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Company of the Bronze Lions; Keep on the Borderlands - RG
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<blockquote data-quote="Charwoman Gene" data-source="post: 7432461" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Aurelius</span></strong></p><p><strong>Half-Orc Barbarian(Totem) 5</strong></p><p><strong>Disciple of the Wild N</strong></p><table style='width: 100%'><tr><td><strong>Strength 16</strong> (+3)<br /> <strong>Dexterity 14</strong> (+2)<br /> <strong>Constitution 16</strong> (+3)</td><td><strong>Intelligence 8</strong> (-1)<br /> <strong>Wisdom 14</strong> (+2)<br /> <strong>Charisma 8</strong> (-1)</td></tr></table> <p style="margin-left: 20px">Aurelius is a civilized barbarian, drawn into nature by a sort of calling.</p><p></p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 19</p><p><strong>Gender</strong> Male</p><p><strong>Height</strong> 6'3""</p><p><strong>Weight</strong> 250 lbs.</p><p><strong>Hair</strong> Black</p><p><strong>Skin</strong> Greenish</p><p><strong>Eyes</strong> Black</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">From his deceptively shabby piecemeal armor to hislong black hair, braided with natural trophies, Aurelius seems to play the part of the savage witht abandon.</p><p></p><p><strong>Traits</strong><p style="margin-left: 20px">Aurelius is boisterious and loud, and well noted foor his lack of restraint.</p> <p style="margin-left: 20px">He adorns his hair and body with tropies of his adventures.</p><p><strong>Ideal</strong><p style="margin-left: 20px">Everyone needs to pull their own weight without adding to the burdens of others.</p><p><strong>Bond</strong><p style="margin-left: 20px">His love for his parents is very pure and deep.</p><p><strong>Flaw</strong><p style="margin-left: 20px">Aurelius likes to drink to excess, and gets testy when he can't do so regularly.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Aurelius, loving son of two retired adventurers, grew up in civilized luxury. A nostalgic woodland retreat awakened a primal urge in him, and he left home as soon as he was of age. Under the tutelage of a powerful druid, a former colleague of his parents, Aurelius learned of the wild lands and how to survive. He spends his time as a wilderness guide and caravan guard, as well as loaning his considerable martial talents for mercenary work.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul">Arcana -1</li> <li data-xf-list-type="ul"><strong>Athletics +6</strong></li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul">History -1</li> <li data-xf-list-type="ul"><strong>Insight +5</strong></li> <li data-xf-list-type="ul"><strong>Intimidation +2</strong></li> <li data-xf-list-type="ul">Investigation -1</li> <li data-xf-list-type="ul">Medicine +2</li> <li data-xf-list-type="ul">Nature -1</li> <li data-xf-list-type="ul"><strong>Perception +5</strong></li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul">Persuasion -1</li> <li data-xf-list-type="ul">Religion -1</li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul"><strong>Survival +5</strong></li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> Light Armor, Medium Armor, Shields</p><p><em>Weapons</em> Simple Weapons, Martial Weapons</p><p><em>Tools</em> Herbalism Kit</p><p><em>Languages</em> Common, Orcish, Sylvan[/sblock][sblock=Combat]<strong>AC</strong> 16</p><p><strong>Initiative</strong> +2</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +15</p><p><strong>HP</strong> 58</p><p><strong>Hit Dice</strong> 5/5</p><p><strong>HD Type</strong> 1d12+3</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><em><strong>Strength</strong></em> +6</li> <li data-xf-list-type="ul"><strong>Dexterity</strong> +2</li> <li data-xf-list-type="ul"><em><strong>Constitution</strong></em> +6</li> <li data-xf-list-type="ul"><strong>Intelligence</strong> -1</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> +2</li> <li data-xf-list-type="ul"><strong>Charisma</strong> -1</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Greataxe</strong> <span style="font-size: 9px">melee</span> <strong>+6 / 1d12+3</strong> <span style="font-size: 9px">slashing</span> <span style="font-size: 9px"><em>heavy, two-handed</em></span></li> <li data-xf-list-type="ul"><strong>Handaxe</strong> <span style="font-size: 9px">melee/ranged</span> <strong>+6 / 1d6+3</strong> <span style="font-size: 9px">slashing</span> [20/60] <span style="font-size: 9px"><em>light, thrown</em></span></li> <li data-xf-list-type="ul"><strong>Javelins</strong> <span style="font-size: 9px">ranged</span> <strong>+6 / 1d6+3</strong> <span style="font-size: 9px">piercing</span> [30/120] <span style="font-size: 9px"><em>thrown</em></span></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Disciple of the Wild(Adept Forager)<p style="margin-left: 20px">You have a keen sense of what food and water are safe to consume. Given sufficient time In a reasonable natural setting you can always find food enough for up to 6 people.</p><p></p><p><strong>Barbarian Features</strong></p><p><strong>Rage</strong></p><p style="margin-left: 20px">On your turn, you can enter a rage as a bonus action.</p> <ul> <li data-xf-list-type="ul">Advantage on Strength checks and Strength saving throws</li> <li data-xf-list-type="ul">+2 Damage Bonus</li> <li data-xf-list-type="ul">Resistance to bludgeoning, piercing, and slashing damage</li> <li data-xf-list-type="ul">3/LR</li> </ul><p><strong>Unarmored Defense</strong></p><p style="margin-left: 20px">While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. </p><p><strong>Reckless Attack</strong></p><p style="margin-left: 20px">When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</p><p><strong>Danger Sense</strong></p><p style="margin-left: 20px">You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</p><p><strong>Extra Attack</strong></p><p style="margin-left: 20px"></p><p><strong>Fast Movement</strong></p><p style="margin-left: 20px"></p><p><strong>Totem Features</strong></p><p><strong>Totem Spirit: Bear</strong></p><p style="margin-left: 20px">While raging, you have resistance to all damage except psychic damage.</p><p><strong>Spirit Seeker</strong></p><p style="margin-left: 20px"> you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.</p><p></p><p></p><p><strong>Half-Orc Features</strong></p><p><strong>Darkvision</strong></p><p style="margin-left: 20px"></p><p><strong>Menacing</strong></p><p style="margin-left: 20px">You gain proficiency in the Intimidation skill.</p><p><strong>Relentless Endurance</strong></p><p style="margin-left: 20px">When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</p><p><strong>Savage Attacks</strong></p><p style="margin-left: 20px">When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p><p>[/sblock][sblock=Spellcasting]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 500 gp, 0 ep, 0 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Greataxe</li> <li data-xf-list-type="ul">Handaxes (2)</li> <li data-xf-list-type="ul">Javelins (4)</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess kit</li> <li data-xf-list-type="ul">Tinderbox</li> <li data-xf-list-type="ul">Torches (10)</li> <li data-xf-list-type="ul">Rations (10)</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">50ft Rope</li> </ul><p><strong>Carried Weight: </strong>0</p><p><strong>Carrying Capacity: </strong>240</p><p><strong><em>Heavily Encumbered: </em></strong>160</p><p><strong><em>Encumbered: </em></strong>80</p><p><strong>Push, Drag, Lift: </strong>480</p><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7432461, member: 5044"] [b][size=4]Aurelius[/size][/b] [b]Half-Orc Barbarian(Totem) 5[/b] [b]Disciple of the Wild N[/b] [table=width:400][tr][td][b]Strength 16[/b] (+3) [b]Dexterity 14[/b] (+2) [b]Constitution 16[/b] (+3)[/td][td][b]Intelligence 8[/b] (-1) [b]Wisdom 14[/b] (+2) [b]Charisma 8[/b] (-1)[/td][/tr][/table][indent]Aurelius is a civilized barbarian, drawn into nature by a sort of calling.[/indent] [sblock=Appearance, Personality and Backstory][b]Age[/b] 19 [b]Gender[/b] Male [b]Height[/b] 6'3"" [b]Weight[/b] 250 lbs. [b]Hair[/b] Black [b]Skin[/b] Greenish [b]Eyes[/b] Black [b]Description[/b][indent]From his deceptively shabby piecemeal armor to hislong black hair, braided with natural trophies, Aurelius seems to play the part of the savage witht abandon.[/indent] [b]Traits[/b][indent]Aurelius is boisterious and loud, and well noted foor his lack of restraint.[/indent][indent]He adorns his hair and body with tropies of his adventures.[/indent][b]Ideal[/b][indent]Everyone needs to pull their own weight without adding to the burdens of others.[/indent][b]Bond[/b][indent]His love for his parents is very pure and deep.[/indent][b]Flaw[/b][indent]Aurelius likes to drink to excess, and gets testy when he can't do so regularly.[/indent] [b]Backstory[/b][indent]Aurelius, loving son of two retired adventurers, grew up in civilized luxury. A nostalgic woodland retreat awakened a primal urge in him, and he left home as soon as he was of age. Under the tutelage of a powerful druid, a former colleague of his parents, Aurelius learned of the wild lands and how to survive. He spends his time as a wilderness guide and caravan guard, as well as loaning his considerable martial talents for mercenary work.[/indent][indent][/indent][indent][/indent][indent][/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +3 [b]Skills[/b][list][*]Acrobatics +2[*]Animal Handling +2[*]Arcana -1[*][b]Athletics +6[/b][*]Deception -1[*]History -1[*][b]Insight +5[/b][*][b]Intimidation +2[/b][*]Investigation -1[*]Medicine +2[*]Nature -1[*][b]Perception +5[/b][*]Performance -1[*]Persuasion -1[*]Religion -1[*]Sleight of Hand +2[*]Stealth +2[*][b]Survival +5[/b][/list] [b]Proficiencies[/b] [i]Armor[/i] Light Armor, Medium Armor, Shields [i]Weapons[/i] Simple Weapons, Martial Weapons [i]Tools[/i] Herbalism Kit [i]Languages[/i] Common, Orcish, Sylvan[/sblock][sblock=Combat][b]AC[/b] 16 [b]Initiative[/b] +2 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +15 [b]HP[/b] 58 [b]Hit Dice[/b] 5/5 [b]HD Type[/b] 1d12+3 [b]Saving Throws[/b][list][*][i][b]Strength[/b][/i] +6[*][b]Dexterity[/b] +2[*][i][b]Constitution[/b][/i] +6[*][b]Intelligence[/b] -1[*][b]Wisdom[/b] +2[*][b]Charisma[/b] -1[/list] [b]Attacks[/b][list][*][b]Greataxe[/b] [size=1]melee[/size] [b]+6 / 1d12+3[/b] [size=1]slashing[/size] [size=1][i]heavy, two-handed[/i][/size][*][b]Handaxe[/b] [size=1]melee/ranged[/size] [b]+6 / 1d6+3[/b] [size=1]slashing[/size] [20/60] [size=1][i]light, thrown[/i][/size][*][b]Javelins[/b] [size=1]ranged[/size] [b]+6 / 1d6+3[/b] [size=1]piercing[/size] [30/120] [size=1][i]thrown[/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Disciple of the Wild(Adept Forager)[INDENT]You have a keen sense of what food and water are safe to consume. Given sufficient time In a reasonable natural setting you can always find food enough for up to 6 people.[/indent] [b]Barbarian Features[/b] [b]Rage[/b] [indent]On your turn, you can enter a rage as a bonus action.[/indent][list][*]Advantage on Strength checks and Strength saving throws[*]+2 Damage Bonus[*]Resistance to bludgeoning, piercing, and slashing damage[*]3/LR[/list][b]Unarmored Defense[/b] [indent]While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. [/indent][b]Reckless Attack[/b] [indent]When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.[/indent][b]Danger Sense[/b] [indent]You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.[/indent][b]Extra Attack[/b] [indent][/indent][b]Fast Movement[/b] [indent][/indent] [b]Totem Features[/b] [b]Totem Spirit: Bear[/b] [indent]While raging, you have resistance to all damage except psychic damage.[/indent][b]Spirit Seeker[/b] [indent] you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.[/indent] [b]Half-Orc Features[/b] [b]Darkvision[/b] [indent][/indent][b]Menacing[/b] [indent]You gain proficiency in the Intimidation skill.[/indent][b]Relentless Endurance[/b] [indent]When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.[/indent][b]Savage Attacks[/b] [indent]When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.[/indent] [/sblock][sblock=Spellcasting] [indent][/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 500 gp, 0 ep, 0 sp, 0 cp[/indent][b]Carried[/b][list][*]Greataxe[*]Handaxes (2)[*]Javelins (4)[*]Backpack[*]Bedroll[*]Mess kit[*]Tinderbox[*]Torches (10)[*]Rations (10)[*]Waterskin[*]50ft Rope[/list][b]Carried Weight: [/b]0 [b]Carrying Capacity: [/b]240 [b][i]Heavily Encumbered: [/i][/b]160 [b][i]Encumbered: [/i][/b]80 [b]Push, Drag, Lift: [/b]480 [/sblock][sblock=Notes][/sblock] [/QUOTE]
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Company of the Bronze Lions; Keep on the Borderlands - RG
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