Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Company of the Random Encounter ('complete' 14 Nov 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 416002" data-attributes="member: 6294"><p><strong>Amberdale 0 : "An Introduction to Amberdale" by PDabble Games - Part 7</strong></p><p></p><p>The adventurers' first stop is the Sanctuary, a Chapel of Pelor where they enquire about healing for their companions. The village priests explain that they lack the power to cleanse the disease, but that their superior from the great city of Tarkamul would soon be arriving for the Festival, and would be able to do so - though the price would not be cheap.</p><p></p><p>Though not sure how they would pay the fee, the Company agree to the terms and leave their injured friends; Ulfgar and Gabrielle; in the care of the Priests. From there, they head across to the Guard Barracks, in order to advise Captain Jarrek of their success.</p><p></p><p>"A wererat!" Jarrek exclaims on hearing their story, "That weasel of a ranger! He never mentioned anything like that. My boys would have been slaughtered if they'd gone up there." He slams his fist on the table, "Wait till I catch up with him. Damn halflings are always giving me trouble." He points at one of the cells in the barracks, where a young female halfling is sitting. "I caught this one loitering on the edge of town this morning, clearly up to no good."</p><p></p><p>"Loitering?" Mantreus asks "Was she actually doing anything illegal?"</p><p></p><p>"What are yer talking about?" Jarrek snorts, "She's a halfling. In leather armour, and carryin' thieves tools, t'boot. Festival time is busy enough for me without having one of these little pickpockets runnin' around robbin' everybody blind."</p><p></p><p>"But she hadn't actually done anything?"</p><p></p><p>"Look, if yer so worried about her, and yer promise to keep her on a short leash, yer welcome to take her outta here." Jarrek points to some thieves tools lying on his desk, "But it'll be yer arses on the line if she starts using those around here."</p><p></p><p>The Company are apparently sensitive about their posteriors, because they subject the young halfling to a barrage of question in order to see if they should risk taking her under their care. This reduces the poor young lady to tongue-tied confusion for some time, but eventually it becomes clear that she "might" be able to help them with any locks or traps they come across.</p><p></p><p>"Listen," Jarrek suddenly scrawls something on a sheet of parchment and hands it to the Padre, "My boys woulda been wiped out if they'd tangled with a damned wererat. Here's a little something to make it up to you. Take this to the Sanctuary and they'll see you right." He growls under his breath, "But wait 'til I catch up with that damn ranger."</p><p></p><p>The Padre's eyes widen as he looks at the note he has been given. It reads, in Jarrek's hurried scrawl;</p><p></p><p><em>Some of these folks have done the town a service. Give them five of the healing potions.</em></p><p><em> - Jarrek, Captain of the Guard</em></p><p></p><p>The group barely remembers to thank the captain before they scurry across to the Sanctuary, all but shoving the note into the face of the first priest they say. The five potions of <em>cure light wounds</em> are duly produced, and tucked away by those who took part in the fight with the wererat: this included Ulfgar and Gabrielle, who are still confined within the sanctuary by their wounds.</p><p></p><p>Then, with night fast approaching - and with their new charge in tow - the group retires to the inn for a meal and a good night's sleep.</p><p></p><p>Maybe in the morning they'll think to ask the halfling's name.</p></blockquote><p></p>
[QUOTE="Capellan, post: 416002, member: 6294"] [b]Amberdale 0 : "An Introduction to Amberdale" by PDabble Games - Part 7[/b] The adventurers' first stop is the Sanctuary, a Chapel of Pelor where they enquire about healing for their companions. The village priests explain that they lack the power to cleanse the disease, but that their superior from the great city of Tarkamul would soon be arriving for the Festival, and would be able to do so - though the price would not be cheap. Though not sure how they would pay the fee, the Company agree to the terms and leave their injured friends; Ulfgar and Gabrielle; in the care of the Priests. From there, they head across to the Guard Barracks, in order to advise Captain Jarrek of their success. "A wererat!" Jarrek exclaims on hearing their story, "That weasel of a ranger! He never mentioned anything like that. My boys would have been slaughtered if they'd gone up there." He slams his fist on the table, "Wait till I catch up with him. Damn halflings are always giving me trouble." He points at one of the cells in the barracks, where a young female halfling is sitting. "I caught this one loitering on the edge of town this morning, clearly up to no good." "Loitering?" Mantreus asks "Was she actually doing anything illegal?" "What are yer talking about?" Jarrek snorts, "She's a halfling. In leather armour, and carryin' thieves tools, t'boot. Festival time is busy enough for me without having one of these little pickpockets runnin' around robbin' everybody blind." "But she hadn't actually done anything?" "Look, if yer so worried about her, and yer promise to keep her on a short leash, yer welcome to take her outta here." Jarrek points to some thieves tools lying on his desk, "But it'll be yer arses on the line if she starts using those around here." The Company are apparently sensitive about their posteriors, because they subject the young halfling to a barrage of question in order to see if they should risk taking her under their care. This reduces the poor young lady to tongue-tied confusion for some time, but eventually it becomes clear that she "might" be able to help them with any locks or traps they come across. "Listen," Jarrek suddenly scrawls something on a sheet of parchment and hands it to the Padre, "My boys woulda been wiped out if they'd tangled with a damned wererat. Here's a little something to make it up to you. Take this to the Sanctuary and they'll see you right." He growls under his breath, "But wait 'til I catch up with that damn ranger." The Padre's eyes widen as he looks at the note he has been given. It reads, in Jarrek's hurried scrawl; [I]Some of these folks have done the town a service. Give them five of the healing potions. - Jarrek, Captain of the Guard[/I] The group barely remembers to thank the captain before they scurry across to the Sanctuary, all but shoving the note into the face of the first priest they say. The five potions of [I]cure light wounds[/I] are duly produced, and tucked away by those who took part in the fight with the wererat: this included Ulfgar and Gabrielle, who are still confined within the sanctuary by their wounds. Then, with night fast approaching - and with their new charge in tow - the group retires to the inn for a meal and a good night's sleep. Maybe in the morning they'll think to ask the halfling's name. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Company of the Random Encounter ('complete' 14 Nov 2004)
Top