td><td>+<strong>Dexterity:</strong> +7<br /> <strong>Wisdom:</strong> +1</td><td><strong>Constitution:</strong> +0<br /> <strong>Charisma:</strong> -1</td></tr></table><p>[/sblock]</p><p>[sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, Thieves Cant, Gnomish, Dwarven</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light</p> <p style="margin-left: 20px"><strong>Weapons:</strong> simple, rapier, hand xbow, shortsword, longsword</p> <p style="margin-left: 20px"><strong>Tools:</strong> Thieves Tools</p> <p style="margin-left: 20px"><strong>Race:</strong> Half Elf</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Speed:</strong> 30 feet</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium</p> <p style="margin-left: 20px"><strong>Darkvision:</strong> You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.</p> <p style="margin-left: 20px"><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can't put you to sleep.</p> <p style="margin-left: 20px"><strong>Skill Versatility: </strong><span style="font-size: 12px"><span style="color: #333333"><span style="font-family: 'Verdana'">Animal Handling and Survival</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong>Background:</strong> Beloved Urchin<p style="margin-left: 20px"></p> <p style="margin-left: 20px">Home Court Advantage - As on orphaned child in a smaller town, you are looked upon by the local shop keepers with a mixture of pity and frustration. They pretend not to notice when you steel small amounts but will act if you take advantage. Whether you believe it is your own skill that has let you get away is your choice.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #333333"><span style="font-family: 'Verdana'">Skills: Sleight of Hand and Insight</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #333333"><span style="font-family: 'Verdana'">Tools: none</span></span></span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><span style="color: #333333"><span style="font-family: 'Verdana'">Languages: plus two languages</span></span></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><strong>Feats:</strong> Observant</p><p></p><p><strong>Class:</strong> Rogue </p><p> Sneak Attack 3d6</p><p>Cunning Action: BA to Dash, Disengage or Hide</p><p>Fast Hands: BA to Sleight of Hand, Thieves Tools, Use Object</p><p>Second Storey Work: Climbing doesn't cost extra movement and your running jump increases by 4 ft</p><p>Uncanny Dodge: Reaction vs to attack from an attacker you can see, 1/2 damage</p><p>Expertise: Stealth and Perception</p><p></p><p></p><p>[/sblock][sblock="EQUIPMENT"]</p><p>Leather Armor(AC 15)</p><p>Rapier</p><p>Daggers x2</p><p>Quiver + 20 Arrows</p><p>Thieves Tools</p><p>Shortbow</p><p>Burglars Pack</p><p>Greater Healing Potions x4</p><p>Clothes, Common</p><p>Lucky charm: Key to Horace Pennifolds (town baker) pantry</p><p>Beltpouch: 26 gp</p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock="HISTORY"] <table style='width: 100%'><tr><td><strong>Race:</strong> Half Elf<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 16<br /> <strong>Relationship:</strong> None</td><td><strong>Height:</strong> 5' 3" <br /> <strong>Weight:</strong> 118#<br /> <strong>Skin:</strong> Fair <strong>Eyes: </strong>Green <strong>Hair: </strong>Brown</td></tr></table><p><strong>HISTORY:</strong> </p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-size: 12px">Slipper is almost half-wild, but having survived his youth by his wits and ability to 'look after meself' he is finding the people less tolerant of his behaviour as he nears manhood. He has 'acquired' a stash of gear to enable a quick getaway if his welcome is outstayed. His first foray into independence led him to get involved with a group of adventures that required someone "handy" to help them explore ruins that had claimed the life of their last rogue. For six months Slipper helped clear the traps and undead denizens of the ruins.</span></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span>During this time several of the party members fell but so close to the end goal, the party leader Argus Lothebroke decided that bringing in extra people after "most of the hard work was done" would not be in the parties interest. It was then that Slipper noticed the other members dying in "accidents" or bad "tactical decisions" with alarming regularity and the young rogue knew his time would be come and that the greed of Argus would know no bounds. So one evening he took his share of the loot and fled.</p><p></p><p>A month later he was on charges for stealing from Argus and the murder of his companions. The young boy was tried and found guilty, despite his assertions as to his innocence. For six months he was locked in a dank cell, his only contact with Derek in the next cell, both of them framed and both with a distinct displeasure to how the law was being enforced (well to be perfectly honest, Slippers grasp of the law is tenuous at best.)</p><p></p><p>Sure that he was facing the hangman's noose, Slipper worked on his escape from the prison and the day before he was ready to escape he was acquitted of all charges. Apparently a drunken Argus has boasted of his exploits in the presence of members of the city watch and under questioning had confessed to the crimes. Two days later his neck was stretched by the hangman and two weeks later, Slipper was free.</p><p></p><p>He was surprised to see Derek released on the same day. The man did not look at all like he had pictured, but at a loss at what else to do he asked a simple question. "Do you mind if I tag along with you?"</p><p></p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Skarsgard, post: 7431338, member: 6787159"] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Name:[/B] Karlysle "Slipper" [B]Race:[/B] Male Half Elf [B]Background:[/B] Beloved Urchin [B]Class:[/B] Rogue 5, Thief [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +3 [B]Inspiration:[/B] No [B]Spent HD:[/B] none[/TD] [TD="width: 33%"][B]Passive Perception:[/B] 22 [B]Passive Investigation:[/B] 20 [B]Initiative:[/B] +4 [B]AC:[/B] 15 [B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 5d8 [B]HP:[/B] 26/26[/TD] [TD="width: 33%"][/TD] [/TR] [/TABLE] [TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Strength:[/B] 7 (-2)[INDENT]+Athlethics: +1[/INDENT] [/TD] [TD="width: 33%"][B]Dexterity:[/B] 18 (+4)[INDENT]Acrobatics: +4 +Sleight of Hand: +7 +Stealth: +10[/INDENT] [/TD] [TD="width: 33%"][B]Constitution:[/B] 10 (+0)[/TD] [/TR] [TR] [TD="width: 33%"][B]Intelligence:[/B] 14 (+2)[INDENT]Arcana: +2 History: +2 +Investigation: +5 Nature: +2 Religion: +2[/INDENT] [/TD] [TD="width: 33%"][B]Wisdom:[/B] 12 (+1)[INDENT]+Animal Handling: +4 +Insight: +4 Medicine: +1 +Perception: +7 +Survival: +4[/INDENT] [/TD] [TD="width: 33%"][B]Charisma:[/B] 8 (-1)[INDENT]Deception: -1 Intimidation: -1 Performance: -1 Persuasion: -1[/INDENT] [/TD] [/TR] [/TABLE] +Proficient, !Disadvantage [sblock="COMBAT"][B]OFFENSE[/B] Initiative: +4[TABLE="align: left"] [TR] [TD][B]Weapon[/B][/TD] [TD="align: center"][B]Range[/B][/TD] [TD="align: center"][B]To Hit[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Notes[/B][/TD] [/TR] [TR] [TD]Rapier[/TD] [TD="align: center"][/TD] [TD="align: center"]+7[/TD] [TD]1d8+4 (p)[/TD] [TD]Finesse[/TD] [/TR] [TR] [TD]Dagger[/TD] [TD="align: center"]20/60[/TD] [TD="align: center"]+7[/TD] [TD]1d4+4 (p)[/TD] [TD]Finesse, Light[/TD] [/TR] [TR] [TD]Shortbow[/TD] [TD="align: center"]80/320[/TD] [TD="align: center"]+7[/TD] [TD]1d6+4 (p)[/TD] [TD]Ammunition, Two-handed[/TD] [/TR] [TR] [TD]Unarmed strike[/TD] [TD="align: center"][/TD] [TD="align: center"]+1[/TD] [TD]1 (b)[/TD] [TD][/TD] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] 15 [B]SAVING THROWS[/B] [TABLE="align: left"] [TR] [TD][B]Strength:[/B] -2 +[B]Intelligence:[/B] +5[/TD] [TD]+[B]Dexterity:[/B] +7 [B]Wisdom:[/B] +1[/TD] [TD][B]Constitution:[/B] +0 [B]Charisma:[/B] -1[/TD] [/TR] [/TABLE] [/sblock] [sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Elvish, Thieves Cant, Gnomish, Dwarven [B]Armor:[/B] Light [B]Weapons:[/B] simple, rapier, hand xbow, shortsword, longsword [B]Tools:[/B] Thieves Tools[/INDENT] [INDENT][B]Race:[/B] Half Elf[/INDENT] [INDENT] [B]Speed:[/B] 30 feet [B]Size:[/B] Medium [B]Darkvision:[/B] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can't put you to sleep. [B]Skill Versatility: [/B][SIZE=3][COLOR=#333333][FONT=Verdana]Animal Handling and Survival[/FONT][/COLOR][/SIZE] [/INDENT] [B]Background:[/B] Beloved Urchin[INDENT] Home Court Advantage - As on orphaned child in a smaller town, you are looked upon by the local shop keepers with a mixture of pity and frustration. They pretend not to notice when you steel small amounts but will act if you take advantage. Whether you believe it is your own skill that has let you get away is your choice. [SIZE=3][COLOR=#333333][FONT=Verdana]Skills: Sleight of Hand and Insight[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Tools: none[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Languages: plus two languages[/FONT][/COLOR][/SIZE] [/INDENT] [B]Feats:[/B] Observant [B]Class:[/B] Rogue Sneak Attack 3d6 Cunning Action: BA to Dash, Disengage or Hide Fast Hands: BA to Sleight of Hand, Thieves Tools, Use Object Second Storey Work: Climbing doesn't cost extra movement and your running jump increases by 4 ft Uncanny Dodge: Reaction vs to attack from an attacker you can see, 1/2 damage Expertise: Stealth and Perception [/sblock][sblock="EQUIPMENT"] Leather Armor(AC 15) Rapier Daggers x2 Quiver + 20 Arrows Thieves Tools Shortbow Burglars Pack Greater Healing Potions x4 Clothes, Common Lucky charm: Key to Horace Pennifolds (town baker) pantry Beltpouch: 26 gp [/sblock] [sblock="HISTORY"][TABLE="width: 100%, align: left"] [TR] [TD="width: 33%"][B]Race:[/B] Half Elf [B]Gender:[/B] Male [B]Age:[/B] 16 [B]Relationship:[/B] None[/TD] [TD="width: 33%"][B]Height:[/B] 5' 3" [B]Weight:[/B] 118# [B]Skin:[/B] Fair [B]Eyes: [/B]Green [B]Hair: [/B]Brown[/TD] [/TR] [/TABLE] [B]HISTORY:[/B] [COLOR=#333333][FONT=Verdana][SIZE=3]Slipper is almost half-wild, but having survived his youth by his wits and ability to 'look after meself' he is finding the people less tolerant of his behaviour as he nears manhood. He has 'acquired' a stash of gear to enable a quick getaway if his welcome is outstayed. His first foray into independence led him to get involved with a group of adventures that required someone "handy" to help them explore ruins that had claimed the life of their last rogue. For six months Slipper helped clear the traps and undead denizens of the ruins.[/SIZE] [/FONT][/COLOR]During this time several of the party members fell but so close to the end goal, the party leader Argus Lothebroke decided that bringing in extra people after "most of the hard work was done" would not be in the parties interest. It was then that Slipper noticed the other members dying in "accidents" or bad "tactical decisions" with alarming regularity and the young rogue knew his time would be come and that the greed of Argus would know no bounds. So one evening he took his share of the loot and fled. A month later he was on charges for stealing from Argus and the murder of his companions. The young boy was tried and found guilty, despite his assertions as to his innocence. For six months he was locked in a dank cell, his only contact with Derek in the next cell, both of them framed and both with a distinct displeasure to how the law was being enforced (well to be perfectly honest, Slippers grasp of the law is tenuous at best.) Sure that he was facing the hangman's noose, Slipper worked on his escape from the prison and the day before he was ready to escape he was acquitted of all charges. Apparently a drunken Argus has boasted of his exploits in the presence of members of the city watch and under questioning had confessed to the crimes. Two days later his neck was stretched by the hangman and two weeks later, Slipper was free. He was surprised to see Derek released on the same day. The man did not look at all like he had pictured, but at a loss at what else to do he asked a simple question. "Do you mind if I tag along with you?" [/sblock] [/QUOTE]
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