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Company of the Bronze Lions; Keep on the Borderlands - RG
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<blockquote data-quote="TallIan" data-source="post: 7435047" data-attributes="member: 6853819"><p>Rorik</p><p>Fighter 5 (Eldritch Knight)</p><p></p><p>[SBLOCK=Mini Stats]</p><p>Passive Perception: </p><p>AC: 17</p><p>Initiative: -1</p><p>HP: 40/40 HD: 5/5d10</p><p></p><p>Offense:</p><p>Greatsword: +7 5ft 2d6S (Heavy, 2 handed)</p><p>Shortsword: +7 5ft 1d6P (Finesse, Light)</p><p>Handaxe: +7 5ft 1d6S (Light, Thrown)</p><p>Handaxe: +7 20/60 1d6S (Light, Thrown)</p><p>Spell Save DC: 12</p><p></p><p>Second Wind (S): 1/1</p><p>Action Surge (S): 1/1</p><p></p><p>0th: Frostbite, Greenflame Blade</p><p>1st: Absorb Elements, Shield, Expeditious Retreat, Protection From Good and Evil</p><p>[/SBLOCK]</p><p><img src="http://listverse.com/wp-content/uploads/2013/08/Knight.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[SBLOCK=Background]</p><p>Rorik's parents had a tumultuous marriage, each having their own view on the world and how they should raise Rorik. Both were taken away from home by their respective duties and so their relationship swung from the heights of passion to open hostility. His mother, an Archmage at court, insisted on arcane tuition. While his father, a knight commander, thought men should learn to fight not read. Both parents showed open disdain to the other's way of life and this left Rorik with a cynical outlook on the world. He embraced both teachings though and developed a style of fighting that relied on magic. </p><p></p><p></p><p>He left home in his mid teens, unwilling to deal with the hostility his parents had for the other. He has spend the last few years in the company of various mercenary groups and town guards, acquiring a few followers along the way.</p><p>[/SBLOCK][SBLOCK=Features]</p><p>LN</p><p>Human (Variant)</p><p>Increase two ability scores by one (STR, INT)</p><p>Gain 1 feat: Heavy Armour Master</p><p>Gain 1 skill: Athletics</p><p>Languages: Common and one extra</p><p></p><p></p><p>Fighter</p><p>HD: 5d10 HP:40</p><p>Armour Proficiencies: All Armour, Shields</p><p>Weapon Proficiencies: Simple, Martial</p><p>Saves: STR, CON</p><p>Skills: Animal Handling, Intimidation</p><p>1 - fighting style: Great Weapon Fighting</p><p>1 - Second Wind</p><p>2 - Action Surge</p><p>3 - Spell Casting. Gain two Cantrips, You know 3 Spells</p><p>3 - Weapon Bond</p><p>4 - Great Weapon Master</p><p>5 - Extra Attack</p><p></p><p></p><p>Spell:</p><p>0th: Frostbite, Greenflame Blade</p><p>1st: Absorb Elements, Shield, Expeditious Retreat, Protection From Good and Evil</p><p></p><p></p><p>Noble (Variant)</p><p>Skills: History, Persuation</p><p>Tools: Dragon Chess</p><p>Language</p><p>Feature: Retainers (Variant) Squire, Page and Armourer</p><p>[/SBLOCK][SBLOCK=Abilities and saves]</p><p>ABILITIES (mod/save)</p><p><strong>STR*: 19 (+4/+7)</strong></p><p>DEX: 9 (-1/-1)</p><p><strong>CON*:16(+3/+6)</strong></p><p>INT:12(+1/+1)</p><p>WIS: 6(-2/-2)</p><p>CHA: 10(0/0)</p><p></p><p></p><p>AC: 17</p><p>Initiative: -1</p><p>Proficiency bonus: +3</p><p></p><p></p><p>Offense:</p><p>Greatsword: +7 5ft 2d6S (Heavy, 2 handed)</p><p>Shortsword: +7 5ft 1d6P (Finesse, Light)</p><p>Handaxe: +7 5ft 1d6S (Light, Thrown)</p><p>Handaxe: +7 20/60 1d6S (Light, Thrown)</p><p>Spell Save DC: 12</p><p></p><p></p><p>SKILLS:</p><p><strong>*Athletics: +7</strong></p><p></p><p></p><p>Acrobatics: -1</p><p>Sleight of Hand: -1</p><p>Stealth: -1</p><p></p><p></p><p>Arcana:</p><p>*<strong>History: +4</strong></p><p>Investigation: +1</p><p>Nature: +1</p><p>Religion: +1</p><p></p><p></p><p><strong>*Animal Handling: +1</strong></p><p>Insight: -2</p><p>Medicine: -2</p><p>Perception: -2</p><p>Survival: -2</p><p></p><p></p><p>Deception: </p><p><strong>*Intimidation: +3</strong></p><p>Performance: 0</p><p><strong>*Persuasion: +3</strong></p><p></p><p></p><p>Passive Perception: 8[/SBLOCK][SBLOCK=Equipment]</p><p>Splint Mail</p><p>Greatsword</p><p>Shortsword</p><p>handaxes (4)</p><p>Explorers Pack (Backpack, Bedroll, Mess kit, Tinderbox, Torches (10), Rations (10), Waterskin, 50ft hemp rope)</p><p>Grapling Hook</p><p>Fine Clothes</p><p>Signet Ring</p><p>Scroll of Pedegree</p><p>Purse</p><p>Healing Potion (3)</p><p></p><p></p><p>warhorse with</p><p>-bit and bridle</p><p>-saddlebags</p><p>-military saddle</p><p></p><p></p><p>Mule</p><p>-Pack Saddle</p><p>-Backpack</p><p>-Iron Pot</p><p>-Chain Mail</p><p>-Tent (2)</p><p>-Bedroll (3)</p><p>-Rations (30)</p><p>-Waterskin (3)</p><p></p><p></p><p>PP GP EP SP CP</p><p>0 25 0 0 0</p><p>[/SBLOCK][SBLOCK=description]</p><p>DESCRIPTION</p><p>Rorik is a tall man, well muscled from years of sword work. While hardly old, he tries to deny the early signs of age, not wanting to slow down or accept that his knees are starting to ache and his sword arm can't swing quite as hard as it once could.</p><p></p><p></p><p>He is surprisingly soft spoken for such a big man and mostly keeps his opinions to himself, but will open up about his past adventures when ale is around though never about his childhood.</p><p></p><p></p><p>TRAITS</p><p>Personality: My favour, once lost, is lost forever.</p><p>Ideal: Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</p><p>Bond: My loyalty to my sovereign and friends is unwavering</p><p>Flaw: Violence is my answer to almost any challenge.</p><p>[/SBLOCK][SBLOCK=Retainers]</p><p>Edgar (Squire – Guard): Edgar is the orphaned son of a former brother in arms. Although not of noble birth, and therefore not really a squire, Rorik treats him as one. Edgar is enthusiastic to learn and shows martial promise, but his ability to grasp magic is a constant cause of frustration.</p><p>AC 16 HP 11 (2d8+2) Speed 30</p><p>STR 13(+1) DEX 12(+1) CON 12(+1) INT 10(+0) WIS 11(+0) CHA 10(+0)</p><p>Skills: Perception +2</p><p>Language: Common</p><p>CR: 1/8</p><p>EQUIPMENT: Chain Shirt, Shield, Spear</p><p></p><p></p><p>Warian (Page - Commoner): Warian is another army brat that Rorik has acquired along the way. Most likely an orphan, Rorik found him cowering under a burning wagon after an enemy army had outwitted Rorik's commander and sacked the supply column. Much of Rorik fortune was lost in the attack and many of the camp followers were killed or captured. With more pressing demands on their time the army had to continue without making a rescue attempt, but since then Warain has attached himself to Rorik, making himself useful.</p><p>AC 10 HP 4 (1d8) Speed 30</p><p>STR 10(+0) DEX 10(+0) CON 10(+0) INT 10(+0) WIS 10(+0) CHA 10(+0)</p><p>Passive Perception: 10</p><p>Language: Common</p><p>CR: 0</p><p>EQUIPMENT: Club: +2 5ft 1d4B</p><p></p><p></p><p>Galan: (Groom – Bandit): Galan had a promising career as a cavalryman until an encounter with something awful left him with a lame arm. Unable to hold up a shield, his career on the front line ended, but he remained in the army as a groom. After the war that left him disabled, Galan drifted through life as a beggar for a few years until he got into a fight with Rorik over ale and "lady". The pair were thrown into the town watch jail to sleep it off, but once the reason for their disagreement was removed they found themselves comparing war stories. When the guard let them out in the morning Rorik offered the old timer a job as his own groom.</p><p>AC 12 HP 11 (2d8+2) Speed 30</p><p>STR 11(0) DEX 12(+1) CON 12(+1) INT 10(+0) WIS 10(+0) CHA 10(+0)</p><p>Passive Perception: 10</p><p>Language: Common</p><p>CR: 1/8</p><p>Scimitar: +3 5ft 1d6+1S</p><p>EQUIPMENT: </p><p>Leather armour</p><p>Light Crossbow: +3 80/320ft 1d8+1P</p><p>Scimitar: </p><p></p><p></p><p>[/SBLOCK][SBLOCK=Rolls, Purchases etc]<a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank">Stats: 4D6.HIGH(3) = [1, 5, 1, 4] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank">4D6.HIGH(3) = [3, 6, 6, 4] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank">4D6.HIGH(3) = [1, 2, 5, 4] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank">4D6.HIGH(3) = [3, 1, 2, 1] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank">4D6.HIGH(3) = [6, 1, 5, 6] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank">4D6.HIGH(3) = [3, 1, 2, 4] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=204851" target="_blank"></a></p><p>DM gift</p><p>warhorse with</p><p>-bit and bridle</p><p>-saddlebags</p><p>-military saddle</p><p></p><p></p><p>Bought:</p><p>30GP Potion of healing for from magic item search</p><p>10GP Handaxes (2) </p><p>200GP Splint Mail</p><p>4GP Tent (2)</p><p>3GP Bedroll (3)</p><p>8GP Mule</p><p>5GP Pack Saddle</p><p>100GP Healing Potions (2)</p><p>2GP Backpack</p><p>2GP Iron Pot</p><p>2GP Grappling Hook</p><p></p><p></p><p>150SP Rations (30)</p><p>6SP Waterskin (3)</p><p></p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7435047, member: 6853819"] Rorik Fighter 5 (Eldritch Knight) [SBLOCK=Mini Stats] Passive Perception: AC: 17 Initiative: -1 HP: 40/40 HD: 5/5d10 Offense: Greatsword: +7 5ft 2d6S (Heavy, 2 handed) Shortsword: +7 5ft 1d6P (Finesse, Light) Handaxe: +7 5ft 1d6S (Light, Thrown) Handaxe: +7 20/60 1d6S (Light, Thrown) Spell Save DC: 12 Second Wind (S): 1/1 Action Surge (S): 1/1 0th: Frostbite, Greenflame Blade 1st: Absorb Elements, Shield, Expeditious Retreat, Protection From Good and Evil [/SBLOCK] [IMG]http://listverse.com/wp-content/uploads/2013/08/Knight.jpg[/IMG] [SBLOCK=Background] Rorik's parents had a tumultuous marriage, each having their own view on the world and how they should raise Rorik. Both were taken away from home by their respective duties and so their relationship swung from the heights of passion to open hostility. His mother, an Archmage at court, insisted on arcane tuition. While his father, a knight commander, thought men should learn to fight not read. Both parents showed open disdain to the other's way of life and this left Rorik with a cynical outlook on the world. He embraced both teachings though and developed a style of fighting that relied on magic. He left home in his mid teens, unwilling to deal with the hostility his parents had for the other. He has spend the last few years in the company of various mercenary groups and town guards, acquiring a few followers along the way. [/SBLOCK][SBLOCK=Features] LN Human (Variant) Increase two ability scores by one (STR, INT) Gain 1 feat: Heavy Armour Master Gain 1 skill: Athletics Languages: Common and one extra Fighter HD: 5d10 HP:40 Armour Proficiencies: All Armour, Shields Weapon Proficiencies: Simple, Martial Saves: STR, CON Skills: Animal Handling, Intimidation 1 - fighting style: Great Weapon Fighting 1 - Second Wind 2 - Action Surge 3 - Spell Casting. Gain two Cantrips, You know 3 Spells 3 - Weapon Bond 4 - Great Weapon Master 5 - Extra Attack Spell: 0th: Frostbite, Greenflame Blade 1st: Absorb Elements, Shield, Expeditious Retreat, Protection From Good and Evil Noble (Variant) Skills: History, Persuation Tools: Dragon Chess Language Feature: Retainers (Variant) Squire, Page and Armourer [/SBLOCK][SBLOCK=Abilities and saves] ABILITIES (mod/save) [B]STR*: 19 (+4/+7)[/B] DEX: 9 (-1/-1) [B]CON*:16(+3/+6)[/B] INT:12(+1/+1) WIS: 6(-2/-2) CHA: 10(0/0) AC: 17 Initiative: -1 Proficiency bonus: +3 Offense: Greatsword: +7 5ft 2d6S (Heavy, 2 handed) Shortsword: +7 5ft 1d6P (Finesse, Light) Handaxe: +7 5ft 1d6S (Light, Thrown) Handaxe: +7 20/60 1d6S (Light, Thrown) Spell Save DC: 12 SKILLS: [B]*Athletics: +7[/B] Acrobatics: -1 Sleight of Hand: -1 Stealth: -1 Arcana: *[B]History: +4[/B] Investigation: +1 Nature: +1 Religion: +1 [B]*Animal Handling: +1[/B] Insight: -2 Medicine: -2 Perception: -2 Survival: -2 Deception: [B]*Intimidation: +3[/B] Performance: 0 [B]*Persuasion: +3[/B] Passive Perception: 8[/SBLOCK][SBLOCK=Equipment] Splint Mail Greatsword Shortsword handaxes (4) Explorers Pack (Backpack, Bedroll, Mess kit, Tinderbox, Torches (10), Rations (10), Waterskin, 50ft hemp rope) Grapling Hook Fine Clothes Signet Ring Scroll of Pedegree Purse Healing Potion (3) warhorse with -bit and bridle -saddlebags -military saddle Mule -Pack Saddle -Backpack -Iron Pot -Chain Mail -Tent (2) -Bedroll (3) -Rations (30) -Waterskin (3) PP GP EP SP CP 0 25 0 0 0 [/SBLOCK][SBLOCK=description] DESCRIPTION Rorik is a tall man, well muscled from years of sword work. While hardly old, he tries to deny the early signs of age, not wanting to slow down or accept that his knees are starting to ache and his sword arm can't swing quite as hard as it once could. He is surprisingly soft spoken for such a big man and mostly keeps his opinions to himself, but will open up about his past adventures when ale is around though never about his childhood. TRAITS Personality: My favour, once lost, is lost forever. Ideal: Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful) Bond: My loyalty to my sovereign and friends is unwavering Flaw: Violence is my answer to almost any challenge. [/SBLOCK][SBLOCK=Retainers] Edgar (Squire – Guard): Edgar is the orphaned son of a former brother in arms. Although not of noble birth, and therefore not really a squire, Rorik treats him as one. Edgar is enthusiastic to learn and shows martial promise, but his ability to grasp magic is a constant cause of frustration. AC 16 HP 11 (2d8+2) Speed 30 STR 13(+1) DEX 12(+1) CON 12(+1) INT 10(+0) WIS 11(+0) CHA 10(+0) Skills: Perception +2 Language: Common CR: 1/8 EQUIPMENT: Chain Shirt, Shield, Spear Warian (Page - Commoner): Warian is another army brat that Rorik has acquired along the way. Most likely an orphan, Rorik found him cowering under a burning wagon after an enemy army had outwitted Rorik's commander and sacked the supply column. Much of Rorik fortune was lost in the attack and many of the camp followers were killed or captured. With more pressing demands on their time the army had to continue without making a rescue attempt, but since then Warain has attached himself to Rorik, making himself useful. AC 10 HP 4 (1d8) Speed 30 STR 10(+0) DEX 10(+0) CON 10(+0) INT 10(+0) WIS 10(+0) CHA 10(+0) Passive Perception: 10 Language: Common CR: 0 EQUIPMENT: Club: +2 5ft 1d4B Galan: (Groom – Bandit): Galan had a promising career as a cavalryman until an encounter with something awful left him with a lame arm. Unable to hold up a shield, his career on the front line ended, but he remained in the army as a groom. After the war that left him disabled, Galan drifted through life as a beggar for a few years until he got into a fight with Rorik over ale and "lady". The pair were thrown into the town watch jail to sleep it off, but once the reason for their disagreement was removed they found themselves comparing war stories. When the guard let them out in the morning Rorik offered the old timer a job as his own groom. AC 12 HP 11 (2d8+2) Speed 30 STR 11(0) DEX 12(+1) CON 12(+1) INT 10(+0) WIS 10(+0) CHA 10(+0) Passive Perception: 10 Language: Common CR: 1/8 Scimitar: +3 5ft 1d6+1S EQUIPMENT: Leather armour Light Crossbow: +3 80/320ft 1d8+1P Scimitar: [/SBLOCK][SBLOCK=Rolls, Purchases etc][URL="http://roll.coyotecode.net/lookup.php?rollid=204851"]Stats: 4D6.HIGH(3) = [1, 5, 1, 4] = 10 4D6.HIGH(3) = [3, 6, 6, 4] = 16 4D6.HIGH(3) = [1, 2, 5, 4] = 11 4D6.HIGH(3) = [3, 1, 2, 1] = 6 4D6.HIGH(3) = [6, 1, 5, 6] = 17 4D6.HIGH(3) = [3, 1, 2, 4] = 9 [/URL] DM gift warhorse with -bit and bridle -saddlebags -military saddle Bought: 30GP Potion of healing for from magic item search 10GP Handaxes (2) 200GP Splint Mail 4GP Tent (2) 3GP Bedroll (3) 8GP Mule 5GP Pack Saddle 100GP Healing Potions (2) 2GP Backpack 2GP Iron Pot 2GP Grappling Hook 150SP Rations (30) 6SP Waterskin (3) [/SBLOCK] [/QUOTE]
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